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Happy New Year 2017

Last year (September) Antistar went back into production.

I created a group: Re-Antistar

Antistar is being re-created in Unity3D. Target platforms:

- PC/Mac
- iOS
- HTC vive and/or Gear VR

So far we have
- Produced a sketch replicating the original game. Main benefit is having simple code implementing essential interactions.
- Re-made 85% of the characters and animations (but many will need additional touch ups)

If you are interested (to follow progress or contribute) please join the group and I will add you as members.

It would be too long and maybe not so useful to explain why I choose to pick this up now. Apple put down the original game which is not awesome, but not the main reason.
May be worth noting that anything done after I put the Antistar re-do/sequels aside was because I needed a huge breather. 7 years later, however, the outlook is good.

This group will not be updated with images/posts as I like to keep it well organized for Project Spectral, which may go back into production in 2018~2019.
Hello members,

Okay I just thought I would re-write this journal because it was too long, and written in a bit of a rush (the longer I spend on journals, the shorter they get :D )

About unity

So I'm testing driving Unity with a kind of freestyle mini project, more or less following my 'default style' except for some recent interest in the knife tool (Blender's, but also doing "knife related" coding work on the side) which is making stuff look a bit lo-poly.

1 week with Unity by eelstork…

I thought our game framework was getting old. Since I wanted to go back to something "more third person, more 3D", closer to Antistar and Project Spectral, I thought it would be the perfect time to transfer some of what we learned to an x-platform, 3rd party engine such as Unity or Unreal.

The toolchain (engine, level editor) needed to be free, cross-platform, easy to use so we can quickly get productive. Unity fits all these requirements.

Using Unity means that we will be able to do live demos (via plugin) and share the level design effort if some of you guys are interested.

I don't want dive into the Antistar Upgrade, or go back to Project Spectral while trying a new tool.
I think some help will be welcome with the test project; I will talk to some of our members about this.

It would be good to know what is everybody's availability over summer.

Other stuff

Recently (as part of "The Strain/Darwin's Nightmare project") I drafted a new OpenGL-ES2/3 renderer but with the incoming release of the Swift language and Metal framework, it is not a good time to write an iOS specific rendering engine using Objective-C.

I have ideas to further my interest in building rendering engines / game engines and other tools, but in the near future game production will stay to the foreground, and be disconnected from these efforts.
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sketcher-taku Featured By Owner Sep 25, 2015  Student Digital Artist
is the new unity update going to affect how the game develops?
eelstork Featured By Owner Oct 26, 2016  Hobbyist Digital Artist
Mmh. Now I wonder which Unity update that would have been hehe
sketcher-taku Featured By Owner Oct 28, 2016  Student Digital Artist
I think its unity 5 now?
eelstork Featured By Owner Nov 4, 2016  Hobbyist Digital Artist
Indeed! lol
Random223 Featured By Owner May 22, 2012  Hobbyist Interface Designer
Hy. I don't know how to make contact with you guys, what to use: like skype, msn, or a forum blog...?
eelstork Featured By Owner May 24, 2012  Hobbyist Digital Artist
You are in contact with us :D
I got your messages, was kinda going down under (my coding work) and finally decided to clear my backlog overnight.
Random223 Featured By Owner Nov 5, 2012  Hobbyist Interface Designer
How are plans with the game?
eelstork Featured By Owner Nov 6, 2012  Hobbyist Digital Artist
If you go to the gallery I just rearranged it per level / scene so you can see the progress.
Animations is progressing nicely, and also the technical side although this has been okay for a while. So, in the middle of editing levels atm.
(1 Reply)
Random223 Featured By Owner May 26, 2012  Hobbyist Interface Designer
I could say you rate my work for every portion or in a month's end. Depending on how mutch is ready.

Well I did make some test for UI drawing and mutch to develop... change style mostly...
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