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Every couple of months I host a Character Art Challenge on Polycount where people can come in make a model based on some per-selected concepts.

If you're looking for a new project or want to improve your game art skills in a little community be sure to check it out!…
  • Listening to: Preturbator - Hard Wired (Instrumental)
Since I check Deviantart less frequently I noticed that I've been letting Faves and Watches build up for the last year! Yikes!

Normally I would go on to everybody's individual page and thank them for their specific action, however Devinatart's spam filter is way more aggressive than it used to be, making it almost impossible to do it in 1 go. So as tacky as it may seem but it's the only way to go about it without taking forever & a day, I have to give a big shout out thank you to everybody who has fav'ed and/or watched me over the past year, I really appreciate it! Hug

Also I will share a little bit of what I've been doing over the past year:
Currently I'm working on my Entry for CubeBrush's Art War:…

Previously I was working on a bunch of busts, I hope to finish them after the competition is over:…

I've been running a Character Art Challenge on Polycount for a little while now, currently the one running ends in January. If you are looking for a new project it is a good thing to check out!…

Thanks again to everybody!
  • Listening to: Preturbator - Hard Wired (Instrumental)
Ahoy for all who still check deviantArt! I figured I would give an update to what's been going on in my life.

First the elephant in the room, I don't post on deviantArt quite as often as I used to, especially for works in progress. This doesn't mean I no longer visit the site as I still regularly do, but I have found it much easier to be active and post works in progress elsewhere. Where is elsewhere? These places:


I am also alive on the Facebooks again! Send me a note if you want to add me.

As for some general life updates, I am no longer at ArenaNet as my contract expired at the end of April. It was a struggle for a little bit and thankfully I had a ton of support to help out during some tough times afterwards. Then a little over a month ago I got a full-time job as a 3D Artist at a game art outsourcing company called Lakshya Digital working on super secret, super awesome things! A couple previous big-name shipped titles they worked on are Bloodbourne and Metal Gear Solid V: The Phantom Pain, which is hella exciting.

Guild Wars 2: Heart of Thorns also shipped and I am extremely proud of everyone who took part helping create the game, it couldn't have been more of an honor than to work on a game series I am a huge fan of.

That's all for now, I will be posting things as they are finished on Devianart and will continue to do my best to reply to comments, favs, notes and watchers. :)

Quick link to what I'm listening to:
  • Listening to: Preturbator - Dangerous Days
Rage-Cannon broke the news first, but since I signed stuff to make it super official, I have exciting news!

I'm going to be a Character Artist Intern at ArenaNet! So excited!

Now I need to relocate to Seattle, which will be an adventure in-of itself.
I've had a few people ask me about texturing and creating UVS for models, so I decided to make a journal for various sources that I also could expand on in the future. If you have any links you want to share I will gladly add them. Anything that has a New  icon next to it is part of the latest update.

The size of the map really depends on the object, I've worked with really low res maps like 16 to 256px, to medium res maps at 512px to 1024px and high res maps at 2048px. For low res maps it is wisest to start at the resolution you are going to use since every pixel counts. On everything higher it really depends, I know when you have a game being released on multiple consoles they might start larger and then shrink the textures to what a specific console can handle.

The keys to understanding what texture sizes you need are:

  • What kind of game are you going to make?
  • What is the artistic style?
  • What system and specs are you dealing with? Are you making something for phones, or next gen consoles?
  • What engine are you using?

First things first, check out Polycount and the Polycount Wiki they are THE BEST places to find information on creating various types of game art.

Polycount Wiki

"Texture Coordinates"
"Texture Tutorials"

Forums, Threads and Disscussions on Unwrapping and Texturing
How often are 4096 textures used in next-gen gaming? New 
As it turns out, we all suck at unwrapping?
An exercise in modular textures - Scifi lab UDK
Best way to optimise UV space for a cylindrical object
Hand-painted Wells"
How to make good lowpoly UV?

Video Timelapses and Tutorials
Frankie Texture Paint
Hand Painted Textures in Blender
Hand Painted Textures in Blender (Playlist Link)
Leila Gun Texture Painting
Gladiator 2 Hour Speed Model Time Lapse (texture only)
Blender Timelapse: Skinning Mermae
Character Texturing Timelapse - Female Dragon
Piranha Model, Texture, and Animation Time Lapse

Look at and Practice UVS & Textures
Note: These are all for non-commerical, learning purposes only, unless otherwise stated by the original creator. If you paint a SDK model be sure to credit the original creator of the model.
SDK Master Thread - Free models for all!
Download my Bathhouse BRAWL Scene
Imrod - Dominance War III Winner


Special Thanks to:
For Extra Links and Sources


Update Log:
2014/05/24 - New Polycount thread added about texture sizes

2014/03/15 - Slightly better sorting and links to videos. Added another link to a downloadable model.

Check out my Kickstarter: Shades of Sanity!

Journal Entry: Tue Aug 13, 2013, 7:53 PM

I have been working with other talented people such as Rage-Cannon on a psychological horror game called Shades of Sanity. I'm now proud to announce that we have launched a Kickstarter to fund the project with the goal of getting enough money to revamp and finish the art that will be on top of a custom built engine.

The story:

Symphony Hall was crowded, all eyes fixated on him as he sat down to play his new composition. Joe started to hear buzzing in his ears, but that always happened when he was nervous. 

This occasion was different. As he played, the piano keys became teeth. He closed his eyes and tried to ignore it, using his muscle memory to hit the right keys. However, the tones rang dissonant. Then each key played screamed in pain.  

He stood up, and quickly tried to apologize to the confused audience, but he spoke nothing but gibberish. He saw all those hollow faces, all of them dressed up in their typical suits. As he turned away he felt their scornful eyes. Everyone grew quiet as he walked off stage. Some looked at him like he was an animal, ready to attack at any moment.

A year goes by and his therapy was stalling.  His drugs only made problems worse. He decided it was time to go back to the one thing that always supported him: his wife Kim. He packed a single bag, left the Symphony behind, and gambled it all on the hope he could patch things up.

On route to Kim's house, his new doctor, Dr. Reynolds, called him. Today was supposed to be his next session, and he had skipped it. Joe explained his plan, and Dr. Reynolds seemed cautiously sympathetic. But something in his voice told him that Reynolds thought that Joe was about to break into a random house, and possibly hurt someone.

And Joe wondered if the Doctor was right.

You are Joseph Springer, a schizophrenic patient who skips out on his therapy sessions and drives down to Virginia to repair his estranged relationship with his wife. As Joseph nears the house he blacks out and wakes up in a strange environment filled with conflicting clues and disturbing visions. With only limited meds to cope Joe explores the house, learning that each previous resident is somehow connected to him, and each has met a horrible fate. Eventually his meds run out and you are left with primitive methods to cope with the strange and surreal visions, hoping that if you close your eyes or look away they'll disappear.


I hope you guys check it out and enjoy it! Here is some of the concept art that I created for the game:

Going to Tekkoshocon!

Journal Entry: Thu Apr 4, 2013, 10:01 PM
A bit of a last minute journal to announce that I will be in the artist alley at Tekkoshocon with :iconjoz-yyh: :iconrage-cannon: and :iconsigma-astra:

I will be selling the following prints:

Can You Handle The Graphics? by Alemja GW Mesmer Redux by Alemja Floating Islands colors by Alemja Tree Nymph by Alemja She-Demon by Alemja Easy Breezy by Alemja

If you are in the area or going to the con stop by and say hi!

Quick link to what I am listening to:…

  • Listening to: Mr Suicide Sheep - Infinite Elation Mix

Guild Wars Anyone?

Journal Entry: Thu Aug 23, 2012, 4:53 AM
With Guild Wars 2 almost here I figured I should throw this out there because, hey why not?

I'm going to be forming a guild that carries over the one I created from the first game on the Crystal Desert server, however guilds alone are not a whole lot of fun. The name of it is Artist Rebellion Tactics [aRT] and I really have no criteria for joining other than I would like to have a groups of artists to play the game with. It will be PvX meaning you can do anything and even roleplay if you want, with no restrictions on class, race or play styles(casual, hardcore etc).

As a side note I have been and will continue to play the first game even after the second comes out, I would be willing to add more people to that too since I only have friends on it that haven't been on in quite some time.

Character Art Boot Camp

Journal Entry: Mon May 7, 2012, 4:57 PM
Oh boy this should be fun, on polycount… a group of very talented artists decided to help some artists push their art to the 'next level'. Much to my surprise I got in and I can't wait to start in a week! I'm not sure exactly what we are going to be doing yet but I'm going to try and document my growth as much as I can and since they are looking for lots of iterations and styles I will probably be turning out a lot of stuff. I hope I can also learn a few things that I can share with other people as well ^.^

All of the amazing artists the group will be working with:
Ben Regimbal - B1ll –
Vadim Bakhlychev – Slipgatecentral/Molotov –
Hai Phan - Haikai –
Tamara Bakhlycheva – Firstkeeper –
Jonathan Fletcher – Jfletcher –
Steffen Unger – Neox –
Brian Jones - Bobo_the_seal -
Josh Singh -
Jacque Choi –
Del Walker – Del -
Ben Matthis – poopinmymouth –
Jesse Sosa – Skankerzero -
Brian Parnell - Parnell -
Tyson Murphy - Murph -

The group of students (I'm number 12)
8 )

So exciting!

Quick link to what I am listening to

  • Listening to: Redline - Yellow Line

Everything You Could Ever Want to Know

Journal Entry: Thu Feb 2, 2012, 3:44 PM…

I stumbled across this thread over on the CGHUB forums, it has everything you could ever want to know about drawing, painting and then some!

I also posted this on my Tumblr Spread the wealth!

Easy link to what I am listening to:…

  • Listening to: 'Forgotten Dreams' Mix

Tumbling in the Wind

Journal Entry: Mon Jan 16, 2012, 4:36 PM
So I guess I'm one of the cool kids now and have a tumblr, I'm mostly messing around with it to see if I like it or not. I probably won't be reblogging much, mostly just posting my own stuff.

Festivities are this way!

I'll be messing with the theme every now and then, so don't be afraid if things suddenly explode.

Easy Link to what I am listening to:…

  • Listening to: The Protomen - The Good Doctor
It's not to late to wish happy new years is it? :P

In retrospect last year I had the resolution to be better, and that worked out rather well for me I managed to make some strides in my art and personally. This year I want to take it up a notch and be awesome as a lot of exciting things are going on this year:

First I'm working on an indie game with Rage-Cannon and a few other guys. so for the next few months I'm going to be putting a lot of effort towards that so we will hopefully have a demo released. Since I'm allowed to show work that I have done I will be sure to show some of the things I've been working on.

Another thing that Rage-Cannon and I are doing is we are making plans to be at the Tekkoshocon 2012 artist alley selling buttons and prints. We are open to having people share a table with us, so if you want to let one of us know.

Onward 2012!

Easy link to what I'm listening to -…
  • Listening to: Madeon - Pop Culture

Birthday wishes and stuff

Journal Entry: Thu Oct 27, 2011, 5:35 PM
I wanted to thank everyone who gave me a birthday wish yesterday, especially those who I don't know personally; you guys rock!

Since I am one year close to dying I figured it's now better than never to provide a bit of an update. I've put up a poll… out of curiosity and because I've currently working on finishing up works that have been sitting around in my work folder. Most of it is 2d stuff unfortunately since I have a hunch most people watch me for my 3d stuff, I guess that's why you could say I'm curious. I've also been thinking about doing commissions and knowing what people watch me for helps me figure out the kind of commissions I should offer.

On a more positive note, how are all of you doing? Anything exciting?

Easy link to what I'm listening to -

  • Listening to: Color Emotions Mix
So I'm giving this whole live streaming thing a shot, who knows it could be fun

So I figured I'd crawl out of my lurker hole to give some updates on life etc.

First some self promotion: I entered my Tron Bonne Piece into a contest called the Polycount Brawl where you had to re-create a character or stage from a fighting game. You need a polycount account in order to vote for my entry or any of your favorites (you're only allowed on vote!) All votes are appreciated!
Tron Bonne BRAWL by Alemja
You can vote for this entry here… (Alemja - Tron Bonne - Marvel vs. Capcom 2)

Recent life update is I got a job as a graphic/web/UI designer at a litigation (they deal with lawyers) company of all places. It's not the games industry but it's something where I can create stuff so it's good for now. I'm not going to give up on the games industry though, since that's still my dream, I just now get to work more on my portfolio instead of worrying about needing to eat food.

I'm also working on updating the layout my portfolio and designing a blog for it, hopefully that will be done soon!

Joz-yyh gave me the idea to feature people in my journal, since I was a devious person and swiped on of the last spots and it's nice to give back to some people who watch me. I'll have 10 spots, feature 3 pieces of art per person and say something nice about their work; all you have to do is comment!

  • 1 :iconkiki-starwind: Kiki-Starwind
    Wonderful attention to detail that make me jealous, with some gorgeous characters to boot.
    Kiki's Head Close Up by Kiki-Starwind Zaida WIP by Kiki-Starwind .:Blue Eyes of Delight:. by Kiki-Starwind
  • 2 :iconjoz-yyh: Joz-yyh
    This girl has managed to make some vast improvements to her coloring skills since the start of the new year, her pokemon are amazing and adorable too!
    Jack Spicer Card by Joz-yyh Light n Dark Buttons by Joz-yyh N and Reshiram by Joz-yyh
  • 3 :iconpoofette: Poofette
    Someone I've looked up to while in college and is always an inspiration. Even when sickness gets her down she still puts out amazing stuff, and neat little trinkets.
    :thumb207916549: :thumb188811076: :thumb146595029:
  • 4 :iconprincess-marly: Princess-Marly
    Her style has improved to create adorable and charming characters that also have a certain elegance to them.
    :thumb155061803: :thumb183608510: :thumb210920177:
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

Someone every artist should follow

Wed Feb 23, 2011, 10:27 AM
If you guys have never heard of imaginism do yourself a favor and check them out. Mostly run by an amazing artist by the name of Bobby Chiu his journals and articles provide great tips for all us creatives out there. If you ever feel like you're in a rut read some of the journals or just read this… even if their works aren't exactly your thing check them out.

Now as Bobby would say "PUNCH that laziness in the FACE and have a great day!!"


Mon Jan 17, 2011, 5:43 PM
So I've been thinking about doing commissions for quite some time now but I'm not sure how to go about it. If I could get some people's input that would be a great help!

1. I've thought about making people's characters in 3d for commissions but I'm not sure if people would want that. IF you had the money would you want a 3d model of your character done by me? Here's how I'm thinking about going about it:
    -Giving people the all the files of the created character. -Have varying prices from least expensive (Just the model, unwrapped but no textures) all the way up to the most expensive (Fully rigged with an animation and render)
Also I need reasons for people to get them and here are a few I came up with (also tell me if they convince you at all this is a good idea):
    Can import your character into a game that allows custom mods
    Pose your character and use it for reference
    Create a custom 3d print of your character like this:
    Create animations for your character

2. How much do all of you people charge for your commissions? I'm never to sure on this one.

3. What kind of commissions do you usually offer? Line art, sketches etc.

Thanks again!

So I've gloriously hit the big 21, and it's about damn time. Kind of not the youngin' anymore Hizzah!

    Things have been happening, some good some more bleh. I just got out an insane work schedule that lasted 2 weeks that left me with no time to do anything other than: wake up at 4:30am -> 40min walk to work ->12 hr work day -> walk back home -> maybe eat food -> and crash. Rinse.Lather.Repeat. Even though yes it was for the money my sanity and feet almost couldn't take it. Thankfully I'm back to normal now and in fairly high spirits. And yes I still have stuff I owe people *grumble grumble* but now I'm back to some semblance of sanity I can get around to it a bit. Job hunt isn't really going anywhere either but working on that as I get back into the swing of things. Other than that I have been working on some other things not really art related, but more to help my motivation. Blogging is something I've dabbled with in the past but haven't fully taken seriously, but I'm giving myself more of an incentive to do one now. In the linkage below:

[Portfolio]   [Blog]   [Twitter]

So it has been forever since I've written anything or even updated with any new art. An update has been long over-due I think. So I'm a college graduate now (Woot!) and I won Best of Show for Game Art and Design at my portfolio review, which wasn't something I expected getting but that's another story. Right now I'm recovering a week long limbo state of trying to figure out what to do with myself, and right now I'm mostly going to be working on things I owe people and old art that has been kind of collecting dust. Thankfully since I don't have to worry about school anymore I can actually focus on things I like doing instead of doing a little bit of everything.
Apart from playing catch-up, I'm going to be improving my skills in 3D since I would like to get into the industry and not have my degree go to waste. I also may open commissions in the near future and dabble in more web design/graphic design related stuff.
It's going to be a long run but now with more time to focus on things that matter I'm hoping to be a little more active. It's good to be free!

    Oh yeah because I got tagged in this I guess: Comment and I will:
    1. Tell you something I'll learn about you by looking at your dA page for 13 seconds.
    2. Tell you which color you remind me of.
    3. Tell you my first memory of you.
    4. Tell you what pokemon you remind me of.
    5. Ask you something I've always wondered about you, and your answer has to be as vague as possible to keep the suspense.
    6. Tell you my favorite thing about you.
    7. Give you a weird nickname
    8. Tell you what's on my shirt right now.
    9. Challenge you to post this on your journal

[Portfolio]   [Blog]   [Twitter]