I'm beginning to be very glad that I made Shards a novel instead of a comic.
As I've continued to work on it, I realized it's too much for one novel. Conveniently, there's a perfect place in the middle of the story to split in two.
In addition, some of the sequences I planned have turned out to be far more elaborate than I originally anticipated - so much so, that I'm not sure I could have handled it in comic form even if my hands weren't messed up (why do I keep writing crowd sequences, seriously).
Despite the transition to novel form I'm happy with how it's turning out, but I admit prose as a medium frustrates me. There's a lot of things that I'm having difficulty conveying with words instead of pictures, and some things aren't possible to convey at all.
I'm not trying to say that comics are always the superior art form in every way, but in terms of the breadth of what it can communicate - or at least in regards to what I'm trying to communicate - comics seem to be capable of more and being more specific.
Of course, it's not exactly that simple, as there are some things I'm finding easy to write that would be clumsier via comic panels too, but I can at least think of a way to make those work in comics at all. Things like the incredible variance and subtleties of facial expression, camera angles and composition range from extremely difficult to impossible to convey with words. I'm sure at least some parts of the problem are that I spent most of my life studying how to make comics instead of novels and that this is a story designed for a comic being converted into a novel, but for now it remains a source of frustration.
On the other hand, while a picture may be worth a thousand words, a picture can be a thousand times more work, so I suppose I shouldn't complain.
Regardless of the difficulties I've been encountering, I believe it is turning out well. Book 1 is maybe about 20% complete which is wildly faster than I could have managed as a comic. Though a little of what I wanted to convey is lost in switching from one medium to another, I think the majority of what's most important about it remains.