Species/Racial Origin: Elemental (Air)
Family/Friends/Pets/Etc: Drake Bean (friend), Wartz Kroager (friend), Rajah Jian (friend), Trip (friend), Truffles Hogg (friend), Yan (friend), Jezebel (friend), Abigail (friend), Tyriel (friend)/ Cuddles (pet)
Weight: 10 lbs
Hair: Deep Grey
Personality/Attitude: Perceptive, cool, jaded, kind, courageous, smart, focused, sometimes jovial, honest, strong, short tempered, strict, independent, disciplined, understanding.
Skills/Talents: Swordsmanship, poetry, gambling, artistry, bladesmithing, archery, languages, trapping.
Likes: Poetry, smoking, music, martial arts, training, art, reading, labyrinths.
Dislikes: Tight spaces, being underground, authority, defeat, dishonor, pollution.
Place/Type of Residence: The Great D
Sub Lieutenant of the Dimension Pirates, Aero is an Air Elemental woman and infamous ronin with a reputation of being one of the deadliest swordsperson in the Universe. Wanted in thousands of dimensions by criminal organizations and law enforcement, she and the D-Pirates commit a wide array of crimes regularly, from looting to sieges. Despite this, she and the crew treat each other like a family, complete with bickering and reconciliations.
Aero was once a skilled samurai and favoured bodyguard to the emperor of her home dimension, but gradually realized that the people did not like their ruler and wanted to overthrow him. One day, she found the emperor murdered and decided to seek revenge. Eventually she found the killer and got her vengeance, but it did not bring her peace. After defeating all types of warriors, she ran into Drake Bean and challenged him to a duel. Despite her skills and abilities, Drake Bean used his wits, cheap tricks and dirty tactics to win. But he then asked her to join his crew instead of killing herself and she accepted.
Nowadays she is one of the most notorious criminals in several dimensions and the group is the most infamous pirates in most dimensions. She and the crew are constantly being pursued by the Interdimensional Patrol Force, and the two teams have constantly faced off against each other.
Aero is made up of air. Her transformed form is homogeneous matter, without any part of her form being more important than the other.
Air Embodiment: The user is a physical manifestation or personification of the element of air. As a result, the user has limitless control over it.
- All Air-Based Abilities
- Aerokinetic Constructs
- Aerokinetic Immunity
- Air Boundary
- Air Empowerment
- Air Energy Manipulation
- Air Manipulation
- Air Soul
- Airwave Manipulation
- Cold Air Manipulation
- Hot Air Manipulation
- Personal Vacuum
- Primordial Air Manipulation
Body Supremacy: The user has complete control over one’s muscles, bones, veins, neurons, etc. being able to move with remarkable grace, athletic and acrobatic skill. Some users can control their flesh and blood to move at both their conscious and subconscious command, which allows them to take control over their motions, augment themselves and to resist forced motor control by others (as by Possession, Telepathy, Telekinesis and Blood Manipulation).
Contaminant Immunity: The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
Crime Mastery: The user is a criminal mastermind who is masterful on all sorts of crimes from theft, bootlegging, murder, racketeering, terrorism, extortion, smuggling, money laundering, and so on and so forth. They expertly know how to do anything that's illegal and what to do in order to successfully and safely get away with it.
- Deception Intuition
- Enhanced Gambling
- Escape Artistry
- Killing Intent
- Security Intuition
- Social Cloaking
- Torture Intuition
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.
- Type II: One of the greatest minds in their world, strong enough to lift heavy vehicles and punch through steel, fast enough to move at subsonic speeds, agile enough to leap over small buildings and dodge supersonic attacks, durable enough to withstand bullets, grenades and low-to-medium explosives.
Environmental Adaptation: User is able to survive and adapt to any environment and/or condition, being able to tolerate a wide range of temperatures and levels of moisture, any amount/quality of sustenance, breathable medium, etc. with little or no discomfort.
Immortality: The user possesses immortality: an infinite life span, as they can never die, never age, and can shrug off virtually any kind of physical damage. Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death and completely self-sustaining, free from all bodily necessities..
- Cannot age once reaching a certain point.
- Immune to diseases, toxins and drugs.
- Wounds, even crippling or fatal ones, heal near instantly.
- Time-manipulating powers can erase the user's existence, as opposed to biologically killing them.
- May apply only to biological immortality, as the mind and/or soul may remain mortal.
- Immortality power may be removed, rendering the user mortal once again.
Intuitive Aptitude: The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.
- Action Intuition - possess innate knowledge about how to act at times.
- Chemical Intuition - ability to have innate knowledge of all types and forms of chemicals and chemistry.
- Efficacy Intuition - knowledge of how to make the best use of oneself or one's abilities.
- Movement Intuition - knowledge of how to use or make the best of one's or others' movement capabilities.
- Anthropology Intuition: to have innate understanding of culture, tradition, and custom.
- Artistic Intuition: to have skills, techniques and/or knowledge in artistic activities and all forms of art.
- Bladesmithing Intuition: to have an innate understanding of bladesmithing.
- Countering Intuition: to possess extensive, if not innate, knowledge of countering physical attacks.
- Criminology Intuition: to have innate knowledge of how to perform perfect crimes and run criminal organizations without leaving a trace.
- Labyrinth Intuition: to have perfect intuition in terms of knowing labyrinths.
- Linguistic Intuition: to understand, write, read and speak all forms of languages, fluently.
- Nature Intuition: to have innate knowledge about nature and natural forces.
- Riders Aptitude: to possess extraordinary driving and riding skills.
- Solidarity Intuition: to possess inbred understanding of companionship, unity and teamwork.
- Trapping Intuition: to proficiently create a variety of unique and difficult traps for others to fall for.
- Vehicle Intuition: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
Masks by concept are object normally worn on the face, typically for protection, disguise, etc, however these kinds of mask of power where design for a different purpose, specifically as a means of symbolism of self and great yet terrible power.
If masks are manifested into being, it can act as a symbol of power and identity that represents the users inner self (dark or light) as a means of self empowerment, if used by another they two may share the same power and characteristics to that of the original maker.
Pirate: Pirates are individuals who commit acts of piracy, crime, often robbery or criminal violence, committed at sea or occasionally on shore. Pirates come in two types: cold-blooded villains who rob others of life and loot, and dashing romantic heroes and rebels, ranging from the rather goofy to the totally rebellious, who are more concerned with adventure and freedom.
- Absolute Slicing
- Advantage Creation
- Anger Empowerment
- Artistic Intuition
- Battlefield Adaptation
- Combat Specialist
- Enhanced Combat
- Enhanced Determination
- Enhanced Preparedness
- Enhanced Musicianship - flutes & biwa.
- Enhanced Wisdom
- Iaido Intuition/Kendo Intuition
- Karma Manipulation
- Killing Instinct
- Martial Arts Intuition
- Military Intuition
- Obsession Empowerment
- Path to Victory
- Literary Intuition
- Police Intuition
- Political Intuition
- Revenge Empowerment
- Serenity Empowerment
- Shame Empowerment
- Spiritual Meditation
- Strategy Adaptation
- Survival Intuition
- Sword Manipulation
- Tactical Analysis
- Teleport Dash
- Training Regimen
- Tranquil State
- Teaching Intuition
- Weapon Proficiency
- Club Proficiency
- Enhanced Archery
- Fan Proficiency
- Kama Proficiency
- Katana Proficiency
- Kusari-Fundo Proficiency
- Kusarigama Proficiency
- Naginata Proficiency
- Parasol Proficiency
- Supernatural Swordsmanship
- Tanto Proficiency
- Tessen Proficiency
- Unarmed Weapon Wielding
- Wooden Sword Proficiency
- Yari Proficiency
Supernatural Athleticism: The user is glaringly, obviously and super/unnaturally more acrobatic than other beings in their universe because their capabilities are pushed beyond the natural level; they are obviously superior in speed, explosiveness, power, quickness, and other various acrobatic abilities than regular beings (in that verse).
Supernatural Life-Force: User possesses massive reserves of life energy, which also acts as a reliable power source that aids in their longevity, power, stamina, vitality, and healing capabilities, allowing them to withstand and survive even the most strenuous and life threatening circumstances.
Supernatural Perception: User's perceptive abilities are glaringly, obviously, super/unnaturally superior to others, allowing for superhuman analytical and observational skills as well as a keen eye for details, beyond normal limitations of their species because their capabilities are pushed beyond the natural level, making their perception immensely more powerful than any regular being.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation. Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.
Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
- Bond Empowerment
- Charged Attacks
- Companion Allegiance
- Enhanced Cooperation
- Power Mixture
- Team Energy Manipulation
- Union Attacks
True Form: The user can transform their bodies or weapons into their true forms if sealed, restrained, or just not activated, unlocking their dormant power in order to drastically increase their regular power. All their original abilities are increased along with gaining new abilities to their full power.
Ultimate Intangibility: The user is simultaneously both intangible and tangible, being able to attack or make physical contact with their targets while their targets cannot touch or attack the user, even while the user is making physical contact.
Unrestricted Movement: User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else.
The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.
- Aerial Balance
- Air Current Sense
- Emotional Performance
- Enhanced Motor Skills
- Gaseous Current Defiance
- Gaseous Movement
- Gliding/Air Swimming
- Mid-Air Maneuverability
- Situational Speed
- Speed-Based Strength
- Supernatural Reflexes
- Supernatural Speed