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Tom Smith about "Babylon 5 - Some behind the scenes stuff":

No easy way to introduce this subtly, so.

After contacting Ron Thornton, to find out who designed one of the ships on Babylon 5, one thing led to another, and a quick exercise in learning how to code up a web page turned into a unique reference site. (5 years, 15 FX artists and one producer later). Among those contacted included Steve Burg, Everett Burrell, Eric Chauvin and Kevin Kutchaver.

The site isn't going to stay up forever, It was just a hobby, a one off, so I made it downloadable for anyone to keep no strings, popups, adverts or anything else attached. Just a lot frank, revealing and occasionally funny interviews from a bunch of artists with enough Emmys between them to field a couple of football teams (that answer a lot of questions and bust a few myths) and a fair bit of previously unreleased concept art, like this.…

It's not so much about the show, but the artists, the art and the technology. Steve Burg (who recently designed the Prometheus for the Ridley Scott movie) described what we talked about as the most in-depth examination of his methodology and approach to design ever carried out. Which, considering Steve's career, came as a bit of a surprise.

This is a link to a facebook page highlighting the site.

If you read the top post you'll see why I joined FB and set it up, and why I'm pointing there. It's far from ideal (a lot of folks aren't on facebook), but it was the best idea I could think of to let as many folk know as possible, before the site disappears.

If anyone is interested, ain't on facebook and can't see the two links to the site (you don't need to log into FB to see or use them). Then here's a link to the site itself. Though if you can 'like' that thing, that would be helpful.…

This is not my page (Amras)! It is made by "Tom Smith"!
Go and get it! ;)…


Tue Mar 13, 2012, 2:42 AM
"Great talk about the costs of the space program and what we get in return. "
-J. Michael Straczynski…

Think about it...

Firefox Personas

Fri Jan 20, 2012, 1:59 AM
I made a few Babylon 5  and doctor Who personas for Firefox. Maybe you want to use one.
There are more to come in the future. :)…

Babylon5 related videos which I would like to share:……………

Our Babylon5 mod page:
Our Babylon5 Facebook page:…

New B5/X3tc Trailer

Tue Aug 16, 2011, 11:25 AM
Time for a new Babylon5/X3 mod trailer! :dance:

MetalVenom was so kind and made a new trailer for our presentation (by Foxpur) at the ClaudiaCon event in London.
Have fun with it!

And if someone is interested in a Babylon5 tribute contest:…
The deadline for submissions will be September 30th.

Other Babylon5 related videos which I would like to share:…………

Our Babylon5 mod page:
Our Babylon5 Facebook page:…

  • Listening to: Two steps from hell "Jump!"
  • Watching: the video
  • Drinking: Water

New B5/X3tc Video

Wed May 18, 2011, 8:04 AM
SAVOTW made a new video :)

"Our primary goal here has always been the completion of the mod/conversion. But making new B5 materials be it ships,textures or vids is also an objective. After all, what's the point if you can't have fun^^. So here is my 3rd go at making a video to advertise the mod. It's an attempt to reinact the events in the awesome episode "Severed Dreams". You may need to pause it to see the intro and credits . Here is the link and I hope it meet with your approval;…
Big thanks to everyone in the B5X3TC team

Other Babylon5 related videos which I would like to share:………

Our Babylon5 mod page:
Our Babylon5 Facebook page:…

  • Listening to: Two steps from hell "atlas"
  • Watching: the video
  • Drinking: Water

Merry Christmas

Fri Dec 24, 2010, 4:19 AM
Merry Christmas to all!

I found this on youtube and want to share it with those how didn't know it. It is some kind of Christmas gift for every Babylon5 fan.^^
I just love it.…

  • Listening to: babylon 5 music
  • Watching: the video
  • Drinking: Water

DEMO Release

Tue Jul 27, 2010, 8:00 AM
We are happy to announce that the first demo of our project is now released!

For more information and downloadlinks:

  • Listening to: the silence
  • Drinking: Water
With the Demo (of the B5X3mod ) nearing completion and a release date close at hand, Metalvenom has kindly made a trailer for us. To this end savotw has also created a Youtube channel for our work and we hope this video will be the first of many to be added to it.…

Have fun! :dance:

  • Listening to: the silence
  • Drinking: Water
‘Babylon 5: A Dream given Form’ is a modification for ‘X³: Terran Conflict’, a space-trading and combat simulator made by German developers Egosoft. Kasabian, Mod Realms’ ( resident B5 aficionado, talked to the mod leader, I_E_Maverick, about where B5X3TC is now – and where it’s going.

MR: So to start this off, for those that unfortunately do not know, could you briefly tell us what ‘Babylon 5′ is?
B5X3TC: Babylon 5 is a TV series from the 90s. The name belongs to a space station in a neutral sector, which is also the main place for the series action. Special about the series is that all special effects were done with computer generated graphics, which was new in that time. It also had an epic plot, which was planned for 5 seasons from the beginning. That showed the way forward to different series now showing as well. Last but not least the series had very good actors and characters with believable turnarounds. To make it short, it was a perfect sci-fi series from start to end. That’s one of the reasons we are doing such a mod.

MR: ‘Babylon 5: A Dream Given Form’ is a modification for ‘X³: Terran Conflict’ – why did you choose this game in particular?
B5X3TC: There are not that much space-games out there anymore I am afraid. Nevertheless X³: Reunion, which we started with, and X³: Terran Conflict are great space-games, which are easy to mod as well. It offers a lot of options to change the game. Furthermore it offers a free gameplay from the start. You can do missions, trade, explore sectors or even build your own business empire. All these aspects fits a Babylon 5 universe very well and especially the way of
traveling the universe is very similar to they way it was in the B5 universe. Besides the graphics are fantastic and there is nothing similar out there. These are the main reasons for choosing such a game.

MR: You made the jump from ‘X³: Reunion’ to ‘X³: Terran Conflict’, why was this? And if there were to be a new engine released, would you make the jump again?
B5X3TC: The main reason for this was the change of some of the scripts and the mission director. There were also some tweaks to the graphics and a new interface. If something like that would happen again I think we wouldn’t change again though because we are too far along now for that. The change from X3 R to X3 TC was quite a big change, which brought a lot of new options to us but also was a lot of work. At a certain point it is just not worth it if you have to start from the beginning again.

MR: Could you give us a description of your B5 mod and what your aim is?
B5X3TC: This is a tough question. In the beginning it was our idea or wish to bring in all the B5 ships from the series. Now we are working on a total conversion, that means we are changing every aspect of the game. We want to create the perfect B5 game. To do this we have created a complete new universe based on a semi canon map, so estimated 400 sectors including the hyperspace sectors though. Certainly we have built a lot of ships by now. Not only the canon ones but also a lot of our own designs to close the gaps which are necessary for the game. This applies especially to stations which were hardly seen in the series. I could tell you about a lot of other things we have changed, but this would go beyond the scope of this interview I guess. Let me tell you one thing though: We want that every player get the feeling at all times to be part of the series.

MR: There is much fan fiction, official books, games and quite an extended universe beyond what is shown in the TV show. How will this affect the modification and will the TV show get priority in regards to the mythology?
B5X3TC: The series has absolute priority but we use every possible source of information to make the mod as realistic as possible.

MR: The TV show only has limited amount of ships and in particular station designs compared to ‘X³: Terran Conflict’. How do you plan to fill this gap and flesh out the game?
B5X3TC: As said earlier there are gaps we have to close with our own designs, especially for stations. We get our ideas from a lot of stuff. Nevertheless we try to make every object in a way that the player can see which race it belongs to, which isn’t that easy at all. The station problem is solved differently though. We simply decided not to build that many stations. It doesn’t make sense for example to build up a big food production in space. This would be up on planets or colonies. So we decided to build planetstations which simulate the trading of planets and colonies. Of course there are space docks, mines and other stations as well, but not as much as in the original X3 TC.

MR: We have seen the inclusion of Jumpgates and Hyperspace, which is quite groundbreaking. Are there any other features which you are proud of?
B5X3TC: You have already pointed out the best i guess, at least until now. There are a few things though that we are proud of. Of course there is the station B5 itself and its sector. It looks very similar to the series and in some ways even better. On the other side we have a complete new universe with nearly 400 new sectors which are all going to look different from one another. We are also very proud of the sector music which is composed especially for us and which assigns every main race its own theme. Last but not least there are the shadows, which really give you the creeps and feel exactly the way they are described in the series and books. Not to forget our latest addition the main menu, especially because nobody else has changed this menu the way we have as far as I know. It is a work of art, as are the animated jumppoints we have in-game now.

MR: Voice acting, I think we can all agree it is a touchy subject in the world of modding. It can be hit-or-miss when used, what are your plans?
B5X3TC: We are trying to use real voices, which we are currently working on to get them perfected. As we just started with voice acting though I cant tell you much about it at this time. We do have some voice actors, including ourself of course, but we could always use more. There is going to be German and English voices to compliment both of these languages versions of the conversion.

MR: We have seen many screenshots and videos of the progress made so far, do you have any special previews for us in the near future?
B5X3TC: Hard to tell to be honest. Especially videos like our last released ones are hideous as they need a lot of work. As the whole team doesn’t have that much time we all think twice before deciding to do one. There is going to be video in the not so far future, but because of time problems we are not able to do the necessary things for that. So this can take some time until we are able to release a new video. In the mean time we are trying to release some screenshots, render pictures or wallpapers to keep the fans satisfied.

MR: Where does the project stand at the moment?B5X3TC: To give an accurate percentage is quite difficult as this is a huge project where anything can be added. But a very careful estimation could lie around 40-50% i guess. We have finished the universe structure minus the graphics of the sectors and such. There are many models still missing, but the main races are already playable. There are many weapons done, you can trade, so we are progressing very well. But there is also a lot of work ahead of us still.

MR: A hard question to answer I know, but roughly when is the first planned release?B5X3TC: I would like to quote from many other mods for that: When it is done! You shouldn’t question this to any mod team, because there is always something that kill your plans.

MR: The highly detailed ships, new effects and massive map and additional scripts would naturally have an impact on performance. How are you finding the difference in performance to the basic ‘X³: Terran Conflict’ game?
B5X3TC: We are working very efficiently. Most of our ships and stations use way less polys (triangles or faces) than the original ships of the game. We also have less stations in a sector which are very polyintensive. The performance, if it changes at all, should be better then. But we can’t be absolutely sure about this until the mod is complete. So far none of us could notice a performance loss, rather the opposite was the case.

MR: Will we hear new music in ‘Babylon 5′? Will Christopher Franke’s work make an appearance?
B5X3TC: There is going to be original music of the series and new music as well. We have a very talented musician who is composing music especially for us. We have already tracks for hyperspace and Centauri sectors and all of those are absolutely fantastic. Everyone will be very pleased with it I think.

MR: Can players start as any ‘Babylon 5′ race and fly any ship in the game? Or is the mod more restrictive for storytelling reasons?
B5X3TC: Depends. As a matter of fact you can fly every ship in the universe once it belongs to you. There are exceptions though because of the game itself or our understanding of fun. It doesn’t make sense or fun to fly a ship of the size of a whole sector in our opinion. Except that you are able to fly any ship though. Start positions vary a lot. A lot of parameters depend on that as well. After all it will be role playing game like because your decision during the game will determine your career. We are still in a developing stage with that, so this might change in the future.

MR: For anyone who wants to contribute to ‘Babylon 5′, can they still do so? Where should they express their interest?
B5X3TC: We always need good people. Because of the amount of models and textures we are needing 3d and 2d artists are favoured, but anyone wishing to help is welcome. There should be some quality in his or her work though to keep with our high standards. This shouldn’t frighten anyone though. I can teach for example a lot of 3ds Max, but there should be a least a good basis for that.

MR: Have you had any difficulties during the development of the mod? Anything you have learned and would like to share with other budding mod makers?
B5X3TC: Oh dear, there are too many things I am afraid. As nice as the game is and as many options you have to tweak it, there are some, excuse me Egosoft, totally weird things in the game which can hardly be understood. I can only advice anyone not to give up. There are some things that cant be done of course, but there is often a workaround to make it work.

MR: In just one word, how would you describe ‘Babylon 5: A Dream given Form’?
B5X3TC: Poetry.

MR: Anything else you’d like to say?
B5X3TC: At this point I would like to thank the whole B5X3TC modding team who made all this possible. All of them are doing a fantastic job and create small wonders despite a lack of time, families and jobs. Thanks to Amras for cool looking ships, fantastic new designs and the will to make every model look perfect, even if it caused some discussions between us . Thanks to Spuddy for all the work on the map and the economy and for other “little” things. Without him only few ships would be in the mod by now. Thanks to Savo for those little wonders like the jumpgate effect and the menu and other things, without which the mod would only be half as good. Thanks to Xell as well for creating and working on the website. Without it we wouldn’t have a place for our fans, releases and plans for the mod. Thanks to Asprin for fantastic Music. Thanks to LC4Hunter for originally starting this mod project as well as Dragon4day who works as a voice actor with his girlfriend and thanks to Syr3l for working on the voice acting sounds. Thanks to all the Fans of the mod as well as to Kasabian for giving me the opportunity to do this interview.

MR: And we would like to thank I_E_Maverick for giving us this closer look at B5X3TC and its development process. If you want to find out more about the mod – or just look at more screenshots or videos – you can, and should, visit

The original interview:…

  • Listening to: the silence
  • Drinking: Water

B5/X3-mod EA-video

Sun May 3, 2009, 2:54 PM
For all people who don't want to use rapidshare.
Here is the first and!! the second part of Savo's EA-video.
The whole video was made with our mod for X3TC.

Vimeo links:

The mod:…

  • Listening to: the silence
  • Watching: the video
  • Playing: with some thoughts
  • Drinking: Water
This is a very interesting page for all B5 fans who want to know something about the cgi aspect of the show.…
You can find some very informative interviews and infos about the CGI of Babylon5.

And I was able to contribute my ISA Valen :D…
  • Listening to: my howling PC fan
  • Watching: how the sun is fighting agains the rain clouds
  • Playing: interviews
  • Drinking: Water
Fabio Passaro was so kind to upload some pictures of the new B5 station from TLT on his homepage. Since there will be no more episodes of TLT, those pictures are the only ones showing the awesome details of the new station.…
  • Listening to: Grace Jones: Williams blood
  • Watching: my dog who is waiting for her food^^