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Base - Ambient II
By Andr-Sar
158 Favourites21 Comments8K Views
*Please, have a time to look at full-size version for all detales. Thank you.
Description
This piece is named after the in-game music composition for the computer space simulator game "Independence War 2: The Edge Of Chaos".
The track, as all stuningly amazing music for the game in general, was composed by Christopher Mann. The gameplay, story, art and soundtrack together made the time I was spending on it truly inspiring. I find that time the most beautiful I ever have had in my life, the most important realizing due to what the understanding was born. The understanding of dream about space.
So, I certainly was happy If god would have a chance to ask me personally about this. I should thank Particle Studios and Chris Mann personally for all this miracle.
And I hope this work is corresponding to that atmosphere of the game somehow. This is the goal that was pursued.
Story <Warning! Content some spoilers!>
On the picture you can see the huge pirate base hidden in fogs of the near emission nebula, that was left by the grandmother of the main hero, who was the head of all the pirate activity in the badlands. After the death of the hero's father, that was initiated by Maas (the head of largest corporation in Badlands) due to their conflict, the young boy will stay alone with the old artificially intelligent character. It was a gift of the father, who actually suspected his such end and left it to help the son in that case. Then it appears that this a.i. was earlier belong to grandmother and contained the secret location of the base. From this point the main storyline of the game begins.
Technical information
Modelling time: 2 objects, ~8 hours, 3ds Max 7.0
Painting and composing: ~6 hours, Adobe Photoshop 7.0
Contrast, brightness and color balancing: ~1,5 hour.
Comments and critique is welcome as always.
Description
This piece is named after the in-game music composition for the computer space simulator game "Independence War 2: The Edge Of Chaos".
The track, as all stuningly amazing music for the game in general, was composed by Christopher Mann. The gameplay, story, art and soundtrack together made the time I was spending on it truly inspiring. I find that time the most beautiful I ever have had in my life, the most important realizing due to what the understanding was born. The understanding of dream about space.
So, I certainly was happy If god would have a chance to ask me personally about this. I should thank Particle Studios and Chris Mann personally for all this miracle.
And I hope this work is corresponding to that atmosphere of the game somehow. This is the goal that was pursued.
Story <Warning! Content some spoilers!>
On the picture you can see the huge pirate base hidden in fogs of the near emission nebula, that was left by the grandmother of the main hero, who was the head of all the pirate activity in the badlands. After the death of the hero's father, that was initiated by Maas (the head of largest corporation in Badlands) due to their conflict, the young boy will stay alone with the old artificially intelligent character. It was a gift of the father, who actually suspected his such end and left it to help the son in that case. Then it appears that this a.i. was earlier belong to grandmother and contained the secret location of the base. From this point the main storyline of the game begins.
Technical information
Modelling time: 2 objects, ~8 hours, 3ds Max 7.0
Painting and composing: ~6 hours, Adobe Photoshop 7.0
Contrast, brightness and color balancing: ~1,5 hour.
Comments and critique is welcome as always.

IMAGE DETAILS
Image size
1600x1080px 684.4 KB
Published:
© 2007 - 2021 Andr-Sar
Comments21
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Oh my god, that is awesome. And the only art I could find about this game.
I've featured your image on the i-war2.com website. With a backlink, of course!
www.i-war2.com/2-news/94-loads…
I've featured your image on the i-war2.com website. With a backlink, of course!
www.i-war2.com/2-news/94-loads…
Join the community to add your comment. Already a deviant? Log In