Dimension Theory is an expert on all things light and HDRI-related, and I use his products regularly. The other day he said something extremely useful on the forum:
You can actually use mesh lights without them being visible in your scene. Set the cutout opacity to .001, then set the mesh light settings as normal. They will not appear in the scene or in reflections.
This is life-changing info for me, because I use mesh lights a lot; they really look the best on human skin in most circumstances so I consider them mandatory in most scenes. I can confirm that this works because I've tested it this weekend.
Test it yourself, use it, pass i
Video is now live at YouTube!
I forgot to mention f-stop on the scene cameras and the exposure value chart on that one, so it may be worth looking at the bottom of this one for that even if you wait to watch the video.
Here is the infographic I used. Special thanks to fuseling (https://www.deviantart.com/fuseling) and Lyoness1 (https://www.deviantart.com/lyoness1) for helping me find online resources.
This tutorial will discuss adding more realism to your lighting by balancing your light and tone mapping settings. It is not identical to the YouTube tutorial, but it will cover the same information.
I. Render Settings, Default HDR Lighting And Tone Mapping
a. Camera And Render Settings
First let me discuss th
I was asked to share the skin surface settings in my recent images, so here goes:
- I cannot take credit for any of these, since I picked up all the suggestions over at DAZ Forums and some here on DeviantArt;
- These settings and adjustments are for texture sets originally designed for 3Delight. Texture sets designed for Iray are different, and I have not yet experimented with GF3 in DAZ Studio version 4.9;
- Maps are used only where noted (with masks for some surfaces);
- Everything is still a Work In Progress (Isn’t it always? :))
'song remains the same
Base Mixing: P
currently: working on doll
This morning I came across a thread at DAZ that linked back to a forum post where Catherine (MEC4D) shared her basic skin settings for Iray renders. I copied and saved what she wrote but didn't bookmark the actual page and now I can't find it again for the life of me.
I tested these settings in a basic scene and while they are an improvement over what I had, they're still intended to be used with properly prepared textures. Cath creates albedo diffuse maps, normals, and SSS/translucency maps, so none of us are going to get renders like hers just using these settings. They're still a nice start though