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AnttiKoponen's avatar

Forgotten Pole

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Decided to do an environmental art study and use as much different materials as I could. Goal was to keep poly-count on reasonable levels, which meant baking normals from high poly mesh. I picked up traffic lights as a target because of the interesting shapes. It is a boring subject on it's own so I decided to blow some personality and life into it by making it post-apocalyptic, which is my favourite theme on games. 

This is more practice with Maya and Substance Painter as I'm transitioning from Blender. background. I've been pushing myself to transition to realistic PBR-style for various reasons. Any critique would help me greatly.

3D view: sketchfab.com/3d-models/forgot…

From concept to final render by me.

Tools: Maya 2019, Substance Painter, Sketchfab
Triangles: 10.9k
PBR Maps (4096px): Diffuse, Normal, Metallic, Roughness, Ambient Occlusion

twitter.com/antti_koponen
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1213x866px 878.82 KB
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© 2019 - 2021 AnttiKoponen
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TheSyncPlanet's avatar
The wrong way sign leads you to the destination... The Sonic fanbase.




Don’t go there
IronicDigiBiscuit's avatar
Good to know I have arrived at my destination