It's actually been a little more than a WHOLE YEAR I've been working on Mydhilde. It was a little into July 2014 that I started.
I've never worked so consistently on a single project in MY LIFE, so this is pretty scary.
I've learned so many things working in Game Maker: Studio, and I'm really looking forward to the next two years (estimated) of working on Mydhilde.
Here's a little tribute to the progress I've made over the past year:
First Eily concepts:
First steps into animation and coding:
Evolution of the GUI design:
It's been increasingly harder to update most things on DeviantART. I've actually become much more accustomed to Tumblr, since it's much easier to post gamedev things, and of course, I've become more focused on gamedev than general art lately. As much as I've tried posting things to DeviantART as well, here's a few things I've been working on since the last public release of Mydhilde:
For the most of it, I worked on a new Map Editor for Mydhilde. Something I built right into the game for me to make new maps in Mydhilde without some of the constraints of Game Maker's editor, and it allows me to edit more things in the tiles and objects I add t