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Description
I updated the shader settings again. This set up uses less time to render with my hardware. The result is still good enough.
In this settings, I don't use the subsurface feature of the Principled BSDF shader. Instead, I use the Translucent BSDF to handle the subsurface shattering effects. Noted that the normal has to be reversed for that.
Image size
1324x773px 187.61 KB
© 2022 - 2026 amyaimei
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