So, sorry I haven't updated for a while. The reason is because basically, I've given up on hope. It's been a long time that I've been trying to deny it, but I can't anymore. I've been screwed and my health problems are only going to get marginally better at best. Many of the things I want most, like having the ability to work more than a smidgen, listen to music more than a very small amount, to have a relationship again... are just probably not going to happen. And that is an effing *brutal* thing to have to accept. I have to find some way to enjoy life despite my predicament, but... honestly, I don't know how to with how little I'm capable
It's been a while since I've posted anything here, mainly because -- you guessed it -- my hands are still messed up. Still, that doesn't mean I haven't been working on anything, so here's the update on various stuff.
It's been an infuriating process trying to heal. I read an article about healing tendons from a doctor and he said that the 'coating' on a healing tendon is about as strong as jello, and honestly, from my personal experience that doesn't sound far off. I keep making tiny little mistakes and I can literally feel the coating tearing, and since tendons take most of a year to heal I keep on having start over again and again a
Comics and games are the two things I've always been most interested in making. I discovered a while ago that while my hands aren't ready for making art yet, I can program games using only my head tracker! As such, I reveal the very, very much in-progress prototype of:
Loot Pursuit is a lighthearted, humorous, simultaneous turn-based RPG with a battle system sort of similar to Grandia where you can mess with your opponent's actions and has an environment inspired by Zelda and Mario that has a strong influence in the battles.
It's a little difficult to explain, so I've got some gifs! The game is still very early in development so I haven't n
I'm beginning to be very glad that I made Shards a novel instead of a comic.
As I've continued to work on it, I realized it's too much for one novel. Conveniently, there's a perfect place in the middle of the story to split in two.
In addition, some of the sequences I planned have turned out to be far more elaborate than I originally anticipated - so much so, that I'm not sure I could have handled it in comic form even if my hands weren't messed up (why do I keep writing crowd sequences, seriously).
Despite the transition to novel form I'm happy with how it's turning out, but I admit prose as a medium frustrates me. There's a lot of things
First, hand update: I'm still a long ways away from being healed enough to work again. :(
Second, this is a bit of a long read, so there's a summary at the bottom if you want the quick version.
I've been pondering my options. It's been almost a year since I started Shards. During the period where I've been unable to make pages for it I've continued to work on the story itself, and it's becoming clear that it's just too big for me to make as a comic with how screwed up my hands are.
A vague estimate is if I worked on it exclusively, at two pages per mouth it would take at least 20 years to make, and that's not taking into