Featured in collections
Featured in groupsSee All
1K Favourites103 Comments73K Views
Been out of town for a week and the whole time I just wanted to get home so I could do more of these reaper variants, so glad to be back!
My reaper Krogan units act much like the geth pyromancers in that they're heavily armored and meant to get in and blast the players out of hiding spots with a flamethrower.
My reaper Krogan units act much like the geth pyromancers in that they're heavily armored and meant to get in and blast the players out of hiding spots with a flamethrower.
IMAGE DETAILS
Image size
5098x3670px 1.04 MB
Published:
© 2012 - 2021 AndrewRyanArt
Comments103
Join the community to add your comment. Already a deviant? Log In

I've always wondered why I didn't see Krogan Reapers. There are plenty of Turian Reapers and even the brutes had Turian heads, when Yahgs would have made more sense. Then vorcha were also ignored, when they were part of society as well. Bioware probably got lazy on the number of Reaper types they wanted to work on, or maybe there was another reason behind it. Regardless, I love your Reaper designs. Better than the ones in the game, actually.

Berserker:
This husk variant is the result of converting a Krogan by the Reapers. Like the species they were created from,Berserkers are tough and fierce,having strong armor plating that can resist small-arms fire. They're equipped with Reaper-made incinerators,which are designed to flush enemies out of cover and into the open. As a Berserker advances and the enemy is out in the open in close-quarters,they enter a "berserk" state,whereby it charges straight into its opponent in the hopes of bashing the unlucky soul with its head and fists. Additionally,if gunfire or tech/biotic abilities manage to damage their skin underneath their armor plating,Berserkers can partially heal themselves if given time,though it's only a small portion & much slower than a Gargoyle.
Join the community to add your comment. Already a deviant? Log In