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About Digital Art / Hobbyist DeaFemale/Unknown Recent Activity
Deviant for 8 Years
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Mbaye by Aequinox3d Mbaye :iconaequinox3d:Aequinox3d 35 4 Jezereth by Aequinox3d Jezereth :iconaequinox3d:Aequinox3d 14 2 Ravakh'yar by Aequinox3d Ravakh'yar :iconaequinox3d:Aequinox3d 17 2 Belisin by Aequinox3d
Mature content
Belisin :iconaequinox3d:Aequinox3d 7 0
Mojo by Aequinox3d Mojo :iconaequinox3d:Aequinox3d 18 2 Wargen the Werewolf by Aequinox3d Wargen the Werewolf :iconaequinox3d:Aequinox3d 11 7 Katarina Vangeli by Aequinox3d Katarina Vangeli :iconaequinox3d:Aequinox3d 12 6 Barton by Aequinox3d Barton :iconaequinox3d:Aequinox3d 7 4 Sons of Cenarius by Aequinox3d Sons of Cenarius :iconaequinox3d:Aequinox3d 16 0 Bloodmoon cultist by Aequinox3d Bloodmoon cultist :iconaequinox3d:Aequinox3d 23 3 Refusal by Aequinox3d Refusal :iconaequinox3d:Aequinox3d 2 0 Crowley's conviction by Aequinox3d Crowley's conviction :iconaequinox3d:Aequinox3d 9 4 Aggelara Oceanville by Aequinox3d Aggelara Oceanville :iconaequinox3d:Aequinox3d 8 0 Asmund and a squirrel by Aequinox3d Asmund and a squirrel :iconaequinox3d:Aequinox3d 12 10 Sundari by Aequinox3d Sundari :iconaequinox3d:Aequinox3d 2 0 The Hills have us by Aequinox3d The Hills have us :iconaequinox3d:Aequinox3d 3 6

Favourites

As Hot As A Felflame by x-Celebril-x As Hot As A Felflame :iconx-celebril-x:x-Celebril-x 155 19 High Light Contrast on Surfaces Issue by AS-Dimension-Z
Mature content
High Light Contrast on Surfaces Issue :iconas-dimension-z:AS-Dimension-Z 46 11
Tutorial - Iray 02 by DOrdiales Tutorial - Iray 02 :icondordiales:DOrdiales 151 27
Journal
Mind-Blowing Mesh Light Tip For Iray!
Dimension Theory is an expert on all things light and HDRI-related, and I use his products regularly.  The other day he said something extremely useful on the forum:
You can actually use mesh lights without them being visible in your scene.  Set the cutout opacity to .001, then set the mesh light settings as normal.  They will not appear in the scene or in reflections.
This is life-changing info for me, because I use mesh lights a lot; they really look the best on human skin in most circumstances so I consider them mandatory in most scenes.  I can confirm that this works because I've tested it this weekend.
Test it yourself, use it, pass it on.  Just don't credit me with the information.  I never would have figured it out if he hadn't mentioned it in a post.
:iconSickleYield:SickleYield
:iconsickleyield:SickleYield 104 76
Journal
[Tutorial] Lighting and Tone Mapping In Iray
Video is now live at YouTube!
I forgot to mention f-stop on the scene cameras and the exposure value chart on that one, so it may be worth looking at the bottom of this one for that even if you wait to watch the video.

Here is the infographic I used.
  Special thanks to fuseling and Lyoness1 for helping me find online resources.
This tutorial will discuss adding more realism to your lighting by balancing your light and tone mapping settings.  It is not identical to the YouTube tutorial, but it will cover the same information.


I. Render Settings, Default HDR Lighting And Tone Mapping
a. Camera And Render Settings
First let me discuss the camera and render settings, though render settings in general is where you will find nearly all of the controls relevant to this tutorial.
Always render through a "Default Camera" or add one; do not use
:iconSickleYield:SickleYield
:iconsickleyield:SickleYield 186 48
Daz Studio Iray Skin Shader Settings (Outdated) by Toyen-Art Daz Studio Iray Skin Shader Settings (Outdated) :icontoyen-art:Toyen-Art 385 65
Journal
Skin Surface Settings (DAZ 4.9 - Iray - GF2)
:wave:
I was asked to share the skin surface settings in my recent images, so here goes:
Notes:
-
I cannot take credit for any of these, since I picked up all the suggestions over at DAZ Forums and some here on DeviantArt;
- These settings and adjustments are for texture sets originally designed for 3Delight. Texture sets designed for Iray are different, and I have not yet experimented with GF3 in DAZ Studio version 4.9;
- Maps are used only where noted (with masks for some surfaces);
- Everything is still a Work In Progress (Isn’t it always? :))
***
Used in:
The 'Bu 
'song remains the same
Puddles
Question? 
Base Mixing: PBR Specular/Glossiness
Diffuse:
Base Color: 1.00, 1.00, 1.00 (with map adjusted in Photoshop to
:iconLaspe:Laspe
:iconlaspe:Laspe 48 46
The Szarkai by Mavrosh The Szarkai :iconmavrosh:Mavrosh 228 78
Journal
MEC4D Iray skin settings
updated: 6/2
currently: working on doll
This morning I came across a thread at DAZ that linked back to a forum post where Catherine (MEC4D) shared her basic skin settings for Iray renders. I copied and saved what she wrote but didn't bookmark the actual page and now I can't find it again for the life of me.
I tested these settings in a basic scene and while they are an improvement over what I had, they're still intended to be used with properly prepared textures. Cath creates albedo diffuse maps, normals, and SSS/translucency maps, so none of us are going to get renders like hers just using these settings. They're still a nice start though and I appreciate her sharing them (and would thank her if I could find that thread).
SETTINGS
-----------------------------
"Some advice , Iray does not produce CGI as 3Delight rendering it produce CGS , and since it is simulation all materials and colors should be physically based so the photons do the job correctly , and one wrong mat
:iconSnowSultan:SnowSultan
:iconsnowsultan:SnowSultan 79 26
Quick Tut - Make your own HDRi - with free samples by second-circle Quick Tut - Make your own HDRi - with free samples :iconsecond-circle:second-circle 221 42 my iray Setting by zniman
Mature content
my iray Setting :iconzniman:zniman 139 22
Breaking the artblock #4 - Yash'avrok by Imiennik Breaking the artblock #4 - Yash'avrok :iconimiennik:Imiennik 21 5 Winner by August-cactus Winner :iconaugust-cactus:August-cactus 110 6
Journal
Iray Surfaces And What They Mean
I've updated and corrected this article based on DAZ's documentation.  You should read that if you want more information.  This will continue to be more of a "plain talk" breakdown.
Let us begin with the different types of shaders from the "Base Mixing" dropdown at the top.  Choosing one of these will hide or gray out some options and reveal others.


The Iray shader behaves as though it has three layers: The "base" layer, the "metallic flakes" layer on top of that, and the "top coat layer" on top of that.  It is possible to turn off the top two layers and not use their settings, but the ability to use them is a property this shader has that 3Delight did not.  This makes using shaders made for Iray very important when rendering to get the best look in Iray!
:iconSickleYield:SickleYield
:iconsickleyield:SickleYield 455 188
Commission: Zelu'jin by Quarter-Virus Commission: Zelu'jin :iconquarter-virus:Quarter-Virus 168 2 Commission: Xiun by Quarter-Virus Commission: Xiun :iconquarter-virus:Quarter-Virus 211 7

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Aequinox3d
Dea
Artist | Hobbyist | Digital Art

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:iconlaspe:
Laspe Featured By Owner Nov 8, 2016  Hobbyist Digital Artist
Thank you for adding my findings to your resources! :)
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:iconhadaleanan:
HadaLeanan Featured By Owner Jul 3, 2014  Professional Digital Artist
Thanks for the fav :)
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:iconhellzeine:
Hellzeine Featured By Owner Mar 12, 2012  Hobbyist Digital Artist
*со слезой в голосе* I kill you!

:D
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