Some of you may already know that I’ve been looking for a new job, or that I’ve even already gotten a job offer if you’ve been following along on certain other platforms. If not, well I am switching jobs. Originally, I was with the company I chose to be at a few years ago, after quitting another undesirable employment situation (but for slightly different reasons than this one). But because of their decision to go in a different direction, I was just given over to one of our clients. So essentially, I still had a job, but it turned out not to be the kind of job I wanted to have for the next five years.
I originally took tha
TL;DR: I made a no frills script for streaming audio
efficiently. Works great for art streams and music at work. Look down
below in the instructions section for using it.
mpv is a media player utility that allows you to play audio and video files locally or online. You can also use it with youtube-dl to play YouTube videos. It's great because that means you can play YouTube videos without requiring a browser or loading questionable scripts, ads or unnecessary resources from YouTube's website everytime you just want to view a video, and mpv provides way more playback options. If you're one of the people that don't like reading YouTube com
How to Build MyPaint on Mac OSX (without MacPorts)
So, I found another FOSS graphical editing software like Krita, only it has a slightly different focus, like sketching and an infinite canvas. Unfortunately, like Krita, it's a pain in the ass to build. Thankfully, not as cumbersome as Krita, but it still took a lot of time, and pressure sensitivity still doesn't work. It's sufficient for blueprints, diagrams and other plans though. You can go the easy route and build it with MacPorts, but if you're on Homebrew like me and don't want to mess up your system by installing MacPorts, then read on. You will have to touch the console for this though, so if you really want it, just put up with it. I
So, after several long weeks and talking to other devs, I finally managed to get a build of the new Krita 3.0 up and running on Mac OSX. Krita 3 is still in development though, so even if you ran it on Linux, there are still some features that aren't completed, and probably some bugs. On OSX, OpenGL doesn't exactly work quite right. If you change a few lines of code so that it doesn't crash on the shader check, you can probably use a tablet with it. For the benefit of other people attempting to build Krita on OSX, I've decided to document how I did it. Please note that I did this on OS 10.9, and have no idea how well it works on later version
My response to this link: https://www.facebook.com/adobesteals/info
And this is exactly why schools should use free software. Not just because it means you can learn from how the software is coded, as Richard Stallman likes to suggest, but because you could have avoided issues like this. But in general, you could have your license for proprietary software revoked at any time, and not being a student and having access to the regular priced version of it doesn’t save you from having a supposedly perpetual license revoked. Now that doesn’t mean I’m not sympathetic to people who have had this happen to them, as it’s not t