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Wartz Kroager


Wartz Kroager
Age: 30 (150 human years)
Gender: Male
Species/Racial Origin: Amphibiling (Toad)
Family/Friends/Pets/EtcDrake Bean (friend), Rajah Jian (friend), Trip (best friend), Truffles Hogg (friend), Yan (best friend), Jezebel (acquaintance), Abigail (acquaintance), Aero (best friend), Tyriel (acquaintance)/ Cuddles (pet) 

Physical Description
Height: 5’9
Weight: 15 stone
Hair: Brown
Eyes: Black

Personality/Attitude: Laid-back, happy-go-lucky, immature, lighthearted, easily distracted, social, creative, fun, impulsive, accepting, oblivious, competitive, motor-mouth, cheerful, somewhat incompetent, irresponsible.
Skills/Talents: Boarding, geometry, music, dance, martial arts, games, pranks, video games.
Likes: Music, dancing, games, boarding, pranks, pop culture, fun, humour, adventures.
Dislikes: Losing, betrayal, boredom, law enforcement, riddles, fighting, being ignored, physical contact.
Place/Type of Residence: The Great D 

Deck Boss the Dimension Pirates, Wartz Kroager was the leader of a notorious bandit gang and uses that experience and skills to aid the crew. Wanted in thousands of dimensions by criminal organizations and law enforcement, he and the D-Pirates commit a wide array of crimes regularly, from looting to sieges. Despite this, he and the crew treat each other like a family, complete with bickering and reconciliations.
Wartz Kroager grew up in the slums of his home country, raised in an abusive household to an alcoholic father and a drug addicted mother. He and his hundreds of siblings struggled to survive, with each week resulting in the deaths of their brothers and sisters. Wartz then ran away from home and joined a bandit group during his childhood, learning valuable skills from them. He also found a love of boarding, performance arts and gaming, both tabletop and computer. When he took over the gang by accidentally poisoning the previous leader via a high five, he managed to make the gang the most infamous on the planet while furthering his interests, much to the gradual chagrin of his gang. When Drake Bean visited his planet, the two raced for their lives. Wartz lost due to Drake’s cheating, but joined the crew when his bandits turned against him as a result of the loss.
Nowadays he is one of the most notorious criminals in several dimensions and the group is the most infamous pirates in most dimensions. He and the crew are constantly being pursued by the Interdimensional Patrol Force, and the two teams have constantly faced off against each other.

Wartz Kroager is a Amphibiling (toad).
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.

Crime Mastery: The user is a criminal mastermind who is masterful on all sorts of crimes from theft, bootlegging, murder, racketeering, terrorism, extortion, smuggling, money laundering, and so on and so forth. They expertly know how to do anything that's illegal and what to do in order to successfully and safely get away with it.

Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Device Proficiency: Users possess an arsenal of highly advanced technological devices, which they can use to achieve a wide variety of incredible effects, often comparable to those of supernatural abilities and magical items.

Enhanced Combat: The user is unbelievably skilled in various known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), such as boxing and wrestling. They can also become superhumanly skilled in their use of weaponry.

Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.

Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.

Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.

Hibernation: The user can enter hibernation, a state of inactivity and metabolic depression/suppression characterized by low body temperature, slow breathing and heart rate, and low metabolic rate. User may be able to slow the metabolism to the point of effective death.
The purposes of hibernation include conserving energy, safety reasons, healing, etc.
Intuitive Aptitude: The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.

  • Musical Intuition - immediate understanding and use any and all instruments, and musical notes with the proficiency of a master. With this ability one only needs to touch an instrument before they instantly become proficient in it. Also gives the user perfect pitch hearing.
  • Prey Instinct - instincts innate to a prey creature. One with this ability can discern numerous factors of a situation that make them a master of evasion. This includes how much of a threat a foe poses (what move he will make, where he is going, and if these things relate to bringing harm to the user), as well as how to hide without giving away one’s presence, and how to preserve energy when running.
  • Reaction Intuition - knowledge/intuition about how to react in situations.
  • Rhythm Intuition - knowledge/intuition of the rhythm and fluctuation of the soundwaves.
Other Variations

Natural Weaponry: The user possesses some form of natural weaponry, including clawsfangshornsbeaks, clubbed tails, etc., and knows how to use them.

Pirate: Pirates are individuals who commit acts of piracy, crime, often robbery or criminal violence, committed at sea or occasionally on shore. Pirates come in two types: cold-blooded villains who rob others of life and loot, and dashing romantic heroes and rebels, ranging from the rather goofy to the totally rebellious, who are more concerned with adventure and freedom.

Poison Immunity: The user is immune to all forms of poisons/toxins/venom. This makes a perfect counter-ability to those with Poison ManipulationPoison Inducement, and Poison Generation.

  • Poison Recovery - the user can be poisoned, but is able to recover from the effects on their own.

Shapeshifting: The user can shapeshift their form, transforming and reshaping themselves potentially down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger.
User with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives.
Some more experienced users can even manipulate their DNA and completely change it on a molecular level.


Supernatural Dancing: The user can perform the most elegant dance moves but on a superhuman level that no other can match or compare. The user possess the best superhuman qualities of balanceflexibilityparkour, posture, movement and body language.
The users of this power may also use it for combat in the most fashionable way, from tango to hip-hop, and cultural dance to Broadway dancing.

Supernatural Leap: User can jump incredible distances and land safely, covering frighteningly tall heights and long distances. Usually comes with extremely Enhanced Strength and Supernatural Durability legs. In some cases, a jump can fool an observer into believing the person is "Flying", such as with early Superman comics.

  • Type 3: Being able to jump over regions, lakes to across the continent and above mountains.
Supernatural Musicianship: User possesses supernatural proficiency in musicianship, including playing instruments, singing, understanding notes, etc. They have perfect understanding and mastery at using any/all instruments and producing musical notes with it making them immensely greater Musician than any regular being (in that verse).

Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation. Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.
Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.

Unnotability: User can make themselves unnotable/unimportant, allowing them to conceal their true nature and existence by seeming to be perfectly normal, meaningless or have no powers or skills to the point that others believe them to be helpless.
Unlike Unnoticeability user is completely visible and noticeable but is viewed as being so unimportant and helpless that they are taken for granted.

Yoga: User can utilize Yoga, an ancient Indian set of physical, mental and spiritual practices that aim to unite the three aspects together in order to achieve enlightenment, inner tranquility and communion with the universal consciousness. Traditionally, the various body and mind exercises enable for physical enhancement and cognitive insight, which conceptually, allows the soul to attain a cosmic connection. Fictionally, one’s usage and/or mastery of the practices can lead to the manifestation of supernatural powers.
Physical drilling improves the bodily condition of the trainee, enhancing muscle tone, circulation, reflexes and senses. Mental conditioning heightens insight, clarity and comprehension. By combining these together, one is capable of not only displaying superhuman levels of physical and psychic power, but also connecting with cosmic forces that elevate an ordinary person to even greater heights of transcendence.

  • Hatha Yoga – This yogic path is devoted to physical enhancement, making it so the path to enlightenment is no longer impeded by bodily and/or behavioral actions. It includes dietary management, breathing exercises, postures and internal cleansing.

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© 2021 anonlight
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TheDnDking's avatar

Call me crazy, but I liked the weird anthro design of Frogger this is giving me vibes of.

anonlight's avatar
Jordan-the-awsomehog's avatar
Looking at the scimitar... I'm assuming it's inspired by lightsabers... Just a hunch. Considering how it looks.
anonlight's avatar
Hey buddy. Sorry for the late reply.

It is based on lightsabers, but also the different types of swords.

Also I did read the message. Any reason for the change?
Jordan-the-awsomehog's avatar

Dang autocorrect.
Jordan-the-awsomehog's avatar
Her current design just doesn't feel right now. Initially I thought big and burly would be better, now I think smaller and a more feminine physique would be better. Predominantly because I think she'd be the one to go ahead and need to get into tight spaces, and maybe to lull the more manic survivors that are still human into thinking she's weak and vulnerable then getting a nasty surprise when she gets her hands on her.…
Let’s see what you think of this 46 minute special that will make you go back to the late 90s
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