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Ada Wong RE6 Spy Outfit
By
118 Comments
55K ViewsVersion 5.1 (20 Nov 2014)
Mediafire: Fallen.
Mega: mega.co.nz/#!ZIx1SCDa!sTZN1axs…
Version 5.0 (31 Oct 2014) - Deleted.
Version 4.0 (20 Jul 2014) - Deleted.
Version 3.0 (15 Nov 2012) - Deleted.
Version 2.1 (06 Oct 2012) - Deleted.
Version 2.0 (06 Oct 2012) - Deleted.
Version 1.0 (30 Sept 2012) - Deleted.
(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).
/--------------------------------------------/
Use Ctrl+A Menu to show/hide her holster, her earrings or the inside faces of her hair.
Credits:
Ada Wong is a character of Resident Evil 6, property of Capcom.
Update notes:
Version 5.1 (20 Nov 2014)
---------------
---------------
Version 4.0 (20 Jul 2014)
---------------
Tools:
Mariokart64n's script
Maliweii's script
3ds Max 2011
Mariokart64n's Xnalaraconverter
XPS 10.9.8.7.6.5.4.3.2
Photoshop
Version 3.0 (15 Nov 2012)
---------------
Fixed a rigging problem in finger of the right hand.
The head neck lower has been changed to can be used without influence with shoulders.
Version 2.1 (06 Oct 2012)
---------------
Changed the normal maps done by me for the normal maps extracted of the XBox360's game.
Thank you to
for that link to Ada's normal textures
(now Ada can show her legs as she deserve
)
Version 2.0 (06 Oct 2012)
---------------
I was going to do Carla, but then this model appeared and... and.. and... I'M A FAN PRO-ADA!!
I find her very different from the RE4 model, but she sill is great
This is the model which
posted here:
fav.me/d5gce2p
- Add some normal mappings created by me, no the original from the game yet.
- Fixed a rigging problem in the wrist.
- Rigged the hair as I could >.<.
- Change some specular values in clothes, hair and lips. (shines).
- Bones renamed.
Model extracted by Soroosh
Model Rigged and ported in XNA Lara by Adngel
Mediafire: Fallen.
Mega: mega.co.nz/#!ZIx1SCDa!sTZN1axs…
Version 5.0 (31 Oct 2014) - Deleted.
Version 4.0 (20 Jul 2014) - Deleted.
Version 3.0 (15 Nov 2012) - Deleted.
Version 2.1 (06 Oct 2012) - Deleted.
Version 2.0 (06 Oct 2012) - Deleted.
Version 1.0 (30 Sept 2012) - Deleted.
(If any link is broken, please, don't hesistate in say me, noting to me or posting in this same deviant).
/--------------------------------------------/
Use Ctrl+A Menu to show/hide her holster, her earrings or the inside faces of her hair.
Credits:
Ada Wong is a character of Resident Evil 6, property of Capcom.
Update notes:
Version 5.1 (20 Nov 2014)
---------------
- Specular values from the enviroment version, fixed to reduce the excesive shining.
---------------
- Waist rigging fixed.
- Specular and Enviroment version added in the same zip.
- Added other two versions, dirty specular and dirty enviroment. All them can be seen here:

Version 4.0 (20 Jul 2014)
---------------
- Re-extracted from the game, with game bones.
- Textures from PC version
- Cinematic head rigging
- Micro-bump maps, applied
- Hair duplicated (you should use the XPS options "Back-face culling" and "Always Force Culling", but if for any reason it's not possible on your scene, you also can show or hide the inside hair faces with the Control+A menu, to avoid the double faces).
- Holster made as optional item. You can show or hide it with the Ctrl+A menu.
- Created 2 versions, one using Specular material and other using Enviroment material, both can be seen here:

Tools:
Mariokart64n's script
Maliweii's script
3ds Max 2011
Mariokart64n's Xnalaraconverter
XPS 10.9.8.7.6.5.4.3.2
Photoshop
Version 3.0 (15 Nov 2012)
---------------
Fixed a rigging problem in finger of the right hand.
The head neck lower has been changed to can be used without influence with shoulders.
Version 2.1 (06 Oct 2012)
---------------
Changed the normal maps done by me for the normal maps extracted of the XBox360's game.
Thank you to
Version 2.0 (06 Oct 2012)
---------------
I was going to do Carla, but then this model appeared and... and.. and... I'M A FAN PRO-ADA!!
I find her very different from the RE4 model, but she sill is great
This is the model which
fav.me/d5gce2p
- Add some normal mappings created by me, no the original from the game yet.
- Fixed a rigging problem in the wrist.
- Rigged the hair as I could >.<.
- Change some specular values in clothes, hair and lips. (shines).
- Bones renamed.
Model extracted by Soroosh
Model Rigged and ported in XNA Lara by Adngel
Image details
Image size
1024x1024px 236 KB
Published:
© 2012 - 2021 Adngel
Comments118
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I am using XNA Lara 11
The Specular version works perfectly, but the Enviroment version doesn´t show her trousers and gloves, see:
oi68.tinypic.com/qspq14.jpg
Could you please look into it?
The Specular version works perfectly, but the Enviroment version doesn´t show her trousers and gloves, see:
oi68.tinypic.com/qspq14.jpg
Could you please look into it?
That´s is a problem of hardware, maybe because your drivers are not updated or the graphic card hasn´t got the enhacement required (a lot of office computers may happens this as they are prepared for offimatic, not videogames).
The Enviroment version include a specific refelctive shader in those parts that are hided. And surelly it will happens you with more models that also uses similar shader. (From my gallery, I´ve got a lot of weapons that uses it, and some monsters as well), in such case, you can try go to "Options -> Display texture" and uncheck "Metallic Maps", the reflection effect should go and it should looks like as a simple specular map. Maybe that works for you when you have problems like that one.
The Enviroment version include a specific refelctive shader in those parts that are hided. And surelly it will happens you with more models that also uses similar shader. (From my gallery, I´ve got a lot of weapons that uses it, and some monsters as well), in such case, you can try go to "Options -> Display texture" and uncheck "Metallic Maps", the reflection effect should go and it should looks like as a simple specular map. Maybe that works for you when you have problems like that one.
I used the Mariokart script, that is good for the face rigging, but it generates some mistakes on bodies, specially on the spine, that was what happened with the Chinese version, this spy one I fixed a couple of things when I tested it, but I can believe there were more mistakes yet that I didn't discovered. I'll take it a look this evening.
Hmm...I DL'd the updated versions (both Spec and Env) and there's this thing with Ada's hair: fc08.deviantart.net/fs70/f/201… Is this a problem on my end?
Hello Commander Davis.
That's happens because the hair has two faces (the outside and the inside), in theory, when loads the model, it should config XPs automatically to solve that problem, but if it doesn't, you can use 2 methods to solve it.
1º- On the top bar of XPS, you can find the tab "Option" and inside of it, you have to activate two options:
-> Back-face culling
-> Always force culling
That will make that the scene don't renderize the douber faces anymore, so those squares won't appears on your picture.
2º- If for any reason, you couldn't activate those options, then you can press Ctrl+A and hide the HairIN piece, so there won't be that clipping anymore (however the sleeve, yes could continue presenting clipping, so it's prefered the previous method).
That's happens because the hair has two faces (the outside and the inside), in theory, when loads the model, it should config XPs automatically to solve that problem, but if it doesn't, you can use 2 methods to solve it.
1º- On the top bar of XPS, you can find the tab "Option" and inside of it, you have to activate two options:
-> Back-face culling
-> Always force culling
That will make that the scene don't renderize the douber faces anymore, so those squares won't appears on your picture.
2º- If for any reason, you couldn't activate those options, then you can press Ctrl+A and hide the HairIN piece, so there won't be that clipping anymore (however the sleeve, yes could continue presenting clipping, so it's prefered the previous method).
/-------------------------------------/ English
My apologies, I don't archieve to understand what you want to say.
- The program used is XPS, you can find the links to download it on the
journals, at the end.
- This Ada mod, has its links in the description, under the picture (I change them sometimes when I update the mod).
That's answer your question? O.ò
/-------------------------------------/ Spanish
Mis disculpas, no consigo entender lo que me estás diciendo.
- El programa utilizado es el XPS, puedes encontrar los links de descarga en los diarios de
, En el final de cada entrada.
- Este mod de Ada, tiene sus links de descarga en la descripción, debajo de la imagen (A veces los modifico cuando actualizo el mod).
Era eso lo que preguntabas? O.ò
My apologies, I don't archieve to understand what you want to say.
- The program used is XPS, you can find the links to download it on the
- This Ada mod, has its links in the description, under the picture (I change them sometimes when I update the mod).
That's answer your question? O.ò
/-------------------------------------/ Spanish
Mis disculpas, no consigo entender lo que me estás diciendo.
- El programa utilizado es el XPS, puedes encontrar los links de descarga en los diarios de
- Este mod de Ada, tiene sus links de descarga en la descripción, debajo de la imagen (A veces los modifico cuando actualizo el mod).
Era eso lo que preguntabas? O.ò
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