Something interesting for new coders..
Change the sin and cos functions on your flame transformation fractals or your 3d fractals (such as the mandelbulb) for those functions.. I promise tons of fun..
Also, you can interpolate between the three functions..
If you know some other functions, please let me know
BTW: I know, 2/pi=0.63661977236758134307553505349006
I just put it in a clear and unoptimized way..
Change the sin and cos functions on your flame transformation fractals or your 3d fractals (such as the mandelbulb) for those functions.. I promise tons of fun..
Also, you can interpolate between the three functions..
If you know some other functions, please let me know
BTW: I know, 2/pi=0.63661977236758134307553505349006
I just put it in a clear and unoptimized way..
:origin()/pre00/63a1/th/pre/f/2011/317/0/1/sin_by_aexion-d4g10xu.png)
I have implemented it once using round() and stuff (for infinite folding)
Anyway seems fun, but no time to try now
The triangle wave is a triangular wave made of triangles in a wave.. very triangular..
Ok, you could call it fold..
What about the Sawtooth wave? it is also Fold?
[link]
Sawtooth is discontinue and should not be used for raytrace purposes
Try those functions to prove I'm right
saw = x - frndint(x/m)*m // sawtooth
tri = abs(saw+n) - abs(saw-n) - saw // folding of sawtooth = triangular
So at the end, you're discarding all of the non-contiguous functions, in favor of the contiguous ones..hmm... what about your 4D barnsleys? they're not very contiguous..
Speaking of those barnleys, have you tried them with the quadray?
I've tried but not very interesting results I got