Keys of the Origin
“The world has changed. We are aware, even as we sleep.
To the Everlasting, no change goes unnoticed.
Power has shifted, people have failed, and the world suffers.
Long ago we ended war, and peace was brought unto Aeldynn.
Empty though, are the promises of mortals.
Forgotten are we who brought justice down upon the Aurentai.
Long forgotten are those who came before even us.
Not even the deities remember the truth about the Origin.
Did the Origin simply abandon this world to our charge?
Or did they simply leave us with no answer to fall back
on but the power of the Taecade Medo?”
In a world where ancient races still dwell,
the events of an age-old prophecy begin to stir.
From the pages of an antique tome,
there is much the ancients themselves have yet to learn.
The time has come for the Keys of the Origin to play their part in restoring
balance to Aeldynn; but how will their choices affect the outcome?
Two young men; one a righteous law-abiding servant to the people, the other a distinguished outlaw, don't yet realise they are to play a part in a foretold bid for the future of Aeldynn. Fate leads them down a road they would never have dreamed of following; a road that leads them into a struggle to bring the world back into a state of balance from the precipice of madness and desolation.
It is not only Zehn and Larkh who are fated to take on the malevolent forces of Aeldynn; there are others who must join with them as they are coaxed into the embrace of the ancient Nays and the fabled Drahknyr, who are also entangled in the masterful puppeteering of a renegade sorceress hell bent on reviving the greatest threat of all; Alymarn.
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