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Amazon Arrow The Video Game?
By amazonarrow   |   Watch
60 70 1K (1 Today)
Mature  |  Published: August 12, 2018
© 2018 - 2019 amazonarrow
Hi everyone!

A few months ago, I launched my Patreon with the intention of developing new Amazon Arrow "things" that I couldn't normally do with my existing software assets. To take Chryseis, Pyrrah and Aella into new mediums, I knew that I would need new tools... and some of those tools unfortunately are not free. Now that Patreon has been rolling right along, I decided to invest in a software program designed to create "Visual Novels".

A Visual Novel is a type of video game that allows you to participate in an interactive story. You make choices and solve puzzles along the way that contribute towards determining the outcome of the game... kind of like a "Choose Your Own Adventure" novel with a bit more interactivity. There are lots of free Visual Novels in the iTunes and Google Play app stores, if you're interested in learning more about the genre.

Making the story itself is fairly easy, and of course I don't have much trouble generating the required artwork, but making the "minigames" and "puzzles" is a bit more complicated and requires more programming expertise than I currently possess. I knew that I would require some sort of basic combat system though, so that AA could face off against a few bad guys along the way. This functionality is beyond the scope of most Visual Novels, so I had to get creative.

After a few days worth of experimentation, I managed to convert a Visual Novel Blackjack game into my very own custom combat system! That's what you see in the post above. Basically it works like a game of Blackjack. When you enter the combat minigame, AA is assigned a random attack score of 1-11 and the bad guy gets the same. You can then choose to add to AA's attack score, which will give her an additional 1-11 points. You can do this multiple times, but the goal is to get AA's attack score as close to 21 as possible without going over. If she goes over, she loses the round and takes damage. When you are satisfied with AA's score, you lock it in. At that point the villain's score will randomly increase as the villain tries to get closer to 21 than AA. If the villain gets closer to 21, then AA takes damage and loses 1 HP. If the villain goes over 21, then the villain takes damage and loses 1 HP. Once AA or the bad guy falls to zero HP, the fight ends and the loser is knocked out. If the villain loses, the story continues. If AA loses, then that probably triggers a "bad" ending, or leads into a chapter with AA in peril. That might sound complicated, but Blackjack is a simple game and it doesn't take long to get the hang of it.

At any rate, this Blackjack-based combat system allows YOU to determine the outcome of the villain encounters with a bit of luck and skill to carry AA through the adventure. I'm having fun with the test version and I hope you enjoy it once it's finally released. As I learn more about puzzle design and programming, I'll hopefully be able to make more cool things in the future.

When will it be released? I have no idea. I'm just tinkering with it in my non-existent spare time... but I can say for sure that it will be released to my Patreons first, and hopefully that happens before the end of the year. The game engine that I'm using can be exported to iTunes and Google Play, so I'm hoping to release it there also. There might also be a "Nude Variant" version released to my "Amazon Elite" members. :D

Not only do you GET LOTS OF COOL STUFF when you join my Patreon, you also help me to CREATE MORE NEW STUFF like this in the future.


Check it out at patreon dot com slash amazonarrow


Peace!
Chryseis
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IMAGE DETAILS
Software
Adobe Photoshop CC (Windows)
Comments67
anonymous's avatar
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Crisis-Comics's avatar
Crisis-ComicsHobbyist Traditional Artist
Ever thought of getting someone to stat the Amazon Arrow characters and release them for a superhero RPG system? You could probably get a lot of mileage out of Mutants and Masterminds 3e, especially since the core book is free for download, and the combat system's pretty nifty.
shoes74's avatar
costume and body damage with some blood is also cool.
LordLard's avatar
Should be worth a few bouts ;-)
Parasyte123's avatar
Sounds and looks like a fun idea!
Cracoviia's avatar
CracoviiaHobbyist Digital Artist
Now that's a great idea :D Sounds like a sensible, relatively straightforward system,a  great way of going through encounters with lots of AA's many friends and enemies. Time consuming no doubt, especially if you included world-building bits, but it could be brilliant if it's even 10% as well done as the AA stories :)


amazonarrow's avatar
amazonarrowProfessional Digital Artist
This first visual novel will focus on Chryseis's character and personality and showcase my artwork and style in general. I have an RPG game that I want to make that will ideally tell the story of the first Amazon Archery Tournament. That will have lots of world building in it and will help to flesh out my mythology. I don't expect to work on that until the winter.

Ultimately the goal is to have these Amazon Arrow video games available on iTunes and Steam. :)
Raid12's avatar
this looks interesting, im defitnily interested and cant wait once its released o/
amazonarrow's avatar
amazonarrowProfessional Digital Artist
Thanks! :)
Laserskater's avatar
The villainess looks like Alexis Fairchild.
amazonarrow's avatar
amazonarrowProfessional Digital Artist
She kind of does. Her name is Slavemonger. :)
amazonarrow's avatar
amazonarrowProfessional Digital Artist
:D
Zomgzilla's avatar
ZomgzillaHobbyist Digital Artist
Chloroform deals critical damage and instant ko. I know this is blackjack, but I love the idea of a visual novel involving the most deviant substances :D
amazonarrow's avatar
amazonarrowProfessional Digital Artist
:D
Shadow-Spryte's avatar
Shadow-SpryteHobbyist Writer
That sounds like it could be interesting ; )
amazonarrow's avatar
amazonarrowProfessional Digital Artist
Thanks! :)
B69comics's avatar
B69comicsProfessional Digital Artist
Blackjack and hookers?Bender 2 
amazonarrow's avatar
amazonarrowProfessional Digital Artist
How can that not be a hit? ;P
hypnocaitlyn's avatar
hypnocaitlynHobbyist Artist
While I'm unsure whether applying a purely luck-based combat system to a game with a narrative will work (you know, an unlucky streak might deter people from trying and thus from playing the game) this does seem like it could be lots of fun. Especially if we get a peril arc after a loss because that wouldn't make the fun dependent on AA winning ;)
amazonarrow's avatar
amazonarrowProfessional Digital Artist
This first game won't be all that long. And I'll probably build "save points" into it that take you back to a point right before each fight. So if you lose, you can just do that fight over until you win and then continue on... or go back and lose on purpose to see what happens. Visual Novels are more about the story than the gameplay, so I don't want the game play to get in the way of telling the story. This first game definitely won't be difficult.

There are as many people that like AA to lose as like her to win. I suspect that more than a few AA fans will lose on purpose. :)
hypnocaitlyn's avatar
hypnocaitlynHobbyist Artist
Sounds like a good concept. Instant retryability is extremely important to reduce frustration and if you don't want gameplay to factor in as much your approach is definitely the way to go^^

While I'm one of the people who don't really care 'cause I love both... I think you confused 'as many' with 'more' ;)
kenfusion45's avatar
Double down on that chloroform-wielding villainess!  Take two hit points from her :D
amazonarrow's avatar
amazonarrowProfessional Digital Artist
:D
FourPieces's avatar
FourPiecesHobbyist Writer
I started to comment how that sounds like blackjack, but everyone else already said that so I've got nothing other than my unbreakable will to comment on this!
I'd play that game. Looks fun. Hopefully it would have some nice victory/defeat scenes...
anonymous's avatar
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