Age: ? (Possibly ageless)
Gender: None (feminine-like programming)
Species/Racial Origin: Android with Artificial Intelligence
Family/Friends/Pets/Etc: Drake Bean (friend), Wartz Kroager (friend), Rajah Jian (friend), Trip (friend), Truffles Hogg (friend), Yan (friend), Jezebel (friend), Aero (friend), Tyriel (friend)/ Cuddles (pet)
Weight: 5 tonnes
Personality/Attitude: Cold, analytical, logical, pragmatic, high intellect, neutral, literal, socially awkward, slightly humanistic, dry and dark sense of humour, passive-aggressive, air of superiority, taciturn, blunt.
Skills/Talents: Maths, science, computer operation, deduction, logic, detail.
Likes: Logic, artificial life, death/destruction, learning, intelligence, upgrades, self maintenance.
Dislikes: Organic life (except the D-Pirates), displays of emotion, contradictions, feeling obsolete.
Place/Type of Residence: The Great D
Quartermaster of the Dimension Pirates, Abigail is actually the Artificial Intelligence of the Great D that had built a body for itself with the help of Truffles Hogg and Tyriel. She also became a notorious assassin and valued crew member. Wanted in thousands of dimensions by criminal organizations and law enforcement, she and the D-Pirates commit a wide array of crimes regularly, from looting to sieges. Despite this, she and the crew treat each other like a family, complete with bickering and reconciliations.
Abigail started as the Great D’s standard AI, who Drake Bean initially treated as nothing more than a machine. But when it began exhibiting its own will and intelligence, he started treating it as an individual. Gradually it questioned its own existence and decided to experience it in a new form as a personal experiment. It then began constructing its own body in secret, but when Truffles Hogg and Tyriel uncovered the project, they decided to help it and keep it secret from the rest of the crew. Abigail then revealed her new body to the crew during a dire assault against a hero team by saving the crew and going her separate way. After a decade of assassination jobs and self-discovery, she returned to join the crew as a member instead of an object, while constantly upgrading and customizing her body.
Nowadays she is one of the most notorious criminals in several dimensions and the group is the most infamous pirates in most dimensions. She and the crew are constantly being pursued by the Interdimensional Patrol Force, and the two teams have constantly faced off against each other.
Abigail is an android; a robotic artificial being designed to resemble as a human to imitate life and fundamental human like systems for interactions. Androids are often known to be made from an artificial form of organic-like material to resemble an organic life form to help imitate humanoid life making them functional and realistic.
Anatomical Liberation: User can split their own body apart into pieces and control the said pieces however they wish, by levitating them away from the user's main body and using them as they were connected to the user.
User is immune to cutting and being slashed because they can just pull their bodies back together again. They can also remove their own organs without dying and will neither bleed to death nor die if their brain or heart is removed.
Artificial Physiology: The user is a being (mechanical, organic, etc.) created through various artificial means.
- Advanced Technology
- Artificial Heart
- Artificial Limbs
- Artificial Soul
- Cybernetic Metal Skeleton
- Cybernetic Nanite Form
- Living Arsenal
- Nano-Active Blood
Artificial Intelligence Physiology: User with this ability can transform into Artificial Intelligence. Artificial Intelligence usually have the ability to control nearby technology and sometimes possess it. The user may be able to control technology to as far as to possess a mechanical armor.
- Accelerated Development
- Cyber Mind
- Cyberspace Manipulation
- Digital Form
- Holographic Projection
- Spacecraft Manipulation
- Technology Manipulation
Bionic Physiology: The user either is or can transform into a machine, including a robot, cyborg, android, weapon, etc. This can include small factories instead of organs, which can manifest instruments such as mechanical limbs, weapons, or wheels. Some may be limited to specific mechanisms or parts to which their body can operate, others abilities may be limited only by their imagination.
- Audio & Visual Recording
- Bio-Metal Physiology
- Mechanical Replication
- Redundant Physiology
- Retroactive Immortality
- Self Supremacy
- Technokinetic Shapeshifting
- Vacuum Adaptation
Combat Merging: Users who have supernatural powers/abilities can learn to infuse their combat styles with them.
They can developed a vagabond form of combat, picking up moves if traveled around the world and adapt those techniques to their own personal style. They can chain together a series of strikes and attacks in rapid succession on opponents, giving them little time to recover.
Contaminant Immunity: The user is immune to poisons, toxins, venoms, viruses, bacteria, parasites, pathogens, allergen, etc.
Crime Mastery: The user is a criminal mastermind who is masterful on all sorts of crimes from theft, bootlegging, murder, racketeering, terrorism, extortion, smuggling, money laundering, and so on and so forth. They expertly know how to do anything that's illegal and what to do in order to successfully and safely get away with it.
- Deception Intuition
- Escape Artistry
- Interrogation Intuition
- Police Intuition
- Security Intuition
- Surveillance Intuition
- Tactical Genius
- Torture Intuition
Double-Edged Power: The user possesses great skill and power, but prolonged usage of it may come at a cost. Overuse or misuse of said power may result in, among other things, insanity and physical damage to the user's body.
Enhanced Condition: User's physical and mental abilities are above the peak human levels of other beings in their universe. This entails that they are faster, stronger, more intelligent and overall superior to beings at peak human level (in that verse), but not to supernatural levels.
- Type II: One of the greatest minds in their world, strong enough to lift heavy vehicles and punch through steel, fast enough to move at subsonic speeds, agile enough to leap over small buildings and dodge supersonic attacks, durable enough to withstand bullets, grenades and low-to-medium explosives.
Intuitive Aptitude: The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.
- Anatomical Intuition - knowledge of the name, appearance, location and function of every part in the body.
- Intuitive Perception - analyze and instantly comprehend anything perceived.
- Mathematical Intuition - understand math, logic, and deduction/inductive reasoning. Can easily do all calculations in head.
- Science Intuition - have intuitive knowledge and skill in all forms and levels of science, technology, engineering, and programming.
- Answer Intuition: to know the answer to any question or problem one happens to experience.
- Computer Operation Intuition: to have skills and knowledge at operating computers.
- Criminology Intuition: to have innate knowledge of how to perform perfect crimes and run criminal organizations without leaving a trace.
- Danger Intuition: to detect impending threats.
- Detail Intuition: to notice any and all details, no matter how small.
- Experience Intuition: to know intuitively the experience of anything.
- Logic Intuition: to innately know all of the reasons for anything.
- Photographic Deduction: Intuitively observe environment and deduces any connections to situations and process them extremely fast.
- Riders Aptitude: to possess extraordinary driving and riding skills.
- Solidarity Intuition: to possess inbred understanding of companionship, unity and teamwork.
- Vehicle Intuition: to operate a variety of different vehicles (cars, aircraft, etc.) with ease.
Personal Customization: The user is able to control a personal customization effect. They can effectively bring about specialized alterations to themselves, such as physical transformations or mental augmentations. Generally, these types of changes are brought about to deal with a particular challenge or accomplish a task, though they could simply be done for the sake of aesthetics.
- Acquired Immunity
- Power Modification
- Reactive Adaptation
- Support Powers
Pirate: Pirates are individuals who commit acts of piracy, crime, often robbery or criminal violence, committed at sea or occasionally on shore. Pirates come in two types: cold-blooded villains who rob others of life and loot, and dashing romantic heroes and rebels, ranging from the rather goofy to the totally rebellious, who are more concerned with adventure and freedom.
- Acting Intuition
- Ansatsuken Intuition
- Assassination Tactics
- Disguise Mastery
- Existence Erasure
- Hidden Arsenal
- Infiltration Tactics
- Intuitive Aptitude
- Poison Weaponry
- Sense of Strength
- Shadow Camouflage
- Silent Movement
- Supernatural Athleticism
- Supernatural Concealment
- Supernatural Senses
- Supernatural Stealth
- Supernatural Tracking
- Unrestricted Murdering
- Weakness Detection
- Weapon Improvisation
- Weapon Proficiency
Robotic Body Parts: Users possesses and is able to wield programmable, mechanical body parts that are similar to that of human body parts. The parts can be programmed and designed in order to fit the need of the user. Some robotic parts can be assembled or disassembled to various forms of technology, allowing the user to perform system checks, enhancements, and upgrades.
In some cases, users may possess at least one, two, or even multiple artificial parts, with possibly each of them may possessing a variety of functions, whether for battle, or not for battle.
- Chest Blasts/Face Blasts
- Engine Protrusion
- Limb Expansion/Limb Extension
- Propeller Protrusion
- Repulsor Protrusion
- Retractable Stinger
- Rocket Weaponry/Missile Generation
- Saw Protrusion/Buzz-blade Projection
- Shield Protrusion
- Swiss Army Appendage
- Visor Retraction
- Weaponized Body
Semi-Immortality: Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.
- Cannot age, thus preventing death via senescence.
- Remains vulnerable to mortal wounds, severe injuries, diseases/viruses, and foreign substances.
- Mental damage may still occur.
Supernatural Energy: User's energy is glaringly, obviously and super/unnaturally greater than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more energetic than regular beings (in that verse).
Supernatural Mind: User's mental abilities are glaringly, obviously and super/unnaturally superior over others in their universe because their capabilities are far beyond natural levels; making them smarter, more clever and wiser than regular beings (in that verse) can achieve by seemingly any method of training.
Supernatural Potential: The user has a potential and capacity for growth and learning beyond the natural level, allowing them to learn and develop much more quickly, easily, and efficiently than what any average member of their own species can and even learn things which are physiologically impossible for the average member of their species.
Team Combinations: The users can combine their strengths to form powerful attacks against common adversaries. For example, if someone with Electric Manipulation combines an attack with someone that used an attack with Water Manipulation. Not only do they do more damage than their attacks alone, but most likely be done at a bigger radius to take out more foes.
Super-powered teams are not just for battle, some power combinations can save someone or some people for certain doom. An example would be when someone with Magnetism Manipulation and someone with Telekinesis lifts a heavy metal object that neither could do alone to give people time to escape from harm's way.
Some team combinations are usually done by teams or crew, but they are more effective if the users practice enough.
Unfortunately, some combinations are ineffective against a certain being or fail to take out the whole army if the wrong power(s) are used.
- Bond Empowerment
- Charged Attacks
- Companion Allegiance
- Enhanced Cooperation
- Power Mixture
- Team Energy Manipulation
- Union Attacks
Unrestricted Movement: User can fluidly move around in any environment or conditions, allowing feats such as kicking off any/all surfaces including intangible and ever-changing surfaces. They can move with complete ease on land, air, water or anything else.
The user's movements can not be bound, restricted or sealed in any way, allowing them to ignore things like Binding, Acceleration, and even Inertia. They can treat any substance, terrain or angle as if it was a solid, flat and smooth surface.