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AnttiKoponen's avatar

Procedural hex map system

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Procedurally generating hex map system I've been working on in Unity(C#) with the help of www.redblobgames.com/grids/hex…. Currently hex terrain is completely random. Next step would be to code biome system.

As always critique is encouraged!

Follow me on: twitter.com/antti_koponen
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ricktur's avatar
this is awesome, reminds me tons of heroscape and settlers of catan but could definitely go a lot further
AnttiKoponen's avatar
Thanks for comment! :D