The Ambaran Pantheon: Gods and Goddesses

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Andra, Goddess of the Ebb and Flow of Life & Queen of the Gods

Andra is the dual headed goddess of the ebb and flow of life. She controls the path of life for each Ambrivan in her care from conception to the moment they pass into death. She is short and stout, appears pregnant, has two heads with black hair and a light blue body with dark blue markings (spots), legendary ears, eyes and ribbons, and a crown of short horns. Like all gods, she glows lightly.

Rhideno, God of the Second Awakening & King of the Gods

Rhideno is triple horned god of the second awakening. He controls the path into death for each Ambrivan brought to him from Andra. When Rhideno awakens passed on Ambrivans into the world of death, they join the after life with those who have come before them, gaining a second chance. Rhideno is tall and lanky, has four arms, dark gray skin with black stripes, legendary ears, eyes and horns (+1 horn on his forehead), legendary ribbons and back ribbons, and has light blue hair (long and tied at the end). Like all gods, he glows lightly.

The Festival of Tides: A Festival honoring Andra and Rhideno

The Festival of Tides takes place in Habrina City and celebrates the turn of life as Andra passes souls to Rhideno. The festival takes place as the season changes from warm to cool, and it usually lasts a week in Habrina City. While Habrina City is the primary and most popular celebration, all the major cities and smaller villages have their own celebrations with varying names. Baking competitions, dances and parties, games, costume contests, fireworks, and usually a live show of the tale of how Andra and Rhideno met and made the contract to transfer souls.

Esidora, Goddess of Starlight

Esidora appears as though she is made of space itself. Light glints off her dark shimmery body and her silvery hair dances as though defying gravity itself. Esidora is the goddess of the light sky, bringing the sunshine to Ambaran and keeping the twinkling lights of the galaxy alive for all her beautiful Ambrivans to see. Like all gods, she glows lightly.

Tritten, God of Slumber

Tritten is almost always asleep. His large white body and giant belly lay still except for his light breathing. His dark green hair flows out behind him. Tritten's shimmery wings beat rhythmically, lulling Ambrivans and other creatures into a peaceful sleep. Tritten is the god of the night, still and silent, calm and kind. Like all gods, he glows lightly.

Wawrea, Goddess of the Bloom

Wawrea is a kind goddess who loves nature. She fills her life with it and is sometimes even found by Ambrivans who spend their time in the wilderness. Ice and snow or warm marshes and flower gardens, Wawrea doesn't care. She relishes all nature and all things that come from nature. Wawrea is tall and lanky with a light brown body and green and purple locks of hair falling into her face. Like all gods, she glows lightly.

Horrelea, God of the Warring Seas

Horrelea is fearsome creature with the lower body of a sea serpent and the upper body of a winged Ambrivan. He swims fast, his blue and green body blending into the see, his blond hair obscuring him further. He pledges himself to the crashing waves and cares little for the lives of those who venture out into the lakes and seas of Ambaran. Like all gods, he glows lightly.

Gallamura, Goddess of Sentient Thought

Gallamura is a large catlike creature and reptilian tail and tongue with six arms and two legs (and she walks on them all as tho she had never been upright). Gallamura's skin is covered in shiny yellow scales on some parts and covered in a thick dark brown fur in other spots. Wise beyond reason, Gallamura made the mistake of creating two diverse races in her image: the Ahrizadi and the Jhadivans. These races warred for a spell and then blended into what is now the Ambrivan race. Gallamura watches over her new baby like any mother tho she never interferes. Like all gods, she glows lightly. Like all gods, she glows lightly.

Mammuna, Goddess of Magic

Mammuna is almost unknown. Her figure and image changes like the spark of magic. She is the one who breathed magic into the viscous fluid that created Ambaran so that it would be as magical as she. She toys with magic, opens rifts (doorways, gateways, whatever you like to call them) just for fun. She creates celestial occurrences like meteor showers that toy with the magic. She is like a child in her playfulness, and she is delighted when the creatures on Ambaran overcome the hurdles she sets forth. Like all gods, she glows lightly.

:star: Other Creatures / Myths of Ambaran

The Slythell of the PlainsSlythell
Slythell are rumored to be rot-covered worms that have congealed into a writhing mess about the size of a child. They live underground, only come out at night, and no one knows how (or where) they were made. When they get too close to a water system, the water is poisoned and subsequently the attached population is sickened with fever, weakness, rash, vomiting, diarrhea, and bloody blisters in their mouths. Medicine and magic combined together can cure the slyth, but it will reinfect if the slythell isn't found and eradicated.
Some tall (presumably) tales say that slythell cannot be killed, only relocated. They rot even weapons and clothing they come into contact with. They say they have beady eyes under the writhing mess but no visible arms, legs, or mouth. Despite being a blobbish creature, they spit and pop their writhing goo onto the surrounding areas (and persons if near enough). When disturbed, it is rumored that they will lash out and attack. Any touche
  The Frack Monster of AbodemnuFrack Monster
Abodemnu is home to the notorious frack monster, an ice beast so huge it could level a small village just from running through...
The frack monster is very real and creates cracks and fissures in the ice everywhere it goes. It stands between 3 and 4 Ambrivan men high and double as long with a tail. Its head is adorned by three massive horns it uses to defend itself. And its skin is harder than the icy tundra it lives on. The frack monster's hide is ideal to use in armorsmithing as well as Abodemnu fashions as well.
The frack monster isn't necessarily a devious or evil beast, but it is hunted to near extinction and very protective of its territory and offspring. Of the some dozen that are left, most will attack any Ambrivan they see on sight, even if it is out of their way. One blow from this mighty beast can kill an adult Ambrivan. And a rampaging one is alarming enough to send soldiers out to defend the nearby people and buildings from total ruin.
  The Sandstalkers of the Eastern DunesSandstalkers
The city of Morbroada weaves a compelling tale to stay indoors during sandstorms. They say Ambrivans left in the storms are faced with a fierce-some foe with no face save for a maw of giant tusks and pointy teeth. They attack and lash out with thick sandpaper-like claws that can tear the flesh clean away. Sandstalkers are incredibly tall and can move freely within a sandstorm or dune. They have no eyes but a face filled with teeth and tusks. Hands and feet are clawed, and they have four arms with which to battle with...
Sandstalkers are the stuff of nightmares and only appear in sandstorms that anyone can tell. The legend urges even the bravest and strongest warriors to take shelter else they will be claimed by the sandstalkers. Sandstalkers are looking for a fight and take as a trophy their beaten foe... Even today, in Morbroada, it is mandatory to go indoors where it is safe during all sandstorms.

The Haunt of the Seafaring ColonyEila
Eila, the sad story of a mother drowned trying to protect her children. The story goes that she died in the sea as she kept her children's heads afloat until a passing ship saw and rescued the children. No one found Eila's body...
The story doesn't have a happy ending though. Legend goes that whenever dark shadows fall over bodies of water, any water, a trail of seawater can be seen where it wasn't before. Beware the grieving mother as Eila returns to collect the children she was so untimely taken from...
Those who have seen Eila relate a gruesome appearance of a gray sea-soaked female mouthing the words 'my babies.' Her bottom half is more of a gown than actual legs, and while she doesn't touch the floor, she does leave a trail of seawater everything she goes. Her long purple locks drip, and her eyes are a lifeless black.
A few reports of Eila tell of attempting to communicate with her or stopping her from taking children away with her. Her entire physical appear
  The Luffra of the Petal CoastLuffra
The luffra live on the petal coast in the southwestern side of Ambaran. As the story goes, they are delicate flying bugs that can swarm to devastating effect when protecting their home and families. Legend tells of many settlers and towns trying to homestead on the petal coast only to be decimated by a swarm of luffra. Nowadays, only the bravest Ambrivans venture there to catch them as their wings and eyes on a necklace are said to bring luck to the wearer...
Luffra have four delicate clear/opaque wings on a tiny spindly body. Their body has two long arms and legs, and their tail is a fan of four spears. Their heads are triangular with six orbs as eyes on the front. Two whiskers stretch out from their face which help them detect changes on the wind and vibrate to communicate with other luffra.
Heimletoan is home to the Luffra Raiders, a group of Ambrivans who get together to hunt luffra and make good luck charms. Their expertise is without question, and their wo
  The Haatemurra of JorjarronHaatemurra
The haatemurra is a humanoid creature, about medium height, with a potbelly, and two bugged out eyes. It's face is furry with a lion's mane that covers most of their body, and it's mouth is lined with tiny fangs.
The haatemurra's body is stocky and lanky, and it has the tendency to drool a thick and sticky yellow saliva from one or both sides of its mouth. It can use this saliva to stick its victims high up in trees. The saliva does not harden or drip but stay congealed in a sticky goo.
The haatemurra lives in the forests surrounding Jorjarron and is rumored to lurk in the treetops where it can see down to its prey. Their lanky limbs give them intense climbing speed. They slide down a tree swiftly and silently, attach their gooey spit to their victim, and scuttle quickly back up the tree with their catch.
Tales of the haatemurra are told to children and young adults to scare them into traveling together. The haatemurra are believed to only attack lone travel

:star: A Fabulous Dictionary... And a map... And a Calendar (with holidays)!

The Ambrivan DictionaryAnyone with an Ambrivan can add to this dictionary at any time. Simply comment or note with your entry. Proper names are not allowed tho you may add your Ambrivan's nicname to this list.

Ahrizadi: A lizard-like creature; early sentient life on Ambaran
Andra: Goddess of the Ebb and Flow of Life; Queen of the Gods
Auroon: 1st month of the year
Brailla: The art of being tricked by an elder
Celestium: 8th month of the year
Challisy: The feeling you get when spurned by your prospective lifemate
Creid:  A Ruling Imperial
Damaru: 4th month of the year
Eila: name of the haunted mother of Lerex
Esidora: Goddess of the Starlight
Felise: 5th day of the week
Festival of Tides: celebration involving a Andra and Rhideno
Frack Monster: ice monster of the North
Gallamura: Goddess of Sentient Thought
  Map of Ambaran by MamaLantiis  Ambaran Calendar and Seasons/Holidays by MamaLantiis
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