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About Varied / Hobbyist Core Member Lord of the Bargain Hunt27/Male/New Zealand Group :iconavalarian-united-co: Avalarian-United-Co
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Discworld Map Template Thing by AMCAlmaron Discworld Map Template Thing :iconamcalmaron:AMCAlmaron 8 0 Saim Sketch - Holiday Art! by AMCAlmaron Saim Sketch - Holiday Art! :iconamcalmaron:AMCAlmaron 9 10
Literature
An Ending/Ascent - Dragons Unite
* * *
“Look out!”
"Ancestors!”
"TAXID!!! NO!!!"

Awareness gradually returned to Taxid Lucien, with panicked voices of screaming dragons echoing in his ears as he slowly stirred. Groaning, he opened his eyes, trying to fight the sense of nausea and disorientation. The sight that greeted him roused him immediately, and he jerked upright, frantically flapping his wings as he looked around in confusion. Everything was dark, and he couldn’t see any sign of ground beneath him, but at the same time he didn’t seem to be falling. He almost felt like he was...floating.
What...where was this? How had he got here? The last thing he remembered was the Golem's bulk approaching, the swinging of a mountain range of solid rock straight towards him, so much faster than something of that form should move, and then-
Taxid...
"Hello?" Taxid called. "Who's there? What's happening?"
Without warning, what felt like an explosion of brightness illuminated the void, an
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Literature
The Bunker - Dragons Unite
   The roof of the bunker shook, causing small amounts of dust and plaster to fall down upon Prince Taxid, waiting far below the surface as the Battle for Warfang raged above. Though faint, he could hear the rattling of assault rifles, the explosions of bombs and missiles, and the roars of whatever horrors Malefor had sent to the walls of the city.
   Taxid paced back and forth, his jaw clenched tight from anxiety. His father, the King, had yet to return to the safety of their bunker, located beneath the ancient Warfang Palace. The complex had survived wars like this before; it had been occupied by Napoleon’s forces as the Holy Roman Empire fell, and swastikas had flown from its flagpoles when the Drachenführer’s armies had forced their way inside during the Second World War. Each time, their foes had been vanquished, and the white and gold banner of the Kingdom of Avalar had been restored to its rightful position above the palace walls...until now.
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Mass Effect - Board Game Concept by AMCAlmaron Mass Effect - Board Game Concept :iconamcalmaron:AMCAlmaron 2 10 Nicola by AMCAlmaron Nicola :iconamcalmaron:AMCAlmaron 25 25 This Is Halloween by AMCAlmaron This Is Halloween :iconamcalmaron:AMCAlmaron 10 0
Literature
Dressing Up - Dragons Unite (Draft)
"Who are these?" Ddraig asked, peering at a row of framed photographs.
"Oh, just some of the models who've helped me with my work from time to time." the Tailor said, waving a foreclaw.
One of the pictures stood out to Ddraig; a particularly dashing green dragon standing in a studio and striking a dramatic pose. She wasn't entirely sure why, but something about the dragon was drawing her attention. For some reason, the picture reminded her of Lord Grijswater, although Ddraig wasn't sure why he leapt to the front of her mind.
Beside her, the Tailor giggled. "My lady seems to be deeply moved by this picture."
Ddraig went red. "What?" she stammered. "No, I'm just curious is all." Ddraig said, lying through her teeth.
"I'm sure." the Tailor nodded, grinning. "He is quite a handsome specimen, though. Unfortunately, I don't think he'd be particularly interested in either of us," she continued, moving over to one of the display mannequins. "I hear he's more fond of those with...eh, bigger hor
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The Arapaho Wasteland - Fallout Fan Map by AMCAlmaron The Arapaho Wasteland - Fallout Fan Map :iconamcalmaron:AMCAlmaron 3 0 Pixel Queens by AMCAlmaron Pixel Queens :iconamcalmaron:AMCAlmaron 11 0 Two Flags, Two Kingdoms, One Country by AMCAlmaron Two Flags, Two Kingdoms, One Country :iconamcalmaron:AMCAlmaron 22 0
Literature
A Hard Question (Short)
"Alex, could you come in here for a moment?" Ddraig's voice called from her study.
"Certainly, my dear, just a moment!" Alexander replied, striding down the hall and entering the room, where he immediately got the feeling that something was wrong. Ddraig wasn't working at her desk, as he'd expected she'd be at this time of day, but instead she was standing by the window, looking somewhat uncomfortable.
"Is everything all right, Ddraig?" he said, slowly moving to her side.
"Yes, things are fine, Alex," she said, putting on a smile, "It's just...well..."
"What?" Alex said. "You can tell me, Ddraig."
"Oh, ancestors!" Ddraig groaned, turning her head away. "I'm just making this worse!"
Before Alex could say anything, Ddraig continued. "Look, Alex, I don't know how I can say this to you, but..."
Alexander's heart sank. Surely she couldn't be saying what his mind was thinking? But things had been going so wonderfully for the two of them, hadn't it? They'd gone out together, they were living
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Literature
A Brief History of the House of Ixeniejir
== INTRODUCTION ==
The summit of Snowdon, here you are nearer to heaven,

The rocks record the aeons of creation,
It's our duty to guard this glory,
Here you will see tempests and tranquillity,
All around us are the grandeur and the anguish of an old, old nation.

Gwyn Thomas, 2009.
Such are the words found atop the peak of Yr Wyddfa (English: Snowdon), the mighty mountain situated at the heart of the Eryri region of modern Wales. One of the most culturally important areas for western dragons around the world, the Eryri region not only houses the ancient stone circle of Crud Cerrig - a hugely significant archaeological site for early draconic culture, and also considered by Northern Relgimists to be the site where the Dragon Gods brought the world as we know it into being - but is also considered to have constituted the core part of High Queen Mestrarthe's realm in the years before she inherited her sister's lands a
:iconAMCAlmaron:AMCAlmaron
:iconamcalmaron:AMCAlmaron 6 14
Literature
To Cook, Or Not To Cook (Short)
"Ddraig, I really must insist..."
Ddraig groaned. "Alex, not this again!" she said, already surrounded by pans and plates. "I've told you, it's fine."
Alex sighed, moving alongside her. "Let me get the kitchens to make it for you, my dear. You've done enough today."
Ddraig waved her tail dismissively. "It's not that big a meal, Alex! And dragonesses across Avalar make meals for their families at the end of the day; I don't see any reason why I can't do the same."
"Most dragonesses don't do an eight hour job beforehand, Ddraig." Alex noted dryly.
Ddraig smiled sheepishly. "Well, I guess I always have been a bit of a workaholic."
"Yes, just a bit." Alexander nodded.
"Oh, all right," she grumbled, "so maybe it's a bit complicated. But it's fine, Alex; I've still got plenty of energy left in me for today." She turned, regarding him with a playful look. "Besides, aren't you curious about what I'm making? It's going to be quite the treat."
Alex smiled, despite himself. Ddraig did make the ta
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Well, I finally got around to giving this a try...in case you've not heard of it until now, it's a huge fan mod prequel to Fallout: New Vegas (and also Fallout 3, to a degree) set in an entirely new location known as "The Pass" that's been created by the modders, and which appears to be located northeast of Los Angeles on the route to Las Vegas. Anyway, in the story you are an orphan of the Wasteland who was rescued and brought to Vault 18 (which has survived as a hidden underground settlement as a result of the second Overseer disabling the planned Vault-Tec experiment) as a child by a "Vault Ranger". After a lengthy prologue sequence inside the Vault - which determines whether you're a 'Warrior' or a 'Scientist', gives you an idea of the setting, lets you meet potential companions and also adds a large number of starting perks that boost your stats significantly - the Enclave attacks, and a series of branching paths begin where you either join the Enclave, defy the Enclave and flee to NCR territory, or defy the Enclave but get captured by the rival Survivalist Raider faction, which opposes NCR expansion (and I think you have the opportunity to depose the guy in charge and bring another person to power). After all this, the game starts to open up and you're free to explore the Wasteland...

So, my overall thoughts about the game? Mixed...there's some really great stuff in there, but there's also a fair bit of disappointing things as well. The voice-acting is very good, the radio stations in the game are good fun - well, I only really listened to the NCR Radio station, not so much the Survivalist Metal station, but still! - and Union City is quite awesome when you arrive there for the first time - the Shi Bank is also a cool concept; store your caps and get interest! The level design in places along with the new models were impressive, with one standout area being a Fort that was designed to evoke Mariposa from Fallout 1! The design is also a bit of a mishmash of games; the eastern and southern parts of the map felt more like Fallout 3 maps in terms of environment and abundance of ruined buildings, while the western and northern parts felt more like New Vegas, with Union City itself reminiscent of Fallout 2 building designs, which was a nice touch. I also loved a sequence where I had to flee Vault 18 as it exploded and seek shelter inside a ruined building nearby, as once my group was inside, the whole place shook and dark smoke went flying past the windows before it all subsided...good stuff!

Now for the bad stuff. One major problem is the world's a bit bare at the moment...oh, there are places to explore, but there aren't many special quests or stories linked to most of the locations that make you want to explore them. Technically, the game is still in Beta at the moment, so with a bit of luck they'll fix this in future, but it still negatively affected things for me; by the end I was just avoiding buildings because I was already stupidly rich and powerful (hilariously, one of my companions proved to be a kleptomaniac and at one point was carrying about a hundred guns that I was able to upgrade and sell) and there just wasn't anything else I needed. There was also a disappointing part about halfway through the game where I decided to explore the western part of the map because it was devoid of markers save for one at the far end, and in the end it was mostly empty. At the start there had been some ruined buildings and raider settlements in the way, but again, not much to explore in them (which was disappointing because there were some Cazadores nearby and I assumed there'd be some story to follow involving their arrival), but then it just became desert, with a GIANT TARANTULA, Deathclaws, an overpowered Raider salvage point and an irradiated aiport control tower in the way. I eventually made it through all that and found the location was a small but deserted community, with no indication of why they'd left - or why I'd been given the marker in the first place. I then decided to scout the rest of the area, as there were some remnants of highway and power lines in the distance, but it turned out to just be an irradiated area presumably set to discourage exploration there...again, hopefully they'll fix this with time, but right now it's a letdown. I also need to note that Union City could have also used some better signposting; by the time I got there I was addicted to alcohol and suffering from radiation sickness, but none of the merchants I could find were selling the curative items I needed, and the medical tent located by the gigantic medical sign didn't have a doctor nearby. I eventually found them in a mostly featureless stone hut nearby with a single medical symbol on the wall that I'd missed the first time because it had been obscured by a metal staircase and a bunch of old cars...so that was annoying. 

I also have some issues with the final part of the game itself, but I'll save that for the next section, where I can talk about spoilery things. To close this part off, companions; normally I don't bother with them, but here I ended up with FOUR for most of the game; three fellow survivors of Vault 18 and one adorable Robodog who I repaired during the Prologue. Originally I'd planned to part ways with them once I found a safe place to serve as base camp - this happens to be an issue I have with the base game as well; how long it takes to get a safe spot to store your junk! - but the location I was given didn't seem a nice place to leave them, so I kept them with me...and it certainly became clear after a while that the game was designed with companions in mind; there are several large combat sequences where you fight huge numbers of enemies - something that makes the game lag a fair bit - and this would have been nightmarishly hard if not impossible if I hadn't had my companions with me.

Oh, actually, I've just remembered another interesting addition to the game which was a positive for me; new apparel! Shields have been worked into the game, and as a result I spent the whole game wearing a Vault-Tec Riot Shield, and I also encountered enemies wearing shields made from road signs, hubcaps, sewer covers, etc...and some enemies even wore chain mail and acted like Vikings, which was a fun touch (and I know a bunch of my friends will LOVE it if they ever get to play this). There were also backpacks, which allowed your character to carry even more items, which was a fun little mechanic. This kinda comes back to what I was saying about the mod being a mixture of good and bad; some great ideas have gone into this, but I think it needs a bit more work to become truly amazing.

Right, onto the spoilery bit...the part where I talk about the story itself. I suppose this first part I can mention without spoiler tags; at times I felt like the story lacked a cohesive structure? One big mission started with me meeting up with a character I'd spoken to in the Prologue via a terminal, and after a brief chat she said she'd follow behind our group and meet up later, but in my game she proceeded to vanish from the story completely until the endgame. On top of this, on the mission that ensued after meeting with her, something relatively big was revealed, and I went back to meet with my superior and it...just wasn't addressed at all; instead it focused on a different plot involving the Survivalists (who I didn't really know much about by this point, which was a bit annoying) which...well, that still made sense, but it felt like something was being missed. Also, there was a sort of power struggle going on between an NCR General and a Senator, and even after refusing to participate in the Senator's plan and threatening him, he still showed up at the end to go "Ah, time to proceed with my plan!" and it was like "Uhh..."
The companions themselves apparently had missions, but only one of them ever really spoke to me, and even then just to sometimes comment on the situation, so they were kinda bland. Another companion had a small freakout towards the end of the game, but it wasn't really resolved...

Aight, SPOILER TIME...
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...I don't think the ending for the game made sense. To briefly summarise the story, after leaving Vault 18 and joining the faction of your choice (which you need to complete some missions for), you're sent to explore the pre-war Fort Daggerpoint, which you find is occupied by a group of Super Mutants. They reveal you're a clone of the original Vault Dweller from Fallout 1 and they cloned you themselves using some unique technology from Fort Daggerpoint, and they plan to dunk you in an FEV vat and turn you into a new breed of Super Mutant that can actually reproduce. Unless you accept their offer (earning a non-standard game over in the process), you escape and lead your chosen faction against them, before launching the nuclear missiles in the base against a chosen target - the NCR, the Enclave's FEV bases, etc. The ending video then plays; if you aided the Enclave, they retreat to Raven Rock, where the events of Fallout 3 ensue, while if you aid the Survivalists, they're forced to flee anyway and join the developing Caesar's Legion, and finally aiding the NCR leads to The Pass being drawn into their sphere of influence. Regardless of which option you picked, at the end, your character and their followers ends up living in the fledgeling town of Hopeville, only for it to be destroyed because you were unknowingly carrying a launch code from Fort Daggerpoint. You survive this as a result of the technology used to clone you in the first place giving you odd healing abilities (it's poking fun at how you can eat food to restore health during a fight) and become a courier for the Mojave Express, thus revealing you were the protagonist of New Vegas all along...

...see, it's an interesting idea, but I can't help but feel it misses the point of the New Vegas DLC "Lonesome Road" completely, despite being a nod to it. In that, Hopeville and neighbouring Ashton made up "The Divide", a devastated hell-hole which the mysterious Ulysses invites you to in order to make a point about how your actions, no matter how well-meaning, may have unintended consequences, as he claims that you are responsible for the creation of the Divide. As you journey through the Divide, he eventually reveals that at some point in your past you accepted a job to deliver a package to Hopeville, and unknown to you, it was a piece of Pre-War technology that armed the missiles beneath the surface. However, the game implies that this is the first time the Courier's seen the Divide in this state, since they, and by extension, the player, have to ask Ulysses questions about this place and what happened here...and I feel it kind of undermines the point of the DLC if the Courier has already been to the Divide and experienced the horror of it all, as opposed to him returning to a location he passed through years ago for the first time in ages and seeing how much it's changed...

It was also kind of depressing that the game implied all my companions died in Hopeville as well...:(
Although I have heard that apparently they can then show up in the main game somewhere? Guess I'll have to try it out and see...

Journal History

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AMCAlmaron's Profile Picture
AMCAlmaron
Lord of the Bargain Hunt
Artist | Hobbyist | Varied
New Zealand
Who am I? I'm a random person who likes solving problems that pop up in various book/film/tv/game/etc series that I pay attention to. Hence, a lot of my work revolves around creating essays, maps, informative pictures, and the odd fan-fic to test out a scenario. I also like designing things, so there's the odd concept there too!

I'm only too happy to help out with things wherever I can...need a quick historical map drawn or want help coming up with a story concept? Send me a message and I'll see what I can do.
Interests

By special request...which Mass Effect species is your favourite? :) 

29%
4 deviants said Krogan
29%
4 deviants said Quarian
21%
3 deviants said Turian
7%
1 deviant said Asari
7%
1 deviant said Elcor
7%
1 deviant said Hanar
0%
No deviants said Drell
0%
No deviants said Salarian
0%
No deviants said Volus
0%
No deviants said Other? (Comment)

Comments


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:iconshaydedragon:
ShaydeDragon Featured By Owner 3 hours ago
Oh crap, I missed your birthday! Oh Noes!

Sorry about that--I completely lost track of time... Happy belated birthday, at least? ^^;
Reply
:iconekairim:
Ekairim Featured By Owner 2 days ago  Hobbyist Traditional Artist
Happy hatchday!

be careful not to eat too much cake okay? ;)
Reply
:iconamcalmaron:
AMCAlmaron Featured By Owner 2 days ago  Hobbyist General Artist
Thank you!

Hehe, no promises! =p
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:iconekairim:
Ekairim Featured By Owner 2 days ago  Hobbyist Traditional Artist
Atleast try?
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:iconamcalmaron:
AMCAlmaron Featured By Owner 1 day ago  Hobbyist General Artist
Not with the cake I got...=p
Reply
(1 Reply)
:iconcrimson-dragon-king:
Crimson-Dragon-King Featured By Owner 2 days ago  Hobbyist General Artist
Happy Birthday! :)
Reply
:iconamcalmaron:
AMCAlmaron Featured By Owner 2 days ago  Hobbyist General Artist
Thanks! :D
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:iconcrimson-dragon-king:
Crimson-Dragon-King Featured By Owner 1 day ago  Hobbyist General Artist
Your Welcome! :icondragongrin:
Reply
:iconbluemario1016:
BlueMario1016 Featured By Owner 2 days ago  Professional Digital Artist
Happy Birthday!
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:iconamcalmaron:
AMCAlmaron Featured By Owner 2 days ago  Hobbyist General Artist
Thank you! :)
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