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Description
A spring I created for my fangame Pokémon Sacred Phoenix, as the HGSS one didn't fit its artistic style. I've included two in-game rendering examples.
It's placed as tiles against a rock face, and the animated charset of trickling water (12 frames) is placed on top, as an event. (This allows you to create a dry spring.)
Optimized with the Magiscarf's brown cliffs
... and free of use of course.
Image size
291x194px 30.39 KB
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