Hi Guys, my area of interest is hand-drawn action scenes, usually featuring realistic martial arts. I tend to do key poses, fan art of transformers, marvel, dc, old school anime, games and I work on comics these days with original characters.
Third Year Graduate of 3D animation at Ravensbourne College, London. Been working freelance for a few years on short films and music videos as 3d artist. These days I am happily working on Commission comics featuring original characters, making covers as well, its helping with my storytelling and artistic talent.
I enjoy digital painting and traditional drawing. I like to draw in a stylized cartoony fashion, but I want my characters to have a few teeth, not be cutesy (tho I am not above a bit of lightheartedness in my work ^_^) I tend to draw my characters "realistically proportioned", even if they are cartoony in nature, I have always been a fan of the martial arts movie genre, kung fu, modern-day, etc as well as get my start in the golden age of Saturday morning cartoons, born mid 80's so about the time the superhero genre (buff muscular heroes) was on the way out and enter wacky anthro comedy characters, guess I wasn't fully ready to move on from the over the top squarely heroic characters and my work has ended up as a combination of the best of both ^_^ I have as of late come to appreciate the wacky cartoons of the '90s, I understand the humor and cleverness way better, I was probably abit butt hurt my Thundercats and He-man and Fist of the North Star and the like were falling out of favor with general audiences before I was ready to move on, preaching messages of "love,honor,integrity, loyalty and courage really Really sing to a young man". Ah well, I take my time now revisiting them, taking in as much of the craft as possible! ^_^
I draw cartoony or anthro characters because I have more fun drawing exaggerated expressions. It can be hard to convey to the reader what emotion the character is feeling from moment to moment when two or more silent characters are in a back and forth fight, and also not taking up valuable page real estate explaining it to the reader, so I have found this works out pretty well so far. Also, I think because of my animation background in 3d, I am much more fascinated than ever before about anatomy, how weight is distributed, how you balance in a martial arts stance for instance. I have been on a journey of discovering as much knowledge about the "intelligent technology" of the human body as I can. Laboring to get as much of that in my work as I can, usually taking the form of exhaustive tiny detail on where pressure is being applied in a chokehold for instance or action and reaction, showing how a person's body rag-dolls or flops over when hit, that stuff matter, it creates consequence. So yeah I am on a journey to convey "reality" in an over the top fashion, I guess. I don't have all the answers, but that's the beauty, there is no limit to how much knowledge you can acquire, it's just on you to tap out when you feel enough is enough, right now I am very hungry, and very keen to explore ^_^