Age: 37 (148 human years)
Species/Racial Origin: Fowlian (Duck)
Family/Friends/Pets/Etc: Dolan Bean (Brother), Dario Bean (Brother), Celia, Carla and Clare Bean (Nieces)/ Yan (friend), Wartz Kroager (friend), Rajah Jian (friend), Trip (friend), Truffles Hogg (friend), Jezebel (friend), Abigail (friend), Aero (friend), Tyriel (friend)/ Cuddles (pet)
Weight: 10 stone
Personality/Attitude: Laid-back, adventurous, crafty, intelligent, greedy, mischievous, witty, emotional, egotistical, charismatic, relentless, funny, boisterous, extroverted, outgoing, flippant, somewhat aggressive, foul mouthed.
Skills/Talents: Improvisation, escapology, humor, criminology, MMA, vehicles, making money, deception.
Likes: Money, treasure, freedom, riddles, gambling, travel, vacations, flying, his hover-bike, cooking.
Dislikes: Complaints, betrayal, law enforcement, poverty, awkward silences, conspiracy theories.
Place/Type of Residence: The Great D
Captain and Treasure Hunter of the Dimension Pirates, Drake Bean is a Fowlian with a love of treasure and crimes as well as adventure. Highly proficient in several skills including combat, vehicles, leadership and even tactics and gadgetry, Drake Bean’s deadliest qualities is his wit, survivability and his unnatural talent of being terrible at cooking.
Drake Bean along with his brothers Dolan and Dario Bean and all lived in a small house in the city slums during their infancy. One day, their parents went missing and they had to live with their space pilot uncle for a while. During their childhood, all of them were forced to move in with their wealthy, elderly uncle. The triplets then got into several adventures with him, while learning a wide range of things from him. Before their elderly uncle passed away during their teens, his dying words to them were that being the smartest and the toughest is the secret to success. From there, they went their separate ways, with Drake going down the path of crime and became a somewhat successful criminal. He then decided to become a space pirate, but gradually decided to invent a pirate that no one could even fathom; a Dimension Pirate. After winning a space craft via a card game, he had it fitted with technology for Interdimensional travel and thus his journey truly began.
Nowadays he is one of the most notorious criminals in several dimensions and his group is the most infamous pirates in most dimensions.
Drake Bean is a Fowlian (duck). Incidentally, it should be reminded that regardless of how they look, especially the geese and swans are both aggressive, territorial and perfectly able to break bones with a good hit.
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
Crime Mastery: The user is a criminal mastermind who is masterful on all sorts of crimes from theft, bootlegging, murder, racketeering, terrorism, extortion, smuggling, money laundering, and so on and so forth. They expertly know how to do anything that's illegal and what to do in order to successfully and safely get away with it.
- Disguise Mastery
- Interrogation Intuition
- Intimidation Intuition
- Killing Intuition
- Police Intuition
- Psychological Intuition
- Scam Artist
- Security Intuition
- Social Cloaking
- Surveillance Intuition
- Tactical Analysis
- Torture Intuition
Decelerated Aging: The user either ages slower than normal for their species or is of a species that has extended life-span.
Enhanced Combat: The user is unbelievably skilled in various known forms of fighting. They can be exceptionally proficient in the fighting traditions of a variety of cultures and become advanced with their own individual methods of close quarter combat, including martial arts (from all over the world), such as boxing and wrestling. They can also become superhumanly skilled in their use of weaponry.
- Enhanced Grenade Launching
- Enhanced Unarmed Combat
- Ergokinetic Sword Proficiency
- Supernatural Gunmanship
- Type I: An extremely great mind, strong enough to lift small cars and bend metal, fast enough to move at/beyond the high-way speed limit, durable enough to withstand being thrown off tall buildings.
Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Fictional Physics: The user can alter the laws of physics to mimic any and all kinds of fiction. This power can give the user a wide variety of abilities.
Flowmotion: The user can fluidly move around on both land and air. This allows them to perform feats such as kicking off almost any surface, air dash, swinging around lampposts, grinding along rails, and battling enemies with speed and style. The user is basically using the environment to their advantage.
The user is can also implement the movement into their fighting style, allowing them to fluidly connect their physical attacks with coordinated follow-ups.
- Air Dashing
- Double Jump
- Flash Step
- High-Speed Flight
- Mid-Air Maneuverability
- Outer Space Maneuverability
- Projectile Body
- Rope Sliding
- Speed Swimming
- Supernatural Leap
- Supernatural Parkour
- Tight Space Maneuvering
- Water Floatation
Freedom: The user is free and immune from every law, rule, fate, predestination, concept, limits, or any other type of cosmic, spiritual, mental, physical and/or mystical jurisdiction, making the user completely immune to their effects. This power is mostly wielded by prime beings and creator gods, as power itself is the fundamental and source of power that allows all limitless abilities to function. The reason why all boundaries are related to destiny and freedom itself is the opposite of it because fate/destiny impose boundaries in all beings.
- Absolute Shield Construction
- Absolute Storage
- Area Blending
- Enhanced Preparedness
- Explosive Proficiency
- Grappling Proficiency
- Health Optimization
- High-Tech Exoskeleton
- Holographic Projection
- Mecha Wearing
- Scanner Vision
- Time Field Projection
- Trick Weaponry
- Turret Proficiency
- Vehicle Creation
Indomitable Greed: The user has unnaturally strong greed that is never-ending and ever-growing. Users will stop at nothing to get what they desire and will refuse to surrender, literally using their greed to fight through the pain, possibly up to the point of cheating death and pushing themselves past their own limitations.
- Avarice Energy Manipulation - Manipulate the emotional energy of avarice.
- Desire Manifestation - Manifest ones desires through sheer greed.
- Summoning - Summon any one and anything a person desire regardless of what it is.
- Greed Empowerment - through ones endless greed they can draw endless strength.
- Supernatural Gambling - With sheer greed users can not win any gambling game supernatural or otherwise.
- Die Rolling - With a simple roll of a dice users can achieve anything they desire.
- Supernatural Thievery - Greed can inspire thievery mundane or supernatural alike.
- Access and Occlusion - have access to anything to inspire more thieving motivation.
- Violent Obsession - Ones greed can lead to violent obsessions which is why it's dangerous.
- Obsession Empowerment - through obsession one can get stronger.
- Escape Intuition - ability to know how to avoid danger, know what is least dangerous and how to get there.
- Riddle Intuition - knowledge/intuition of riddles, enigmas and puzzles.
- Survival Intuition - Intuition to know all survival skills for all types of environments.
- Weapon Proficiency - immediate understanding and use any weapon with the proficiency of a master.
- Archaeology Intuition: to have innate knowledge of unearthing history through excavation or analyzing artifacts.
- Criminology Intuition: to have innate knowledge of how to perform perfect crimes and run criminal organizations without leaving a trace.
- Deception Intuition : to be good con artist and intricate liar.
- Excavation Intuition: to know about excavating things.
- Humor Intuition: to be innately skilled in telling jokes or using humor.
- Leadership Intuition: To have innate understanding of how to be a great leader
- Mixed Martial Arts Intuition: Combine multiple forms of martial arts and combat styles.
- Opportunity Sense: to have innate sense of opportunities and how to seize them.
- Preparation Time Intuition: to be intuitive in using prep time for either combative or non-combative purposes.
- Rhetoric Intuition: to possess extensive and innate understanding, knowledge and skills in rhetoric.
- Riders Aptitude: to possess extraordinary driving and riding skills.
- Solidarity Intuition: to possess inbred understanding of companionship, unity and teamwork.
- Vehicle Intuition: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
- Beak Protrusion
- Feather Projection
- Hollow Skeleton
- Prehensile Wings
- Webbed Feet
Pirate: Pirates are individuals who commit acts of piracy, crime, often robbery or criminal violence, committed at sea or occasionally on shore. Pirates come in two types: cold-blooded villains who rob others of life and loot, and dashing romantic heroes and rebels, ranging from the rather goofy to the totally rebellious, who are more concerned with adventure and freedom.
- Treasure Hunter
- Equality: Make an even match against anyone.
- Jinxed: However, if the users become unlucky... disasters can happen.
- Social Luck: If the chance happens, users can become extremely lucky socially.
Supernatural Self-Preservation: Users can automatically identify and escape dangerous situations and evade opponents without consciously thinking out a plan of action. An example of this would be if the user is pursued by enemies that are faster than the user, they would automatically run in a pattern that would keep them from being surrounded, cut off, or captured by all means and then throw off their pursuit.
Supernatural Survivability: The user is able to survive massive and even horrific injuries or damage, or almost any level of danger, conditions or circumstances. In some cases simply managing to cheat death even in seemingly inescapable and deadly situations.
Supernatural Wits: Users are glaringly, obviously and super/unnaturally wittier than other beings in their universe because their capabilities are beyond the natural level; making them immensely cleverer and enabling them to effortlessly adapt to new and changing situations as well as keeping their cool at all times.
Taunting: User can force others to attack them, regardless of the intentions, interests, ability, etc, of the target. This allows them to control the attention and actions of others on a scale from a single individual, to enormous hordes of enemies, preventing them from doing anything else but attack the user, possibly inciting anger/aggression in their targets as well.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation. Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.
Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
- Bond Empowerment
- Charged Attacks
- Companion Allegiance
- Enhanced Cooperation
- Power Mixture
- Team Energy Manipulation
- Union Attacks
Twin Telepathy: The user has a psychic link with their twin sibling, able to communicate with them and vice versa. In some cases, this can expand to other forms of siblings, such as triplets, quadruplets, etc., as well as fission entities.
Unnatural Cooking: User can cook/make foods with completely unnatural properties, rather then simply useful properties this allows them to make food with almost any property imaginable including ones that by all rights and logic they shouldn't even be able to possess. Such as making a meal that causes the consumer to explode after eating it, or cause a normal loaf of bread to emit a blinding light, or make a normally healthy and harmless food cause hallucinations after tasting it, and any other possible property/trait.
Unlike Supernatural Cooking, user isn't making foods with supernatural/magical properties but rather making normal foods with normal ingredients develop new properties unintentionally. Foods/Meals made by the user can be everything from useful, lethal, cause random effects, or anything else in-between, some may even be able to cook food that's alive and capable of speech and movement.
This old character (whom you can draw only if you want to) is one I came up with when I was five or six. She is actually my first ever character in my life.
Her name is Serena, she's a transcendent angel lord whose past is just as shrouded in mystery in Heaven as Alriroth's is in hell. She has her own mysterious past with the thirteen masters and a loose association with Ventus.
Her powers consist of Absolute condition, Semi-immortality, Absolute unarmed combat, Light Embodiment, divine element manipulation, absolute stats (minus unpredictability), Absolute beauty, infinite energy (like Alriroth), and pure heart. She also has an indomitable emotion. Indomitable Hope. (I'd like to see her in a similar vein to Alriroth, a mysterious ally of the Warriors of Exile.)
She wears a long white and gold coat, white gloves, a blue shirt, a silver belt, white pants, and blue heel-less boots. She also wears a silver amulet.
She has long blonde hair in a ponytail, silver irises, and pale skin. She is physically twenty one.
You really don't have to do anything with her. Just thought I'd put out there why I've been asking so much and why I can't do it myself. And I figured I should give a old character a new lease on life. A character I forgot for thirteen years.