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Fusion-X's Series Classes (Rewritten) Part 2

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Yokai: These merged modes are based on Yokai, monsters similar to ghosts and spirits from Japanese folklore, and possess abilities derived from the Yokai they’re based on; most even have a penchant to use a form of sorcery known as Yokai Arts.


These merge modes tend to be chaotic troublemakers, as that is the nature of yokai.


(For Fried-Ricer-Man): You must really like yokai, don't you?





List of Yokai Series Merged Modes:

Adzuki Merge

Alchemix Merge

Arachnotaur Merge

Bakeneko Merge

Baku Merge

Catfish Merge

Filth-E Merge

Gastropoda Merge

Glutinous Merge

Hairum & Scarum Merge

Inugami Merge

Jorōgumo Merge

Kappa Merge

Kitsune Merge

Neko Merge

Ningyo Merge

Oni Merge

Ōnryo Merge

Oogama Merge

Origami Merge

Orochi Merge

Plague Merge

Quagmire Merge

Sandal Merge

Shenlong Merge

Tanuki Merge

Tsukomogami Merge

Tsunade Merge

Umbrella Merge

Yo-King Merge

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Dark: These merged modes are xtremely dangerous with dark and often violent natures that are hard to control and often possess powers and abilities that are dark and malefic in nature.


But no matter what, the Dark series merged modes are never evil, as Fusion-X is programmed for good; for these modes, they are, namely, anti-heroes.






List of Dark Series Merged Modes:

Agony Merge

Arachnotaur Merge

Arkham Merge

Baphomet Merge

Bestial Merge

Binging Merge

Bul-Gae Merge

Cthulhu Merge

Deathless Merge

Doom Merge

Gunk Merge

Kaos Merge

Malefic Merge

Necro Merge

Nidhogg Merge

Handy Merge

Hood Merge

Hunter Merge

Oni Merge

Plague Merge

Puppet Merge

Reaper Merge

Reduviidae Merge

Shady Merge

Skarlet Merge

Soulcrusher Merge

Spiritwielder Merge

Spoiled Merge

Symbiotix Merge

Tendril Merge

Vampiric Merge

Venomous Merge

Villainous Merge

Wendigo Merge

Witch Merge

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Cosmic: These merge modes of the Cosmic Series are otherworldly merge modes that possess powers related to the cosmos and cosmic forces such as aliens, stars, planets, meteors, and outer space in general.









List of Cosmic Series Merged Modes:

  1. Behemoth Merge

  2. Comet Merge

  3. Cosmiking Merge

  4. Gyro Merge

  5. Lunar Merge

  6. Magnetar Merge

  7. Meteor Merge

  8. Nebulous Merge

  9. Nova XTREME Merge

  10. Organite Merge

  11. Planet-Master Merge

  12. Planetary Merge

  13. Satellite Merge

  14. Solar Merge

  15. Splatter Merge

  16. Superstar Merge

  17. Twilight Merge

  18. UFO Merge

  19. Universal Merge

  20. Void Merge

  21. Warp Merge

  22. Xeno Merge

  23. Zero-G Merge

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Toxic: These merged modes possess abilities relating to poison, toxins, venom, acid, gases, disease, and other highly toxic and/or unsanitary substances that make quick work of crippling enemies and make them easier to defeat.









List of Toxic Series Merged Modes:

  1. Acidix Merge

  2. Alcoholix Merge

  3. Alkali Merge

  4. Ashes Merge

  5. Benzinix Merge

  6. Centipede Merge

  7. Cheshire Merge

  8. Dusty Merge

  9. Filth-E Merge

  10. Graffiti Merge

  11. Gunk Merge

  12. Headache Merge

  13. Junk Merge

  14. Junkfood Merge

  15. Karbon Merge

  16. Lovesick Merge

  17. Moldy Merge

  18. Nidhogg Merge

  19. Oilspill Merge

  20. Pandemix Merge

  21. Plague Merge

  22. Rusty Merge

  23. Slick Merge

  24. Smoggy Merge

  25. Skunk Merge

  26. Sulfur Merge

  27. Toxicity Merge

  28. Tranquilizer Merge

  29. Vac-Doom Merge

  30. Venomous Merge

  31. Virus Merge

  32. Xour Merge

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Brainiac: These merged modes bestow Fusion-X with exceptional intelligence and prowess in certain fields depending on the mode.


Abilities relating to the mind, such as telekinesis and telepathy, are also a very common trait in this series.








List of Brainiac Series Merged Modes:

Calculator Merge

Chemix Merge

Cthulhu Merge

Degustation Merge

Eidetic Merge

Engineer Merge

Esper Merge

Headache Merge

Knowledge Merge

Lenz Merge

Medicinal Merge

Multitask Merge

Nerd-E Merge

Psychic Merge

Scholar Merge

Schoolmaster Merge

Sìth Merge

Slingshot Merge

Stockbroker Merge

Thinktank Merge

Voltage Merge

Wordsmith Merge

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Aquatic: These are merged modes that are highly adept at swimming and maneuvering underwater, making them highly effective in situations that call for extended periods of aquatic activity, such as chasing enemies on the water or underwater combat.









List of Aquatic Series Merged Modes:

Anemone Merge

Axolotl Merge

Bio-Glow Merge

Bobbite Merge

Boilingpoint Merge

Cetacean Merge

Cymothoa Merge

Eel-letric Merge

Gastropoda Merge

Gelatapisic Merge

Gill Merge

Hag Merge

Inque Merge

Lagoon Merge

Marlin Merge

Mega-Claw Merge

Megalodon Merge

Mermaid Merge

Moray Merge

Ningyo Merge

Nessie Merge

Ocean Merge

Oogama Merge

Pincer Merge

Piranha Merge

Porpoise Merge

Reef Merge

Schooling Merge

Sharkasaurus Rex

Slash Fin Merge

Strider Merge

Swimming Merge

Stomatopoda Merge

Surf Up Merge

Umami Merge

Urchin/Prickly Merge

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Support: These merge modes possess supportive abilities such as healing or augmentation, making them suited for a support role rather than a combative one, supporting allies and making them healthier and stronger to last in battle longer.









List of Support Series Merged Modes:

Boost Merge

Circulatory Merge

Cleric Merge

Cookout Merge

Dolly/Stitch Merge

Elixir Merge

Evergreen Merge

Filtration Merge

Growth Merge

Hormonal Merge

Jacketz Merge

Link Merge (Gimmick merged mode)

Masquerade Merge

Medicinal Merge

Pillz Merge

Salvation Merge

Shinchu Merge

St. Bernard Merge

Tea Merge

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Parasitic: These merge modes have parasitic traits and abilities, capable of feeding off any source of energy to become stronger, whether it be a living organism or machine.


Some of them even resemble and function like parasitic organisms capable of infecting other beings.


A typical weakness parasite merge modes share is a dependency on hosts, most of them being pitifully weak on their own.



List of Parasitic Series Merged Modes:

Cordyceps Merge

Flesh Merge

Fluke Merge

Jumpstart Merge

Parasito Merge

Parastrike Merge

Pincer Merge

Soulcrusher Merge

Spelleater Merge

Squito Merge

Symbiotix Merge

Tapeworm Merge

Tick Merge

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Vehicular: These merged modes are inspired by the Transformers franchise, as they are all robotic humanoids capable of transforming into different kinds of vehicles and possess abilities and arsenals of unique weaponry derived from the vehicle type they are based on.


Vehicular merge modes all possess levels of speed, strength, durability, and endurance that differ from one another but are typically sufficient enough to battle enemies fifty times their size; their incredible physical abilities as well as their ability to transform into high-tech combat vehicles are thanks to a unique fuel that they all run on.

All vehicular merge modes run on Fusion Formula, the most powerful fuel source in the known universe and another amazing creation by Fusion-X's creator.


Fusion Formula is unique as it not only allows whatever vehicle it’s running on to move faster than any other machine in the universe but also upgrades every aspect of said vehicle to an xtreme such as its durability, thus making the vehicular merge modes five times stronger and more durable than they usually would be.


The Vehicular Series Merge Modes even have their own internal fuel brewing systems that allow them to generate their own Fusion Formula so they’ll always have it and be able to refuel if they get low on Fusion Formula; this does take time, however, and Fusion-X must still be wary of how much fuel he’s using up as a Vehicular Merge Mode, as running low on Fusion Formula will cause him to become weak, fatigued, and even run the risk of entering a stasis until his systems can properly refuel.


Fusion Formula spends time on strenuous physical activity such as combat, using their weaponry, or maneuvering their environment in their vehicle forms.


(But when it comes to drawing them, they are very hard, as I'm not good at drawing vehicles or, to be more accurate, not good at drawing 3D elements in a picture).


List of Vehicular Series Merged Modes:

Ambulance Merge

Buffet Merge

Dragster Merge

Dreadnaught Merge

Carnie Merge

Frosty Merge

Fumez Merge

Jetstream Merge

Locomotive Merge

Seacruiser Merge

Slushrunner Merge

Treadmaker Merge

Tyre Merge

UAV Merge

Warmachine Merge

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Kaiju: These Merge Modes are gigantic monsters of city-leveling strength and power that possess unique and very powerful abilities and traits that vary depending on the Kaiju in question but are more difficult for Fusion-X to control due to their monstrous instincts and desire to destroy for the sake of protecting others.


All Kaiju Merge Modes derive power and strength from Titan Spirit, the form of life force that all Kaiju, Giants, Titans, and Daikaiju are associated with, and they are all capable of releasing the full force of their Titan Spirit to enter xtremely powerful forms known as their MAX Forms, gaining greater power and increasing in size comparable to Titan Series Merge Modes (they still have plus merged modes).


List of Kaiju Series Merged Modes:

Batzilla Merge

Bloomsday Merge

Fenrir Merge

Hatch Merge

Kolossaur Merge

Kongo Merge

Junkernaut Merge

Leviathan Merge

Mammoth Merge

Mothstrous Merge

Ouroboros Merge

Phoenix Merge

Polluto Merge

Raptorex Merge

Sea Monstrous Merge

Shinzilla Merge

Shrimpzilla Merge

Sluggernaut Merge

Spoiled Merge

Tiamat Merge

Tortoinator Merge

Ursa Major Merge

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Ghost: These merged modes resemble and possess abilities commonly associated with ghosts, such as invisibility, intangibility, possession, etc., as well as possessing their own unique abilities that they can use in tandem with their ghostly powers in unique ways.


All Ghost-Series Merged Modes are immune to life force manipulation abilities such as absorbing it, as they are programmed to be artifical ghosts that function much different than any life force (even ghosts)






List of Ghost Series Merged Modes:

  1. Boo Merge

  2. Data Merge

  3. Ecto Merge

  4. Heatwave Merge

  5. Holy Ghost Merge

  6. Invisio Merge

  7. Ka-Boo Merge

  8. Ōnryo Merge

  9. Neko Merge

  10. Slimeball Merge

  11. Tsukomogami Merge

  12. Will O' Wisp Merge

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Slime: These merged modes possess slimy, gooey bodies composed of slime or other gooey substances that grant them highly polymorphic physiologies and a number of advantages as a result, such as exceptional shapeshifting, elasticity, invulnerability, and regenerative abilities, as well as the ability to control the ooze composing their bodies for offensive purposes.







List of Slime Series Merged Modes:

Flantastic Merge

Gelignite Merge

Gookeeper Merge

Goop-E Merge

Gunk Merge

Jamboree Merge

Jelly Merge

Lyckwid Merge

Mercury Merge

Onychophora Merge

Organite Merge

Ooze Merge

Putty Merge

Scarab Merge

Skarlet Merge

Slimeball Merge

Slimemancer Merge

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Warrior: These merged modes are angelic warriors possessing significant skill in both physical combat and wielding weaponry capable of manipulating the Five Core Aspects of all living things and deriving power and strength from the energy/forces of these aspects.


Five of these Warriors embody the positive aspects of the Body, Mind, Heart, Soul, and Spirit, while the other five embody the dark aspects of these forces.


Merge Modes of the Warrior Series are based on characters from Legend of Stickman (which I don't own, and it's one of my favorite Android fighting games).


Also @Fried-Ricer-Man, if you don't mind, I want to make more merged modes based on other characters from the games, and what are each of them based on again? I lost it from the chat or something.


List of Warrior Series Merged Modes:

  1. Darkheart Merge

  2. Bishamon Merge

  3. Feist Merge

  4. Heartbreaker Merge

  5. Kalpa Merge

  6. Gunner Merge

  7. Monk Merge (Not Monking Merge)

  8. Soulreaver Merge

  9. Sparta Merge

  10. Swordwielder Merge

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Audio: These merged modes possess the power to manipulate and generate sound and music, harnessing the power of sound, music, and other auditory forces in a wide variety of ways, both offensively and defensively; some are technological in nature while others are magical.









List of Audio Series Merged Modes:

  1. Big Band Merge

  2. Maestro Merge

  3. Operetta Merge

  4. Orthoptera Merge

  5. Porpoise Merge

  6. Reggae Merge

  7. Rockstar Merge

  8. Sonic Merge

  9. Soundtrack Merge

  10. Soundweb Merge

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Looney: These Merge Modes are cartoon-themed Merge Modes possessing cartoon physics powers derived from their ability to interact with the world around them as if it were a cartoon, defying the laws of physics and reality and capable of doing essentially anything just as long as it’s funny, and how their cartoony powers function depends on the Merge Mode in question, each Looney Series Merge Mode deriving abilities from the cartoon archetypes or characters they embody. Looney Series Merge Modes all possess bodies composed of an extremely malleable and elastic, rubber-like substance invented by Fusion-X’s creator known as Elastomer-X, giving them a shiny, plastic-like appearance rather than a sleek, metallic one like what most Merge Modes possess, as well as some of the most impressive shapeshifting, elasticity, and regeneration of any Series due to the unique, malleable molecular structure of Elastomer-X that allows Looney Series Merge Modes to shape themselves into anything they desire and use their highly polymorphic physiologies in combination with their power over cartoon physics in very powerful ways.

Cartoon Merge is considered an “all-rounder” with cartoon powers not themed around any specific cartoon archetype and is a pure Looney, resulting in him being one of the most versatile of the Looney merge modes. Weird-O Merge also has the unique distinction of being the only Looney Merge Mode that can be used in Fusion-X’s Xros function, but with a twist: crossing a Merge Mode with Cartoon Merge will result in creating a cartoony version of any Merge Mode Cartoon Merge is combined with rather than resulting in a hybrid between himself and another Merge Mode that is typical of the Xros function.


All Looney Series merged modes are empowered by and derive their abilities from the sense of humor of those around them and an unforeseen "audience," allowing them to do essentially anything as long as it’s funny. Therefore, if no one finds what they are doing funny or humorous, she will lose all of her powers and be weakened significantly as a result; their cartoon powers also depend on the strength of her own comedic timing and sense of humor in order to work as well.


List of Looney Series Merged Modes:

Absurd Merge

Bandersnatch Merge

Big Eater Merge

Boo Merge

Carnie Merge

Carpenter Merge

Cat & Mouse Merge

Caterpillar Merge

Cheer Merge

Cheshire Merge

Clanker Merge

Claymation Merge

Croquis Merge

Dr. Animaniac

Great Dane Merge

Hatter Merge

Hocus Pocus Merge

Humpty Merge

Inkwell Merge

Jabberwocky Merge

King of Hearts Merge

Lunatik Merge

Majokko Merge

March Hare Merge

Queen of Hearts Merge

Roll & Tackle Merge

Rugrat Merge

Sailor Merge

Shōnen Merge

Simian Merge

Walrus Merge

Weazel Merge

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Organic: Not every merged mode is made of metal and data, as these merged modes possess organic parts or are sometimes completely organic in nature and possess powers and abilities revolving around the organic matter and properties they are composed of, and they lack the typical technological weaknesses that most merge modes (electricity, magnetism, and electromagnetism) have.


Think of them like Cell from Dragon Ball, who is a bio-android and is 100% organic.


This series is mostly a tertiary series for merged modes.



List of Organic Series Merged Modes:

Salamander Merge

Gross-out Merge

Tailz Merge

Anemone Merge

Antibody Merge

Fungi Merge

Carbuncle Merge

Sponge Merge

Flytrap Merge

Tendril Merge

Undead Merge

Abomination Merge

Picante Merge

Shinchu Merge

Treant Merge

Flesh Merge

Circus Merge

Gelatapiscis Merge

Follicle Merge

Quagmire Merge

Amoeba Merge

Rattle Merge

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Explosive: These merged modes possess the ability to create and utilize explosives and/or explosive substances in a wide variety of ways depending on the merge mode in question, such as explosive devices, chemical explosives, explosive constructs, trick explosives with a range of effects upon detonation, and more.








List of Explosive Series Merged Modes:

Bombardier Merge

Carabidae Merge

Gelignite Merge

Holy Moley Merge

Ka-Boo Merge

Mine Merge

Rocketeer Merge

Stomatopoda Merge (Most Powerful)

Warhead Merge

X-Splode Merge

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Dinosaur: These Merged Modes are based on the prehistoric creatures known as "dinosaurs." They possess the primal strength and ferocity of these ancient creatures, making them one of the most ferocious merged modes in Fusion-X's arsenal.


Dinosaur Series merged modes have a hidden power inside of them known as "Prehistoric Force," where they will grow double in size and their physical conditions and abilities increase 3x as well as making them more ferocious to where they will only communicate with growls, roars, etc., but it doesn't make them uncontrollable (mostly).


Originally all of the modes in this series were in the Dragon Series, but I wanted to make them in their own series because I don't want to make it similar to Pokémon when it has some fossil Pokémon like Tyrantrum be a dragon type.


List of Dinosaur Series Merged Modes:

Sharkasaurus Rex

Skullcharge Merge

Prehistoric Merge

Slobber Merge

Cretaceous Merge

Velociraptor Merge

T-Wrexx Merge

Unguez Merge

Terrordactyl Merge

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Chrono: These powerful merged modes have the power to manipulate the concept of time itself, making them one of the most powerful merged modes in Fusion-X's system.


But due to time manipulation being a law in the omniverse, the series is very limited by order by the gods of the cosmos. Fusion-X's creator is allowed to create them, but only if he doesn't make any modes that are too powerful for time itself.





List of Chrono Series Merged Modes:

1

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Crossover: These Merge Modes of the Crossover Series are unique Merge Modes created from Alloy sampling/scanning unique properties (energy, matter, technology, organisms, etc.) from other universes and possessing powers, abilities, and properties that are unique to said universes.


But these merged modes can only be used in the universe they originated from; otherwise, they will be locked away.


Crossover Megred Modes are not numbered by Fusion-X's standards, as they have not been created by Fusion-X's creator; instead, they are sorted by their own numbers.


List of Crossover Series Merged Modes:

Omni Merge (Multiverse BETEN-12272005/Ben 10 Multiverse)

Turbo Merge (MXSTEL-3252013/Max Steel Universe)

Pokémerge (Universe PKMN-2271996/Pokémon Universe)

Generator Merge (Universe GENRX-4232010/Generator Rex Universe)

Slugger Merge (Universe SLGTERA-10152012/Slugterra Universe)

Amazo Merge (Earth Prime/DC Multiverse)

Pirate-King Merge (Universe OEPCE-7221997/One Piece Universe)

Levity Merge (Universe MASFFECT-1122007/Mass Effect Universe)

「Bizarre」Merge (Universe JOOZRRE-111987/Jojo Bizarre Universe)

Force Merge (STRWA-5251977/Star Wars Universe)

Miracle Merge (MIRATOLADIOR-912015/Miraculous: Tales of Ladybug and Cat Noir Universe)

Bananza Merge (Multiverse MARO-791981/Mario Multiverse)

Power-Up Merge (Multiverse MARO-791981/Mario Multiverse)

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Special: Special Merge Modes, also known as the Deluxe, Experimental, or Unstable Merge Modes, are exceptionally powerful merge modes that are noted for embodying three merge mode series at once, allowing them to utilize traits and abilities associated with three different series at once.


Special merge modes are classified as being xtremely powerful and versatile yet equally unstable, having negative effects and drawbacks on Fusion-X after prolonged use. There are 10 special merged modes total.


Special Merge Modes have an incredibly high abundance of energy within their systems that is noticeably higher in comparison to other Merge Modes, giving them their immense power, strength, and stamina as well as allowing them to fight for long periods of time without tiring and needing to recharge. Special Merge Modes are so powerful that they need special devices to keep their power in check, these being limiters, high-tech green and black devices that place limits on their power and strength levels for the safety of the user and others, but these limiters can be deactivated and taken off at any time to unleash their full potential at the cost of accelerating the negative drawbacks that these Merge Modes have on Fusion-X.

Special Merge Modes are incredibly unstable, meaning that after prolonged use, Special Merge Modes can have negative effects on Fusion-X both mentally and physically, both during and after transforming back.


Using special merge modes for longer than ten to fifteen minutes at a time can induce a degrading mental state onto Fusion-X, making him more reckless, violent, and even outright maniacal to the point of becoming feral and unable to control his own actions, as well as causing that merge mode's powers to go haywire and making it harder for Fusion-X to control; this poses a significant threat to allies, innocent bystanders, and even Fusion-X himself as a result.


After an extended period of time, Fusion-X will then experience a significant drain in energy and strength, winding down from his feral and maniacal state to a tired, weakened, and fatigued one.


Eventually, Fusion-X becomes so drained that he will be forcefully transformed back or even automatically separated back into Nicholas and Alloy, who both will still feel the effects for some time, Nicholas becoming gaunt, depressed, and too tired to even move while Alloy essentially becomes a living puddle, too weak to keep his form together; these effects can last for hours at a time as well.


Some special merge modes even induce negative drawbacks that are unique to them.


The Limiters allow Fusion-X to use special merge modes for longer periods of time without experiencing negative drawbacks but at the cost of reduced power.


This instability that the special merge modes have is caused by the special merge modes having an abundance of energy much higher than what other types of merge modes usually have, thus having an abundance of energy greater than what their systems can handle without their limiters.


The Limiters were a temporary solution that Fusion-X’s creator implemented in the meantime while he worked on the Special Merge Modes, experimenting on creating stronger systems/bodies that can accommodate the levels of energy that Special Merge Modes possess, but this research went unfinished; thus, the highly unstable nature of Special Merge Modes.


List of Special Series Merged Modes:

Buddha Merge

Dr. Surgeon General

Godspeed Merge

Metamorphosis Merge

Mother Merge

Periodic Merge

Pro-Tein Merge

Rakshasa Merge

Samurai Merge

Spatio Merge

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Powerhouse: These Merged Modes are so powerful and mighty that they can be considered godlike, possessing power and capabilities that far exceed even the strongest Merge Modes of any other category.


This series was made to categorize the most powerful of Fusion-X’s Merge Modes and make them easier to access when in a pinch.


Powerhouse merged modes do not have update abilities.


Any Powerhouse Merged Mode that fuses with another merged mode will have all of its power at 100% to make the Xros mode xtremely powerful.


List of Powerhouse Merged Modes (ranked from strongest to weakest; does this work with you, Fried-Ricer-Man?):

  1. Godbreaker Merge (Most Powerful Powerhouse, Conceptual, and overall)

  2. Quintessence Merge (Most Powerful Energy Series Merged Mode)

  3. Nothing Merge

  4. Unknown Merge (Most Powerful Elemental Series Merged Mode)

  5. Crooked Merge (Most Powerful Monster Series Merged Mode)

  6. Zipper Merge

  7. Weird-O Merge (Most Powerful Looney Series Merged Mode)

  8. Cosmiking Merge (Most Powerful Cosmic Series Merged Mode)

  9. Geometric Merge (Most Powerful Sorcery Series Merged Mode)

  10. Kaos Merge (Most Powerful Dark Series Merged Mode)

  11. Djinn Merge

  12. Digital Merge (Most Powerful Tech Series Merged Mode)

  13. Buddha Merge (Most Powerful Special Series Merged Mode)

  14. Universal Merge

  15. Astral Merge

  16. Esper Merge (Most Powerful Brainiac Series Merged Mode)

  17. Splatter Merge (Most Powerful Science Series Merged Mode)

  18. Soulcrusher Merge (Most Powerful Eater Series Merged Mode)

  19. Paranormal Merge

  20. Monking Merge (Most Powerful Fighter Series Merged Mode)

  21. Cerberus Merge

  22. Zodiac Merge

  23. Cellular Merge (Most Powerful/Verstile Shapeshifter Series Merged Mode)

  24. Blank Merge

  25. Arthropoda Merge (Most Powerful Insect Series Merged Mode)

  26. Amazonian Merge

  27. Ele-Mental Merge (Most Powerful Dragon Series Merged Mode)

  28. Fiss ion M erge

  29. Flux Merge

  30. Genome Merge

  31. Harmony Merge

  32. Wildcat Merge (Most Powerful/Fastest Speedster Merged Mode)

  33. Nova XTREME Merge

  34. Scalar Merge

  35. Xeno Merge

  36. Superstar Merge

  37. Yo-King Merge (Most Powerful Yokai Series Merged Mode)

  38. Shenlong Merge

  39. Xurbo Merge

  40. Valkyrie Merge

  41. Ultraviolet Merge

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But not all merged modes are categorized in series, such as:

Base Merge

Useless Merge

Here's part 2 in fusion-x's merged mode series classes.