Gear Fighter: The Classes
An explanation of stats:
STR(Strength): Determines melee damage and throw-able objects. Also affects the speed penalty of heavy Gears. (High enough STR ignores speed penalty altogether).
TEC(Technique): Determines projectile damage and aim range.
SPI(Spirit): Determines super-meter gain. Affects both passive meter gain and active meter gain (From dealing and receiving damage).
DEF(Defense): Determines protection against attacks. The more DEF the less damage.
SPD(Speed): Determines how fast you move.
JMP(Jump): Determines jumping height
Class Trait: Hard-knuckled
Desc: Non-Weapon attacks has larger hitbox and faster execution.
Class Trait: Disciplined
Desc: Counter-based moves has larger active window and fills up super-meter upon successful use.