TUTORIAL: DAZ TO XNALARA AND MMD (rus/eng)Hello everyone!
After 3 of my friend ask me about DAZ exporting to XNAlara and MMD I start this tutorial.
First, you need to know it PRIVAСУ POLICY.
1) You can't redistribute or share DAZ stuff using Genesis (basic human at all editions from first to 3 and 8) and Genesis skeletons, etc.
It means, you can't share characters, clothes, poses and morphs created with Daz Originals. Yes, if you convert that too.
It has some specials in OBJ-exported and re-rigged files, but I'm not sure.
2) You can't share the creator's shapes and morphs (see authors in official DAZ pages or model's description).
3) All DAZ content you can use PERSONAL ONLY.
BUT if you get it, you can do all you wish to do - edit, retexture, render, convert, etc.
Доброго времени всем!
AUTOMATICALLY RIG MMD MODELS - Tutorial!Hi guys! this is my tutorial about how I rig my MMD models without doing a SINGLE bone weighting. It's the easiest method I know, Also, Remember that you must remove long hairs or skirts from the model before doing that, Then attaching it again (in case of the skirt just use the skirt plugin to automatically rig it)
For that, You'll need:
PMX Editor (Or PMD editor if you want)
Meshio or MMD Tools
An Adobe ID account
Ok... Here we go!
You have an noice MMD model... But it's not rigged! And you try rigging her, But she ends ALL glitchy? Or maybe you are SICK of weightning bone by bone? Don't worry! Lemme share the easiest way to rig in MMD!
For this tutorial, I'm using Vanessa from the Bee Movie Game (MEMES)
The tool we are using to rig our model can't open MMD data. So, Let's open our model in Blender and export her as OBJ!
Now compress your .obj file and the textures into a .zip file