Related Article: Items Part 2
Some supplementary material to add to this setting besides characters and their stories, and there may or may not be more of these for different aspects of Sargasso. So for this part, I'm going to throw out some items that one could feasibly find in the Sea. These weapons I am releasing into the public domain under the Creative Commons 0 license, so do as you wish with them. Also, if you have your own ideas for artifacts to add to this list, please comment below and I'll add them to the list.
If you need some inspiration, here is a link to a Random Loot Generator to give you some ideas:
Edit (11/5/2018): Added 10 more items to the list. From 111 to 120.
1. Brick of Returning
A seemingly ordinary brick with a plain metal ring on top that sticks to the brick like a magnet onto metal. When one wears the ring and throws the brick, the brick will return to the ring-wearing hand after going some distance or after it hits something. This weapon is favored by violent protestors, anarchists and other unruly individuals who wanted to participate in violent acts.
2. Hooligan's Brick
Not exactly a "Brick" in the traditional sense, more like several newspaper sheets from a tabloid magazine stacked and tightly rolled lengthwise. The resulting tube is bent in half to create a handle (a haft) and a rounded head at the fold. This weapon has the unusual ability to cause those wielding it to go into a berserker-like rage like those who are involved in Football Hooliganism. This effect is amplified if the wielder is even a casual fan of football.
3. Beelzebub's Staff
A petrified hog's head attached to a 5 foot pole made of carved driftwood. When calling the Lord of Flies' name, the head with spew either a mess of larger-than-normal maggots or a swarm of horse flies that will attack the wielder's target and die off after about a minute. The flies and maggots will attack anything else in the area if no target was aimed at. This staff was first found with the rotting, fly infested corpse of an adolescent teenager dressed in a raggedy, boarding school uniform, gripping the staff with both hands.
4. Revenant's Tombstone
A tombstone with the wielder's name and epitaph carved onto it. This weapon is usually wielded by those who could not pass on after a violent death. The tombstone is durable enough to be used as both a bludgeoning weapon and a shield without breaking on impact, but it will disintegrate after the Revenant gets his revenge on the one who killed them.
5. Magic Gun Fingers
A seemingly normal pair of leather gloves, both with a metal plate on top with "Colt .45" engraved on it. If the wearer were to have their fingers into the "Finger Gun" gesture, aimed it at the target, and shouted "Bang!", the target will feel pain as if they were actually shot, but no damage would be seen. These gloves were found in a small pine box that you would normally place a handgun in.
6. Shiv of Law
A shiv made from a sharpened, plastic shard of a food tray with cotton & paper-mache for a handle. Created by a former police officer who was imprisoned for a crime he didn't commit, this shiv has gained the unique ability to lengthen, sharpen and glow an eerie light when it detects hot spots of criminal activity. This shiv was found in a display case along with other prisoner-made weapons.
7. Amorphous Body Bag (Click Here for image)
A suspicious-looking body bag that looks occupied, but the zipper is stuck so no-one can see who or what is inside. While most sane people wouldn't want to hold, let alone touch this bag; those who use the bag as a weapon see that the bag can randomly morph into different melee weapons such as clubs, flails and axes.
8. Boots of Loot
A pair of seemingly normal leather boots. With each step the wearer takes, a penny will appear in any available pocket on their person. There is a 0.5% chance of a 1943 steel penny of appearing, which is worth around 100,000 US dollars.
9. Mammon's Silver Cent
A seemingly normal, 1943 steel penny. This cent allows the wielder to have telekinetic control over about 100,000 dollars worth of pennies or items made from the same materials as a penny.
10. Explorer's Mace (Click Here for Pic)
A mace with an old-style street light-esque head that can light up when one presses a button on the handle. Mostly used as a torch, the mace can be used as a magical weapon that can draw nocturnal insects towards it with it's light, "hypnotize" them, and have them fly around the wielder's enemies as a distraction.
11. C.A.H.R.A. (Cheap As Hell Robot Armor)
A robot costume made out of cardboard boxes, metal ventilation hoses, and duct tape, with permanent marker detailing things like an energy meter and the word "CAHRA" on the front. Despite it's appearance, The costume is actually durable enough to resist blows that can tear through solid steel with individual pieces having their own function. The torso has two, dinner plate-size black circles drawn on the back that can actually work as a jetpack. The arms & legs that can stretch independently and grant the wearer superhuman strength to the point of breaking through solid concrete, though without the torso and the legs for support, the wearer can't lift anything over a ton without sinking into the ground from the attempt. The feet & hands also have a black circle drawn on the bottom of each boot & palm, which also works as a thruster & flight stabilizer. And finally the head that has a functioning speaker drawn on the mouth area and on the inside, can create a digital interface that looks like it was drawn by a child with neon markers, with the added bonus of being able to fire laser beams from the eyes.
12. Plasma Card (by Title Known aka Thomas F Johnson)
A debit card with a razor on the top that has money added to it if it is “fed” with fresh blood. Depending on the blood type, this can add more or less money to the card. This card was found inside a wallet that was covered in dried blood stains.
13. Alakazoth (by Title Known aka Thomas F Johnson)
A Go-Bots Rock Lord-esque figure modeled after The Philosopher's Stone. He can come to life if transformed properly (No small feat considering that his transformation rivals the complexity of a Lemarchand’s box), and can do tasks for the user, including creating seals to summon or bind and transmuting matter with a touch. Found inside a box full of almost identical figures, but they were gold colored and were so brittle to the point of shattering or crumbling under minimal-stress conditions; Or in the most extreme cases, spontaneously crumble to small bits without any applied force at all.
14. Swimmer's Tome
A blue leather book that contains instructions on how to swim. Each chapter has a different set of instructions on how to swim through different substances such as Water, Sand, Dirt, Lava, Molasses, Coins, and strangely Trash. Though there is a warning on the first page saying that not everyone can use these techniques effectively, so they have to use them at their own risk.
15. The Lantern of Fear
A slightly larger then normal plastic Jack O' Lantern bucket. During the daytime, the bucket is nothing special. Though when the sun goes down, the bucket can grant supernatural powers based on the fears of those who recite the poem written inside while holding the bucket. Only those with enough courage can use their powers effectively, or risk the abilities granted overpowering them until sunrise. These powers gain strength when closer to midnight, even more so during Halloween night.
The poem is as follows:
"With trickster's wit and treater's delight.
No evil will evade my light.
To all the villain's, you better fear.
It's witching hour, and it's envoy is here."
16. Sargossian Diving Suit (Link for picture)
One of the very few bits of equipment that allows humanoids to swim in the Super Sargasso Sea like that of a Basura. What was once an old-fashioned, high-altitude pressure suit was found with a partially smashed human skeleton inside, bobbing in and out of the junk like a cadaver on the water.
17. Metamorphosis Audio Tapes
A series of hour long audio tapes. Each of the 30 tapes has a plain white label with names written with black permanent marker such as "Horse", "Mouse", "Dog", "Falcon", "Shark", "Man", "Woman", "Helicopter", "Airliner", "Assault Rifle" etc. After more then a couple of minutes of reciting mantras to relax the listener into the proper mental state, the narrator will start to describe a part of the listener's body changing, such as their hands becoming webbed then into a fin if they're listening to the "Dolphin" tape. And as they're listening, the listener's body actually starts to change along with the narrator's instructions. Though the tape does have a brief message during different points of the recording if the listener would like to stop or would continue listening to keep changing. When you are done listening, your body will remain in it's transformed state for a few hours before reverting back to normal. Though a few words of caution; one, if you listen to these tapes too many times, you may end up transforming at random points in time without an audio tape playing; and two, never listen to another tape right after you complete one, mostly because it will confuse your already transformed body and you will experience great discomfort during transition if not outright pain. That and you may end up becoming a horrible chimera and/or cyborg abomination depending on which tapes you play in succession.
18. The Sword of Farming
A plain & dirty looking long sword with a weathered edge lined with dirt. Though when struck onto a dirt field, the blade fires a wave of earth-toned energy that plows a straight line into the dirt for some distance, disintegrating any weeds and stones in it's way. When this blade is swung in the direction of flora, the wave of energy is fired and it cuts the plants down in one strike. This sword can be used as a weapon against plants and insects, but it will not harm anything else.
19. Wetschera (by Title Known aka Thomas F Johnson)
A Desert Eagle whose handle can break through almost any substance, and which can be thrown and return like Thor’s Hammer. Ironically, it is useless as an actual gun, as the barrel and clip are welded shut and cannot be opened. This bludgeon was found in a leather pistol holster with norse runes burned onto it.
20. Tiermes' Orb (by Title Known aka Thomas F Johnson)
A plasma globe that gives one the power to shoot waves of plasma out of their hands for one hour after touching it. The plasma waves faintly produce a smell like a mix between marijuana smoke and used underwear. This item was found in what looked like an abandoned novelty shop hidden under the Sea's surface that had other objects like clothing with unknown brands printed on them, bongs of various sizes and shapes, different styles of plasma globes and some... let's just say adult only artifacts.
21. The Codex Sanguis
A leather-bound tome with a painted skull and a pair of yellow gems on the cover. If one were to flip through this book, they would see that there many more pages then it appeared to have at first glance. The first hundred pages contained a kind of holy scripture to whatever religion the book was originally written for, while the other thousand pages are filled with nothing but 100 names written in blood and in multiple languages on each page. The very first page was written in several languages, but luckily English was one of them. It states that this book contains the souls of those who have fought for their sovereign, each signing their name with their own blood in the book's pages as proof of their loyalty. It also states that those who hold this book have control over each and every of them. This is shown as such: when commanded to do so, the book will produce multiple arms made from blood, each holding and attacking with several different weapons that date from the Middle Ages with swords, spears & crossbows; to the modern day with assault rifles, pistols & rocket launchers.
22. The Freischutz Bullets
A set of thirteen identical bullets. When fired, twelve of the thirteen bullets will always hit whatever target the shooter wants to hit. One bullet in this set will if fired, will hit whatever it wants, mostly someone the shooter has a close connection to.
23. The Masonry Shield
A surprisingly light, shield that looks like it was made from a section of a brick wall with different kinds of graphitti on the front and an adjustable strap & handle bolted on the back. When the user slams the shield's edge onto a flat, solid surface, the shield expands in size to create a brick wall thats about 10ft in width and height when in an open area, but it will stop growing when it hits another flat surface like another wall, the cealing or the floor. This brick wall can be slowly moved forwards and backwards with the user and it can retract back to it's more portable form by pressing the button on the handle. Other kinds of Wall Shields have been discovered such as Chain-Link Fences, Picket Fences, Electric Fences, Firewalls or the much more valuable Bombshelter Wall that can resist explosions up to a nuclear blast.
24. The One Phone
A jet-black smartphone with an inscription written on the back casing in orange letters of some kind of language that no one can currently understand. It runs just like an Earth Prime smartphone, with it's own apps for social media called "TalkieBits", a camera for selfies, and it's own information database called "All The Facts." But take heed for when one picks it up, unless one has a strong enough will to stop, the user will be addicted to using this phone. This addiction will result in the user having very quick fingers, will take pictures with the camera at random times, will stop eating or drinking, will speak in some bastardized form of English and focuses most of their brain power on the phone or more exactly, their social media account. This will also result in the user slowly becoming more detached to whatever is going on around them as they waste away, but the phone will never let them die. Those who try to seperate the phone from it's current holder will result in the holder becoming incredibly violent, screaming for the people to give back "their precious". People whose loved ones were destroyed by the phone have tried to destroy it, but nothing worked. So the phone is currently locked up in some place out of the reach of anyone who would be the next victim.
25. The Swords of Beowulf (Click Here for Pic)
A set of four weapons used by the monster slayer, Beowulf.
-Hrunting: A sword said to have possessed great power and was claimed to have never failed anyone who used it. Though some beasts are invulnerable against it. It is most effective when the user uses it as a thrusting weapon or when they throw it.
-Eoten: An enchanted blade forged by giants that can cut through most heavy armor and the weapon itself is almost unbreakable. The blade was reforged after it was melted from a monster's poisonous blood.
-Naegling: A gem-studded sword that King Hygelac gives Beowulf to celebrate his great deeds. The Blade was reforged after Beowulf broke it in half during his battle against a dragon.
-Kyngefon: A dagger used by Beowulf during his last battle with a dragon. The dragon's blood enchanted the blade, allowing the dagger to inflict deadly dragon poison on whatever it cuts.
26. The Barleycorn Spear
A strange spear that seemed to be designed after a stalk of barley with the spearhead designed after the grains. Those who wield this spear are able to either grow & harvest a large area of barley or summon identical spears from the ground for an attack that burst into normal stalks of barley after a few seconds. Close analysis of this spear reveal that it is indeed made from plant matter, but it's about as durable as a metal pole-arm with it's spearhead & abilities becoming sharper and more powerful during Harvest Season & The Harvest Moon.
27. Storm Stealer (Click here for picture)
A bluish sword with an irregular-shaped blade. While the shape of the blade is impractical for a normal sword, Storm Stealer's most prominent function is such: if a storm, both natural and created by "The Mechanical Storm" are in the area, holding Storm Stealer up towards the sky will cause the energy in the storm to be siphoned into the blade, making the storm itself die off. Storm Stealer then gains attributes from the storm currently contained inside the blade, such as thunderstorms creating powerful shockwaves with each swing; lightning storms make the blade crackle with added electricity & allow the sword to fire bolts of lightning; and snowstorms coat the blade in ice and can make the blade fire large blizzards. To use these powers, the storm energy inside the blade is used as a fuel source so there is a limit to how many times one can fire lightning before the sword needs to be recharged.
28. Fafnir's Ring
A cursed ring enchanted by the blood of a greedy dragon who died in their hoard. The wearer slowly becomes more and more greedy the longer s/he wears it. This also has the added effect of slowly transmuting the wearer into a dragon. If the transformation is complete before the ring's removal, The Demon of Greed, Mammon, will attain control over them as the ring's wearer will have lost their self will by then.
29. Mammon's Sampo
A device that creates different substances that resembles precious metals with the turn of a crank. While the resulting metals are not able to fool those with knowledge on precious metals like Dwarves, the faux metals can be used to pay the less knowledgeable with no loss of valuable currency.
30. Deflecto, The Anti-Metal Ointment
A bottle of some kind of grey-colored, skin ointment. When this ointment is applied to skin, any and all metals are repelled from the covered area, so things like bullets, metal pipes & knives cannot harm the user for a couple of hours. However, this ointment only works against metal objects, so things like stones, wooden baseball bats, and plastic bags will still be able to injure the user. Also if the user covered themselves completely and has problems like the need for heart surgery, then they're out of luck as surgical knives cannot penetrate the covered skin until it wears off.
31. Raging Bull's Bell (Click Here for pic)
A red, slightly rusted & dented cowbell with a bull head symbol engraved on it. Whenever the bell is swung, it creates a red, ghostly, but physical construct of a bull's skull that is used as a bludgeon or to bust open doors.
32. Cleansing Gauntlet
A gauntlet blessed by Cloacina, The Goddess of Sanitation. These gauntlets are given to certain members of MUCC who have done substantial work. The main feature of this gauntlet is that when activated, the palm will start to gather a ball of blue, sudsy energy and when the wearer has gathered enough, they can throw it at their target. The energy has the power to cleanse and sanitize whatever it hits, but on flesh it will cause serious chemical burns.
33. Tactical Bagworm
A small worm-like organism that looks like a paracord bracelet. Much like a normal Bagworm, this creature is able to create a cocoon of foreign objects onto itself. Though the main difference between this and other Bagworms is that objects like firearms and electronics attached to the bagworm will be able to work in tandem with one another despite it looking like a mess of parts. People who use these worms for their own weapons first stick the worm on something like a handgun. Then if the worm is near other components, it will grow thin, but very strong tendrils that will attach to the components and retract them back onto the worm, which also adds an additional feature to the handgun. Though most of the time, the worm will end up creating an object similar to these attempts at tactical weaponry.
34. The Red Mirror
A mysterious red-bordered, full-body mirror that shows a very different kind of reflection when one looks upon it. Instead of a normal reflection, the environment is greyed and darkened while organic beings like humans are shown as nothing but their circulatory and nervous systems. Staring at this mirror for too long will result in the looker's own body becoming invisible, leaving only their nervous and circulatory systems to be seen. Their reflection will also change to reflect their old appearance.
35. Punji Gloves
A pair of leather gloves that have a kind of plating on top made from bamboo and this symbol "竹" drawn in ink on them. In layman's terms, these gloves can create energy constructs that resemble sharpened bamboo stakes. How these stakes manifest all depends on the proper hand motions. Thrusting your open palm forward will make the glove fire a single stake at a high speed towards the target. Holding your hand like you're gripping a melee weapon will make the stake extend from your grip, which the stake can be used as a spear or baton depending on what length you wish the stake can be. And finally with an open hand with an underhanded sweeping motion, stakes can manifest from the ground that rise up in whatever direction your arm was moving towards. The upper limit to the number of stakes is usually around 20 in a straight, compact line, though the number of stakes and the size of the line doubles when you use both hands.
36. The Scrap-Iron Throne (Click here for picture)
A throne said to have been from an ancient civilization that was inhabited by The Basura. Those who sat onto this throne, provided they had a tetanus shot previously, have said to have communicated with deities called The Offal Gods, deities that were born from The Sea itself. It is unknown how many Offal Gods are out there, but currently six other thrones have been uncovered, each dedicated to one specific god.
37. Gunge-Nir, The Plentiful
A spear made from a long, rusted pipe with a green, crystalline spearhead that's duct taped to the front end that also drips some kind of green slime. The spearhead is not only sharp enough to pierce through steel, but it can also produce much more slime when the spear is swung or thrusted and the slime has the capacity to create a foul smelling, but completely edible fungus onto wherever the slime lands on. This weapon is considered legendary among The Basura, as Gunge-Nir was one of the weapons of one of the Offal Gods: Garaban, The Chariot of Commerce.
38. Gollorr, The Mage's Roar
A megaphone made from a traffic cone and a handle from a coffee pot taped to it, that has runes etched in permenant marker on the megaphone's rim. This device amplifies the user's voice when spoken like an electronic megaphone, but also it increases the power of spells that require vocalization.
39. Hrami, The Ripper
A jury-rigged chainsaw that is known for it's supernatural sharpness, it's ability to not have it's chain snag, catch, or even jump off of objects like bone or metal as well as for being imbued with the spirits of 12 supernatural killers. A cut by The Ripper spreads across the victim's body until it rips the person apart into bloody chunks. Though this can be prevented with a drop of a virgin's blood that's applied to the cut.
40. The Techronomicon
A bulky, 1990s laptop with both schematics and magic inscriptions drawn on the casing. Using the art of Techromancy, this laptop is capable of having much more information storage and processing power then it was capable of before it's modifications. While the laptops are mostly to be used as electronic spell books, storage for schematics & other information and having a connection to Sargasso's internet, other versions of the Techronomicon do exist such as "The Techronomicon Ex Geimeus", which is more of a gaming PC that works with both CD & floppy disk games and has a library of abandoned and dead games on the device itself that the user can play.
41. Blood Drinker's Bayonet
Dubbed "The Mosquito", This bayonet can be attached to firearms such as rifles and shotguns and convert it into a makeshift spear, and if the bayonet is exposed to enough blood, the blood trails into the firearm's ammo chamber and is converted into the proper ammunition for the gun.
42. The Holy Water Sprinkler a.k.a. The GunMace (Click Here for Pic)
A large mace with four matchlock gun barrels built inside the head. Originally designed to be used by King Henry the VIII, this artifact was modified by a group of firearm fanatics called The Leadheads to make it able to fire more shots before reloading and have the mechanisms of more modern firearms to replace the matchlock. The Leadheads made a couple reproductions of the gun mace for sale, some with additional modifications such as professionally wrapped barbed-wire around the head or making the head of the mace metal and more spherical with electrostatic generators built in to electrify the head, the later which can result in the built in guns firing by themselves if built improperly.
43. Guardmaster's Lock
A rusty-looking padlock that when locked onto something like a chain-link fence, the padlock with create a barrier onto the fence which makes it not only slick enough to prevent people from climbing over it, but also prevents other objects like bullets from passing through the gaps.
44. Moon Curser's Torch
A type of metal rod that is designed after a street light. These rods can be used as a conduit for a magician's magic, though for those who aren't skilled in the mystic arts, the rods do come with a built in spell inside the rod's orb that can be used, with some rods able to contain multiple spells in separate orbs. Those rods however are hard to come by and harder to manufacture. There has been rumors about a specific Torch that is said to channel the mutations the wielder was granted by The Sea's energy into it, allowing it to cast spells based on said mutation.
45. The Hammer of Gawain (Click Here for Pic)
A red-hilted, two-handed sword that is stuck in a large block of marble. The writing on the marble block states that only the greatest of knights are able to free the blade from the block. However, due to it's current location in The City, having an actual knight come and pull the sword free is very unlikely, so those who wanted to become "The Greatest of Knights" have tried to remove the block with methods such as jackhammers and even using a pair of trucks and some tow chains to pull them apart, though the block wouldn't break and the trucks themselves end up ripping their flatbeds off from the attempt. Despite being stuck in the block, the weapon is light enough to be used as an effective bludgeon.
46. The Helms of the Fallen
A series of historical warrior helmets ranging from Vikings, Gladiators, Knights to even Samurai. Wearing one of these helmets allows the wearer to watch the life's story of the former wearer through their helmet's eye holes up until the moment of their death by combat. After that point, the vision starts right back at the beginning. Helmets such as these do fetch a pretty penny as a form of entertainment besides VHS tapes and DVDs, though only those with a strong stomach can watch, and it is highly advised that children do not wear these helmets for fear of traumatizing them.
47. The Traffic Lantern
A somewhat lighter version of a traffic light with a pair of carrying handles on the top and bottom so the device is held horizontally. The handles each have a trigger button that is located near where the thumb on the gripping hand would be and when pressed, the light nearest to the pressed button will fire an energy beam and when pressing both buttons at once, the middle light will fire the beam instead. Each light fires a different colored beam, and each of them have different effects:
-Fire Red: A fire-red beam that works as a heat ray.
-Amber Orange: An amber-colored beam that can considerably slow down whatever the beam continuously hits.
-Soothing Green: A green-colored beam that actually heals the injuries of whatever it hits.
There are other colored lenses that can replace any of the initial three and these also have different effects when fired.
-Lightning Yellow: A yellow-colored beam that is more like a constant stream of lightning.
-Concussion Clear: A colorless beam that functions as a concussion blast.
-Shrapnel Grey: A greyish stream of energy bullets that work similar to high speed shards of shrapnel.
-Blizzard Blue: An ice-blue beam that functions as a freeze ray.
-Bile Green: A puke green stream of gaseous energy that inflicts a sickening poison to whatever it hits.
-Garlic White: A garlic clove-colored concussion blast that gives of the smell of garlic. Perfect for fighting Vampiric creatures.
48. Yorick's Skull
A mummified arm holding an old, human skull. When the arm is squeezed, the hand opens as the skull launches out, collides with the target with the force of a cannon ball, and then it returns to the hand in one piece.
49. The Screwball Mask (Click Here for Pic)
A strange kind of mask that when worn, the wearer gains the power to create and manipulate screws, baseballs & baseballs with screws in them. Though this isn't limited to just normal screws and baseballs, as the wearer can create baseball bombs that explode with screw shrapnel and also if they wish to go into close quarters combat, they can create two massive screws around their hands that can function as drills.
A type of drug that when injected via needle to the vein, it can warp the injectee's biology, increasing their size and mass to around 30 ft in height which will last for about 2 hours. However, under no circumstances should the drug be ingested as it can cause the person's stomach to grow long before the rest of the body can to the point where the stomach breaks out of the drinker's torso into the size of a minivan.
51. The Tin Can Tommy
A jury-rigged submachine gun whose design comes straight out of WWII. Inspired by the M3 "Grease Gun", this firearm was designed to be manufactured as cheaply and quickly as possible while still being an effective firearm.
52. The Utility Enouy
A modified version of the 8-cylinder, 48-shot percussion revolver dubbed The Enouy. Each cylinder contains a set of 6 bullets that have specific functions such as Incindiary Shots, Rubber Bullets, Armor Piercing Rounds, Poison Shots and Frag Bullets. Though a major issue with this weapon is that the additional weight on the actual gun with the 8 cylinders and the bullets make the gun somewhat awkward to use unless you have the proper strength to wield it effectivly.
53. The P.A.L. Scrap Shot
A "Luty" 9mm submachine gun that's somewhat more shoddy looking then the Tin Can Tommy. Originaly hand built using parts from a hardware store as a form of political protest, this specific firearm is somehow able to fire small, sharp pieces of scrap metal, nails, screws and even silverware by holding down the trigger. Though the accurracy of this firearm is still as poor as it was normally.
A shield made from a trashcan lid and several pieces of steel plating welded onto the front. just above the center of the shield is a gun barrel with a small, barred window just above that. The firing mechanism attached to the gun barrel is similar to that of a modern glock with the trigger built into the hand grip behind the shield.
55. Hell's Key
A red key with a stylized skull for the handle. When this key is used on a door with a lock on it, the door opens and becomes a doorway to a hell dimension. However, while normally it is used to summon demons from Hell proper, what size of demon depending on the size of the doorway; When used in Sargasso, it opens a doorway to the town of Hellington, the home of the Nephilim.
56. Herbal Weave Shirt
A Hawaiian shirt with a pattern of cannabis leaves printed on it. When worn, the wearer feels more at ease, and is granted a minor form of regeneration.
57. Ukobach's Spoon
A large metal staff that is designed like a spoon, but in the scoop is coated in flames. When the giant spoon is swung, the staff can splash a napalm spray of flames onto the wielder's target, if with some problems with accuracy.
58. Tome of Absorbing Ice
A spell book containing the spell "Absorb Ice." This spell when cast allows the book to absorb the essence of ice, which can be used to defrost objects or those frozen in the ice. And the more ice absorbed, the thicker the frost on the book's cover becomes.
59. The Pick of Water
A pickaxe with a blue metal head. Whenever the pickaxe is used point first on the ground, the tool can puncture a small hole in reality to create a small spout of water. Where the water actually comes from, no one knows, though some unusual aquatic lifeforms do tend to slip through the tiny rifts.
60. Recursive Headband of Stamina
The wearer of this headband becomes highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species.
61. A Vial of Fireworks
A vial that contains chemicals that when opened, can result in an explosion similar to a 4th of July firework. These vials can be used as a diversionary tool or a hand grenade.
62. The Jealous Urchin
A children's book titled "The Jealous Urchin", which when opened can cause a rather mobile sea urchin to jump from the pages and attach itself to the reader or whoever is infront of the open book. After a few seconds, the sea urchin then detaches itself from it's victim and returns back into the book, closing itself as it's ready to fire again.
63. Draught of Flora
A beverage that when consumed, temporarily grants the drinker properties similar to plants such as the ability to use chlorophyll, can have sharp thorns, or maybe even create exploding seedpods.
64. Morningstar of Knowledge
A medieval morningstar that contains a brain inside of a spiked, plexiglass head. When this weapon connects with a sapient beings' head, the morningstar will actually drain a portion of knowledge from the bludgeoned and into the wielder's brain.
65. Unholy Axe of Warp Metal
A demonic looking axe that when it hits metal, the metal doesn't so much as get cut as separating on a molecular level before the edge is a fraction of a centimeter away from the surface.
66. Greataxe of Glyphs
An iron greataxe that has a strange glyph etched on the sides. Whenever the Greataxe is in the presence of a glyph of some form, the glyph on the axe changes to resemble that one. This can grant the axe properties depending on what glyph is around.
67. Vorpal Whip of Medusa
A green whip that has a purple knife tip that is designed after a snake's head. When this weapon strikes something, the tip can puncture most metals and protective plating. Though it's deadliest ability is that when it strikes flesh, that part of the victim's body becomes petrified into solid stone.
68. Cape of Gravity
A rather plain looking burlap cape. When worn, the wearer has control over their personal gravity, allowing them to become light enough to leap long distances or even glide with the cape but also light enough that a hard enough hit could send them flying into the air and into the nearest wall.
69. Amber of Shining
A piece of amber that glows brightly. This stone is used as a replacement for candles and placed inside lanterns or other light producing tools.
70. Forgotten Sai of Undeath
A sai that looks rusted, but very sharp at the tip with a handle that seems to be made from a carved piece of stained bone. When stabbed by this weapon, the one stabbed starts to slowly become more and more zombified until they are completely transformed into one of the Undead. While the infected do retain their memories and cognitive functions as sapient beings, they are susceptible to become the unwilling slaves of people like Necromancers or those talented in the Dark Arts.
71. Tonic of Absorb Poison
A flask of tonic that when ingested, can attract all poisons in the drinker's body which can then be evacuated from their body through the act of going to the bathroom.
72. Ball of Rock Scroll
A magic scroll that when opened, releases a stone sphere the size of a cannon ball from the paper and onto it's target. However, after firing it takes around 3 minutes for the scroll to "reload and fire again.
73. Ravage Undeath Scroll
A magic scroll that when opened, can release wild winds that, while harmless to the living, will shred apart undead tissue. Making it a great weapon against the undead.
74. Becoming a Ninja
A guidebook about all the techniques and ettiquite in becoming a full fledge ninja. Some chapters of the guide include things like breathing fire, walking on water, and blending in the shadows. However, much of the techniques only apply to people who have the ability to manipulate chi, and there's not that many in The Sea, unless you count the Elohim in a person's body to be a viable substitute.
75. Engraved Hat of Strength
A seemingly ordinary worker's helmet with several glyphs roughly carved into it. Wearing it will allow the wearer to be stronger than what is naturally possible. However while the wearer is strong enough to lift items of great weight, the ground beneath them can easily give way if the wearer tries to lift something larger then say a dump truck.
76. Hail of the Urchin
A spellbook that contains the instructions on how to summon a stormcloud that rains sea urchins, like a weaponized version of "The Jealous Urchin."
77. The Secrets of Being a Fool
A guidebook on how to attain the power of Ignorant Limitation Transcendence. The ability to do the impossible by being too crazy or stupid to know it is. And let's just say that actually achieving this power may do severe damage to ones mental state.
78. Clouded Headband of Ice-breathing
A sky-blue headband with patches of white. Wearing this headband allows one to generate from within oneself ice/cold and release them from the mouth.
79. The Vial of "Science"
A vial containing the concentrated essence of Mad Science. Ingesting the essence can allow the drinker to manipulate a form of "science" that cheats the scientific method. This may also make the drinker have traits similar to that of a streotypical mad scientist such as wearing a labcoat, goggles and hair that looks like you stuck your finger in a light socket.
80. Colossus Summoning
A spellbook that contains instructions on how to summon a Colossal entity. Though what kind of entity one can summon depends entirely on the necessary components one needs and where the summoning takes place.
81. Blazer Cannon
A gritty, black, WWII Panzerschreck that has hot-rod flames painted on the barrel and a cartoon fireball with big eyes painted on the shield. This bazooka doesn't fire actual missiles but a series of explosive, football-sized fireballs like a roman candle.
82. The Pecos Bill Air Rifle
A Girandoni Air Rifle with strange markings painted on the detachable air reservoir. The rifle gained it's moniker because the rifle can unleash an F2 tornado at every pull of the trigger. The rifle's air canister is capable of up to 30 shots before it needs to be refilled with an air compresser.
83. The Jack Chain of Barrier
A type of jack chain / hand armor combo that when worn, allows the wearer similar protection to actual plate armor around the arm.
84. Drunken Gunner's Flask
A gunpowder flask contains gunpowder that had been dowsed in alchohol that had is said to "Feed the Spirits of both the firearm and ammunition." In terms of actual effects, when used with blackpowder weapons like muskets and flintlock pistols, the bullet that had been propulsed by the ignited ammo can actually travel farther and has more power behind it then when using regular gunpowder. The same effect applies when this powder is used for modern bullets.
85. Teppou Tora, The Samurai Killer
Created by a young gunmaker, whose father was killed by a samurai, this Tanegashima rifle had been heavily modified. It can fire up to three shots before it needs to be reloaded and it can also be used as a sword and a spear with the long blade that runs down the front half of the gun and the butt of the gun reshapened to work as a two-handed sword handle. When found by The Sargasso Gun Club, the sword gun was modified so that it has a more efficient loading mechanism and can now fire up to 6 times before it needed to be reloaded with more modern ammo.
86. Fire Lord's Poker
A larger version of a fire poker with a head made from Hihi'irokane, an ember-red substance that when properly forged, is nigh-indestructable; never-rusting, but more uniquely; a spectacular conductor of heat to the point where it still is as hot as the day it came out of the forge. When swung, a trail of flames follow behind the head.
87. Sangsue De Sang
A black machete that has a blade that can extend to twice its length, the wounds it inflicts may not heal, and it cannot rust. When exposed to blood, the blade sharpens, but dulls instantly when used on the innocent.
88. Kuebiko Bottle
A bottle of a pumpkin orange liquid that tastes of pumpkin spice. When ingested, the drinker gains a Jack O' Lantern headed, Scarecrow-like physiology, which also grants them all the abilities a scarecrow, normal & supernatural, might have.
89. Oraeko, The Aura Echo
A seemingly-normal arming sword. It produces pulses of infrasound that cause opponents to become uneasy, anxious, or frightened.
90. Condemned Axe of Exile
An axe that came from ancient Athens that was used for the ritual of Buphonia, an Athenian ritual where a laboring ox had to be sacrificed but at the same time, this was considered a terrible crime. So when the priest killed it with an axe, he had to throw it aside and get out of the area, running for his life. Then the rest of the people discovered the crime scene and blamed the axe, the only one present. The axe was immediately carried before the court of the Prytaneum which charged the axe with having caused the death of the ox. This axe was thrown into the sea as punishment for it's crime. And when the axe ended up in The Super-Sargasso Sea, it gained the ability to take the moisture in the air and condense it into a large blob of water, which the axe's wielder can manipulate as a weapon.
91. Sling of the Jellyfish
A shepard's sling that looks like it was designed after a type of jellyfish. When a projectile like a stone or a clay/lead sling-bullet is in the sling, the sling coats the projectile in a stinging poison that can cause paralysis upon impact with flesh.
92. Demonic Glove of Translocation
A clawed, unholy looking gauntlet with a tiny number pad on the forearms that have the ability to tear a hole in the fabric of reality, using the number pad to type in the coordinates and a quick swipe will result in a portal being opened which leads to where the coordinates lead.
93. Kakodus, The Legendary Tentacled Greataxe
A greataxe that looks like it was styled after a lovecraftian horror. However when used, the tentacles on the axe actually come to life and lash out at whatever the wielder is targetting.
94. Monocle of the Basilisk
A monocle that grants the wearer Killing Eyes, the ability to kill others through direct eye contact. However, this effect can be redirected back onto the wearer by a reflective surface like a mirror. Plus if the monocle is seen through a reflection of some sort, then the gaze might only be anywhere from simply knocking the person out to Petrification.
95. Poultice of Memory
A soft moist mass of some kind of adhesive but washable substance, usually heated, spread on cloth, and applied to the head to help improve the memory of the one wearing it.
96. Potion of Nourishment
Not to be confused with a healing potion, this potion contains the necessary nutrients for the drinker to have to keep them healthy and alive, though this isn't very filling and does not satisfy hunger.
97. Vial of Warpwater
A vial containing water that had been contaminated with a substance similar to Sargassite, which can cause similar mutagenic effects when the water touches.
98. Zombie Recipies
A cookbook that contains recipies that are related to the dietary needs of the Undead. Such as Scrambled Braintatoes, Lycan Jerkey and the more rare dish, Lich Bonemeal.
99. Tokawin, The Turquoise of Flight
A softball-sized piece of Turquoise wrapped in leather straps. Not only does this item allows the wielder to adapt to high altitude environments, the wielder is capable of hurling the turqoise with great force and, by holding onto the leather thong, is capable of flying through the air at tremendous speeds by the power of Self-Exertion.
100. Legendary Plate Armor Of Marzham
A suit of red full plate armor with yellow trimmings and yellow streaks of lightning decorating it with one massive lightning bolt on the chest plate, plus a white cape that hangs off of the shoulders. Wearing this armor grants the wearer abilities such as slowed aging; superhuman wisdom, strength, stamina, courage, speed, leaping, and durability; This armor can also change it's size to match the wearer's build, be they large or small.
101. Eldritch Scale Mail of the Ant
A set of scale mail that was designed after an ant. When worn, the wearer gains the proportionate strength of an ant.
102. Bottle of Moonlight
A bottle that contains a pale light. This light is the bottled essence of full moonlight. To normal people, it's more like a lantern then anything else, but to someone who is empowered by the moon, it is a good replacement source of energy during the day or a new moon.
103. Gilded Candles of Rage
A set of golden-colored candles that when lit, can cause every being around it to become more and more aggravated until they enter a state of mind-numbing rage until the flame has been extinguished.
104. Light-eating Bracelet of Necromancy
A silver bracelet with strange runes carved on it that when the wearer wills it, can absorb all sources of light in the area, creating a field of pitch-black darkness. The absorbed light then fuels whatever necromantic magic the wielder is currently using.
105. Magic Hammer of Ice: Burcendan
A large, ornatel maul carved from an unmeltable form of ice. This weapon can be modified and used as a catalyst by those who have control over ice and cold.
106. Magnetizer Musket
An electronic musket that when fired, can launch a ball of electricity from the barrel. Whatever it hits something, that object or person becomes magnetized to a degree that all loose metallic objects will be attracted to him with great force.
107. Otherworldly Buckler of the Spider
A buckler with a stylized symbol of a spider on the face. When worn, the wielder becomes highly resistant to poisons, paralysis, and necrotic effects. Though in the possession of those with spider blood in them, The buckler for some reason starts purring.
108. Otherworldly Lantern of the Coelacanth
An antique lantern that when lit, can allow the wielder to summon the spirit of a rather large coelacanth that can be commanded to attack a target. Those with the power of necromancy can wrest control of the spirit away from the lantern's wielder.
109. The Manual of Sanity
A guidebook on how one can achieve sanity. It is written in a way that even those who have completely lost their minds can understand and can know how one can return their mental faculties to normal.
110. Fire Fingers Spell Scroll
A magic scroll that contains a spell that when called upon, can summon a giant hand made of fire that can grab it's target and slam them on the ground, with the added bonus of them burning while in the hand's grip.
111. Adamantine Tiara of Silverwall
When worn, this invulnerable tiara creates a magic barrier that has the essence of silver laced within it. This barrier allows the wearer great protection against demons and other creatures of darkness.
112. Amulet of Crystal Conjuration
When held, the amulet allows the holder to produce crystals from the ground. However these crystals aren't actually all that valuable, so using the amulet for profit is a poor idea.
113. Hatchet of Negate Invulnerability
A woodsman's hatchet that actually has the power to pierce through invulnerability, making it a handy weapon against some superbeings and monsters that cannot be slain with normal weapons.
114. Sword-breaking quarterstaff
A plain looking quarterstaff. When this artifact makes contact with a blade, the blade ends up shattering into pieces like glass.
115. Talisman of Serenity
A cool blue talisman that when worn, allows the wearer to enter a state of serenity, even when they shouldn't be otherwise. So for those with severe rage issues, this item is a much needed boon.
116. Balbolgion’s Battle-scythe: Soulbreaker
An oversized scythe that looks like it would be wielded by one of massive size. In the hands of a giant, one can slice an entire group of enemies with a single swing like a normal scythe to swaths of wheat.
117. The Howling Bones Gauntlet
A piece of arm armor that covers most of the wearer's right arm. It looks like it was made from some kind of bone, parts of it resembling a backbone that covers the upper arm and forearm areas. The hand is clawed with a skull face etched on the back of the hand. When worn, the wearer becomes more resistant to dark powers, but also can inflict damage unto spectral enemies.
118. Riefrodoz, The Morphing Morningstar of the Mage
A morningstar mace that, in the hands of a magic user, can shapeshift into objects that fit the wielder's preference like a sword, a spear or facsimiles of firearms and crossbows. Though it cannot change into things like actual firearms and crossbows due to them having projectiles and moving parts.
119. Shocking Crown of the Magician
A "crown" that looks like a metal strainer with tiny tesla coils dotting all over it and two strips of leather to secure it on a person's head. When worn, the crown will start to spark wildly with magical electricity, and when commanded to do so, the crown will unleash a wave of electricity that strike in all directions around the wearer.
120. Trinket of Water-breathing
A watering can with a stylized, chinese dragon head on the end of the spout and a small rune on part of the handle. When the rune is pressed, the can will fire a massive stream of water from it's spout like a fire hose until the wearer removes their finger from the rune.
(---Items by other people---)
(--by Darth-Silas--)1. The Vial of Space
A small vial that looks like it contains a galaxy inside of it. When the plug is removed, it creates a powerful vacuum that can cause a human to get sucked through the tiny entrance. A label on the vial reads: "Warning: Do not open while pointing it at face. You will lose said face."
2. Valnoa, The Legendary Venomous Gold Rope
A kind of rope that cannot be handled by an unprotected wielder, as touching or even grazing the rope with bare skin will cause it to inject several mini-needles of virulent toxin. Worse still is being bound with it, as the envenomation will not stop as long as it is in physical contact.
(--by BasseoG--)1. A single shot flintlock. One pull of the trigger fires it. The next causes the bullet to suddenly tear itself out of whatever the prior shot had embedded it in and hurl backwards back into the gun allowing it to be fired again.
2. The Anything Gun Kit. The metal parts are the actual device. A kit that you could use to turn random objects into firearms. Just slap on the attaching trigger, barrel etc and then say the activating word to instantly assemble or disassemble. Furthermore, what object used influences what the projectiles consist of. For example, in the picture shown, the bullets would consist of carved wood from a banana tree and sticking it on magical items and/or materials leads to bullets with their effects. Reloading is impossible but unnecessary as there is effectively unlimited ammunition. However, when the mechanical parts of the gun are disassembled from the random object, all bullets it previously fired vanish to prevent some munchkin from sticking it on a gold bar, visiting a shooting range and breaking the local economy.
3. A talking sword. Sort of. The original enchantment was meant to make it self-aware and capable of speech, but it apparently didn't work properly.
It makes a loud "schwinggg" sound when drawn from its scabbard and little high-pitched "brrring" noises when brandished. It's just a voice saying "shwing!" Keeps making lightsaber noises with it's nonexistent mouth as you wave it around. Still a perfectly functional sword despite that though.
4. A matching pair of keys. As long as both keys are inserted into the locks of separate doors at the same time, the doors are connected by a portal until one or both of them is closed.
5. A large crate made of some unknown transparent material with a removable lid, when you place objects inside and close the lid, they turn to solid gold. When you attempt to remove the items they return to their former state. Organic matter converted to gold and back again survives the process, allowing for using the crate as a form of stasis or refrigeration.
6. A piece of garroting string. Choking something to death with it replaces the user's voice with that of whatever they killed. Getting their original voice back is impossible and if they ever kill something which can't talk, neither can they unless they strangle another victim who can. Signature weapon of an order of assassins.
7. Shard of the sky. A tiny fragment of what looks like broken glass and but is apparently indestructible. Instead of a reflection, it displays a miniature version of the weather at its current location.
If it is raining, the Shard will be slightly damp and slick. If it is snowing or something similar, it will be cold, and may even be as slippery as ice. If the day is overcast, it will be somewhat cool to the touch, and the air in several inches around it will be cooled down or warmed to a refreshing and pleasant temperature. If it is sunny, the surface will be visible even in darkness, and will glow softly.
8. A sentient and talking magic sword. Looks incredibly sinister and ominous and is greatly enthusiastic in providing (bad) advice to its owner suitable for being an Evil Overlord.
"YEEEES, dark one! Murder them all, leave only the children to tell of your evil!"
"A good idea! These children whose parents I have murdered, it will be years before they are old enough to oppose me. Living their lives under my iron-fisted rule will break their spirit. By the time they are old enough to pursue a campaign of revenge against me, they won't have the spine for it anymore. "
"You give me good advice, unspeakable evil sword. I am glad to call you friend."
"Doublecross the assassin's guild! Show them who the TRUE master of sudden death without warning is!"
"Kidnap the princess! With her at your side, you'll surely sway over the peasants for yourself. I recommend locking her up until she loves you!"
"Ah, the good old stockholm syndrome, I've read about that back in University. What a glorious Idea my trusted sword."
"Simple oh Ruthless One! You should send your servants after this 'hero' weakest to strongest, so as to conserve your resources!"
"I don't know, shouldn't I just kill him?"
"Who's the ancient artifact of Pure Evil here?"
"You could just use me to kill him now, O Evil One, but is that an appropriate demonstration of your majestic evil? Why not construct an elaborate, grandiose death trap to imprison the adventurer in? With your genius there's no way he could escape!"The owner is under no obligation to pay attention to any of the advice. The sword now hangs as a wall decoration in a restaurant since the restaurant's owner inherited it from their great-grandparents who slew the evil overlord who initially wielded it and spends its time ineffectively trying to encourage patrons to pick it up and conquer the world slaughtering all in their path.
9. Teleporting potion of teleportation - A tiny bottle of a potion, which if drunk while the drinker is concentrating on a specific location, they'll be teleported there. Unfortunately, the effect of the potion has somehow influenced the bottle containing it. Every few seconds, it'll randomly teleport itself to a flat surface capable of supporting its weight within a twenty-meter radius of its prior location. As a result, after being brewed, it immediately vanished and is now randomly traveling around the world. Good luck catching it.
10. A ring which when worn will make it impossible for anyone to recognize the wearer. Basically, they'll notice that the wearer exists but they won't be able to keep track of or remember any recognizable traits the wearer has as long as the ring remains on. If the wearer is photographed, the picture will inevitably come out blurred.
11. A pair of identical devices resembling compasses, but without directional markings. Instead of pointing north and/or towards magnetic fields, each device's needle will point in the exact direction of the other device.
12. A bag of hollow spheres the size of large marbles made of some unknown matte black material resembling blown glass. The spheres continually feel cold. Light and heat which hits a sphere is absorbed and will be later released simultaneously when the sphere is broken with explosive results. “Charge” a sphere by leaving it in a fire and it can be used like a grenade. Unfortunately there's no way of telling how much energy a sphere has already absorbed short of detonating it and there's the possibility that at least one of them has been significantly overcharged.
13. A monocle and glass eye. When wearing the monocle, the viewpoint from the eye it covers is replaced with that from the fake eye.
14. A comic book, entirely blank. When it comes into contact with a drop of blood from any individual, it changes to show all events that happened to them in the last week, drawn in comic style, complete with text and thought bubbles. After a week's time the effect wears off and it reverts to being blank, ready to be used again. Useful for questioning.
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Well you're not wrong. I can see why you'd think that.
I mean D.A.R.C.O. is a thing in Sargasso and they basically do the same thing that The Foundation does, except they exclusively find and contain dangerous items, tech and artifacts.
Along with a lot of the other Sargasso Supplement Items that I've already mentioned,I'll also use The Vial Of ''Science'',The Sword-Breaking Quarter-Staff,The Talisman Of Serenity,The Cape Of Gravity,The Amber Of Shining,The Secrets Of Being A Fool guidebook,The Manual Of Sanity guidebook,Balbolgion's Battle-Scythe-Soul Breaker, Riefrodz,The Morphing Morning Star Of The Mage,The Adamantine Tiara Of Silverwall and The Hatchet Of Negate Invulnerability in my comics!
I have to say,I never cease to be amazed and impressed by the ideas,concepts,settings,characters,weapons,artifacts and so on that you come up with! I really do hope that you become successful as a creator!
Great work on the Sargasso Supplement Items and also,all of the contributors did a great job,too!
I hope so too! As I'm slowly working on my Gonzo Boys books and I hope to add some of these items into those. Especially since part of the backstory of the books' setting does involve Sargasso.
The BarleyThorn Spear and Valnoa,The Legendary Gold Rope are cool and creative concepts and ideas that I can use for my version of Hercules! As I've said before,my version of Hercules will be based on the Steve Reeves-version of Hercules from the public domain Hercules movies from the Fifties,''Hercules'' and ''Hercules Unchained!''
The Hercules graphic novels will take place after the events of Hercules Unchained but what I'm actually considering doing is making comic book adaptations of Hercules and Hercules Unchained and THEN that way I can seamlessly carry over the arc of Hercules into the spin-off graphic novels which will be called ''Olympian Son Unchained''.
Adapting the Hercules movies and then doing spin-off comics would be kind of like how the cult-classic 1979 movie The Warriors by Walter Hill was adapted into a comic by Dynamite Entertainment Comic on the 30th anniversary of the movie in 2009 and then a spin-off comic,''The Warriors:Jailbreak''(which takes place a few months after the events of the movie followed).
If you haven't seen or heard of The Warriors,I would highly recommend watching it,it's a great movie and you could even get a lot of good ideas for gangs in Sargasso from watching it because there are so many different types of gangs in the movie! I think a gang based on The Baseball Furies would fit right in for Sargasso(if you haven't seen or heard of The Warriors movie,you can just Google ''The Baseball Furies'; or even look up some clips from the movie on YouTube).
I always say it's pretty much a Fantasy/Comic Book Movie(and even the director and other members of the cast and crew have said as much).
One guy on YouTube was talking about wanting to make his own comic book adaptation of The Warriors like Dynamite Entertainment Comics did but I don't think that he would be able to do it since The Warriors is owned by Paramount,was only released in 1979,obviously wasn't and WON'T be voluntarily released into the public domain and isn't in the public domain and for someone to do comics on a trademarked and copyrighted property,they need to get licensing rights.
But since the old Steve Reeves- Hercules movies are public domain,I don't need to get licensing rights and permission to adapt the old movies into graphic novels(there have been comic adaptations from Dell Comics of Hercules and Hercules Unchained but my adaptations of the movies while faithfully adapting the screenplays of the movies into comic book form, will still be very much their own thing,so finding great artists to work on the adaptations will be critical and I'll add in some additional material to the adaptations that weren't in the movies like how some comic adaptations and novelizations of movies will do).
What I might even do is not name the comic book adaptations of Hercules and Hercules Unchained after the movies,I'm doing some research to see if people can do that with adapting a public domain movie into a comic book and it seems like it's perfectly fine and legal to do! I'm also checking to see what other great movies are public domain that would make for good material for comic book adaptations! Just like I love movies and comics,I always loved comic book adaptations of movies and I love the idea of being able to adapt an old PD movie into a comic book and hopefully introduce a new young audience to the movie! Hopefully,other creators who want to make their own comics will do that,too, with any good PD movies and books that they come across! They could make comic adaptations of PD movies and books!
But while there are a lot of good movies(and books)that are PD,there are also a hell of a lot of crappy ones and ones that are ''So Bad They're Good''! So that's also making it difficult finding what PD movies would make for good comic adaptations but I love the idea of not only taking ideas,concepts and characters from PD movies and books for comics but making comic book adaptations of them as well! The more I thought about it,I realized that there wasn't anything stopping me from making actual comic book adaptations of the old PD Hercules movies AND THEN making the three spin-off graphic novels that take place after the events of the movies!
It really is the best of both worlds!
That`s one of the MANY things that's just so unbelievably awesome about the public domain! Anything goes and people can use the works however they wish..... for FREE!
I can use The BarelyThorn Spear as a spear of Demeter in the Hercules spin-off comics and the contribution from Darth-Silas,Valnoa,The Legendary Venomous Gold Rope can be a weapon of the Goddess,Akhlys,the closest thing to The Greek God Of Poisons. And my version of it will be an incredibly dangerous and venomous rope that can elongate and stretch itself to unknown lengths and only a select few will be powerful enough to wield it and my version of Hercules(who will also be invulnerable) will be strong enough to withstand the rope's powerful and fast-acting poison!
Like I said on the page for your open source artifact,The Glacial Zweihander,I love that freedom and complete creative control that comes with using PD characters,settings,weapons,technology and artifacts!
If I want Boreas,The Greek God Of Winter to have a magic sword(The Glacial Zweihander),I can!
So,too, if I want Demeter to have a magic spear and Akhlys to have a magic rope of poison,I can do that,too! Ha! Ha! But I'll make sure that Valnoa The Legendary Venomous Gold Rope doesn't seem too similar to Wonder Woman's magic Lasso Of Truth.
I've heard about "The Warriors" and I heard that it is a good movie, but sadly I haven't seen it yet. Though from the clips I did see of it it does look entertaining.
And I'm glad you found some items that can work in your story.
They do make sense when you explained how you would use them with Demeter and Akhlys.
I particularly like The Hell's Key,The Swords Of Beowulf, The Magic Hammer Of Ice:Burcedon,The Sword Of Flaming,The Kuebiko Bottle,The Revenant's Tombstone,The Becoming A Ninja Guidebook,The Firelord's Poker,The Sangsue De Sange,The Demonic Glove Of Transportation, Bassoe G's contribution,the ring that when worn will make it impossible for anyone to recognize the wearer,The Legendary Plate Armor Of Marzham,Alkazoth,The Swimmer's Tome,Fafnir's Ring and The Helms Of The Fallen!
I can use The Hell's Key for one of the comics for Space Patrol as a means for members of the team to enter into a Hell-Dimension when the powerful mystical entity,the evil Maleficii and his army of fallen angels descend upon earth to lay siege to it(I'm drawing some influence from story-lines for both The Avengers and The Justice League,one when The Avengers went into hell to save the new Ghost Rider,Robbie Reyes in ''The Challenge Of The Ghostriders and the other,back in the 1990s when the Justice League,aided by an angel, fought against an invading army of angels led by a rogue angel who wanted to lead a rebellion against heaven).
The Swords Of Beowulf,the Magic Hammer Of Ice:Burcedon and The Sword Of Flaming,I can use for a three issue mini-series of High Fantasy comics I'll be doing,which will be a prequel to The Silver Knights Of Amaranth and the prequel comics will be called ''Cold World Of Endless Winter'' and while it will be everything people expect from the High Fantasy genre and MORE,I'm also going to tie in Beowulfian and Arthurian legend and lore into the comics.
The Kuebiko Bottle and The Revanant's Tombstone I can use for a comic I'll be doing for a PD character which as I've talked about before will be me actually taking two PD characters,Mr.Justice and The Duke Of Darkness and combining them to make a Spawn/Ghost Rider/Eric Draven/The Grim Ghost/The Spectre -like ruthless supernatural anti-hero and exactor of justice and vengeance called ''Mr Justice:The Duke Of Darkness'! The Becoming A Ninja Guidebook,The Firelord's Poker and The Sangsue De Sang can all be used for graphic novels I'll be doing for The Clock! The Demonic Glove Of Transportation will be great for one of the Space Patrol comics!
BassoesG's contribution to your Sargasso Supplement Items,the ring which when worn will make it impossible for anyone to recognize the wearer,I can use for the comic I'll be doing for The Eye Of Argon!
I think the ring will be fun to use because unlike the One Ring Of Power in The Lord Of The Rings,it doesn't actually make the wearer invisible and people will still know that the person wearing the ring exists but it just blurs any recognizable traits that a person has while they're wearing it and someone not being able to keep track of or remember any recognizable traits of someone in a High Fantasy setting where there's no modern technology of any kind,will be extremely useful and factor well into the story-line!
The Legendary Plate Armor Of Marzham I can use for a comic for Apexa.Alkazoth,I can use for a High Fantasy comic I'm doing for the African-American Folklore hero,John Henry and The Swimmer's Tome I can use as a book in the possession of my version of Namor! Fafnir's Ring and The Helms of The Fallen will fit right in perfectly for one of the comics I'll be doing for my version of Thor!
Impressive,inventive,creative and clever ideas and concepts,as usual! And the contributions from others were all equally impressive,inventive,creative and clever,as well!
Right! I mean you still have to show that the armor actually works before you could sell it. Plus people in The Sea are aware that not every piece of junk they find is useless as there is an organization in The Ever-Changing City dedicated to collecting dangerous artifacts that could threaten the city's population if they remain out in the public.
This organization is known as D.A.R.C.O.
"Dangerous Artifact Retrieval and Containment Organization."
Though unlike the SCP Foundation, DARCO focuses only on containing dangerous artifacts be they magical, highly advanced technology or something else all together. Plus since The Sea takes stuff and people from other realities, DARCO doesn't have to keep all the weirdness a secret since the average Sargassian (a being that is taken from their world and dropped into The Sea) is well aware that things like Mutants, Superhumans, Aliens, AI and interdimensional beings exist in The Sea. It's basically an everyday occurrence for them.
They pretty gotten use to it to the point where they don't immediately want to bring out the pitchforks unless a new arrival is actually a threat. They aren't like the humans in The X-Men since many people who first end up in The Sea do end up gaining mutations due to exposure to the strange energies that lingers in The Sea's atmosphere.
I mean would you rather have those superhumans, aliens and monsters on your side or would you try to stamp them out, causing those same superbeings to have the excuse to use their powers on you. Kinda like what happened to that one Keter-Class SCP that wanted to be a true hero but the Foundation turned them into a monster by torturing them.
Sargassians as a whole are all trapped in The Sea together and they need all the help they can get to survive whatever The Sea can throw at them.
Though that hasn't stopped opportunistic criminals from trying to make a living in a less then legal way. But that's what all the heroes are for, for taking down the supervillains and monsters that would threaten the average person.
You got any ideas for sapient weapons? I had planned to have a separate race that are actually weapons that became sentient due to The Sea's energies. I already designed two of them, though I haven't written their bios.