well...this game is very different from the others, it has lot of maps, weapons and armor, but especially those game mechanics, they are pretty hard(parrying,kicking,chambering,crouching,dodging,riposting , etc) to learn and even harder to master them , i think good and bad players (or beginners) don't get separated in matches so you have to stick with the tryhards too until you become one of those dudes aswell , so this game basically has a simple explanation: wrong move=dead , your knight gets tired= dead, so you have to play VERY carefully and use your brain efficiently just like in real life i might not be the best explaining this game, but i hope that you understood it
The controls behind this game sound highly articulated, and it seems that alot of gameplay depends heavily on a combination of technique and intuitive strategy using the highly articulat controls, kind of like dancing, or martial arts.
I'm glad you like him! I designed him as an example of one of the household knights of House Lorieux of The Duchy of Logresse in my fantasy setting. They're a greater household of feudal aristocracy in The Kingdom of Aquitaine, or my fantasy setting's rough Equivalent to medieval and ancien regime France in European history. Both The Kingdom of Bretonnia is Warhammer Fantasy and House Tyrell from Game of Thrones also serve as sources of inspiration for The Kingdom of Aquitaine in my fantasy setting! :D