The Korps and Expeditionary Forces
Rifle Korps
The standard Harnak infantryman wears the trademark grey stormcloak over a hardened battleplate of plasteel reactive battle plate. Worked into the plates lower sections are looms of heavy chainmail created of a psychic neutralizing material known as Meridian. To protect the infantrymen from the weather conditions, each soldier is equipped with leather vestments which protect the soldiers arms, legs, and upper torso. A classically designed Stahlhelm with an enclosed leather mask and glare goggles protects the soldiers face from shrapnel and glancing hits from small arms fire. To increase the troops survivability, each soldier is given a small displacer shield generator located on the rear of the troopers carapace near the lower spine. The displacer field known as a Phase Field Generator generates waves of energy sapping sonic frequencies which slow down incoming projectiles to reduce damage taken. The shields have no effect against radiation, explosions, fire or chemical based weaponry. Wielding the trademark Mkb VII Assault Carbine, the trooper is capable of laying down devastating volleys of fire. To bulk up the offensive power, each carbine is retrofitted with an underslung shotgun, flamethrower, or grenade launcher mount fed by a nanorobotic magazine. Majority of the Mkb VIIs’ have modified spectrum scopes, extended magazines, elongated or shortened barrels, and/or custom grips to enhance the users lethality.
Sniper Korps
Soldiers of the Harnak Korps showing outstanding skill in the fields of marksmanship are sent to the Rangers detachment located in the Malicorn Asteroid Belt, roughly 200,000 miles away from the home planet Meridia in a hostile environment of conflicting gravity wells and constantly mutating environs. The chaotic environment of the Malicorn Belt makes it home for the Rangers Korps and advanced Harnak Naval Squadrons as both the proving grounds for new recruits and prototype vessels/weapons. Recruits of the Ranger Korps wear pure white feather plumes on their helmets to mark their advanced training and higher experience whereas the veterans and higher serving Rangers have a pure red or golden plume for their helmets. In addition to the standard armaments of the infantryman, Rangers carry a more powerful version of the Mkb Carbine known as the Mk III which uses customized hyper-sonic rounds pre-fabricated in the magazine by the nanorobotic ammunition blocks to better counter the targets shielding and/or armor.
Pioneer Korps
Engineers and Mechanics of the Harnak Mercenaries are trained through countless centuries of ancient lore and schematics dating back to Industrial Revolution of Terra. Using bio-tech and nano-biotic computation modules implanted into their brains, Pioneers are able to use hundreds of robotic tendrils that are integrated into their bodies to attend to several tasks at the same time. The increased processing power of their augmented brains allows them to rapidly access damage and being repairs where needed in addition to being able to fight and repair at the same time. Several Pioneers have further augmented their bodies with machine replacements such as servo-arms, full robotic limb/organ replacements, or even full bodily replacements. Typically, the more replacements or augmentations the person goes through, the more senior their ranking. Pioneers are typically not frontline combat units, instead supporting their brothers and sisters in arms from afar. However, specialized combat units consisting of heavily modified Pioneers are used for special operation. These units typically wield heavy weapon mounts and shields as they become walking juggernauts of flesh and steel. Nicknamed the Cerberus Assault Squad, these units are rare and ferocious as they are known for berserking when they become immersed in the bloodshed.
Harnak Marine Korps
Well disciplined naval soldiers who are trained in void warfare boarding actions and specialized close quarters fighting. These men and women wield heavy boarding shields which are outfitted with a specialized barrier shield that can absorb and/or deflect incoming fire allowing the user to easily advance on enemy positions to unload their heavily augmented weapons. As they are prepared for void warfare, each unit wears a large mechanized environment suit capable of sustaining the wearer for up to eight hours in the void and comes with an all encompassing barrier shield for additional protection. Made of several composite layers of plasteel and titanium alloys, the suit can withstand astonishing amounts of fire before breaching. In addition to the heavy armor and shields, the suit has built in weapon mounts located on the shoulders and arms. The shoulder mounts are designed to carry Hunter-Killer rocket launchers, grapple hooks, plasma or fusion beamers, and even heavy laser focusing arrays. The smaller, limb mounted armaments house built in flamers, repeating gatling cannons, and even flechette launchers. Weighing roughly half a ton, these walking tanks are designed to be the first and only line of defense and offense for the Naval forces of the Harnaks.
Technologies of the Harnak/Muzilak Korps
Nano Mite Ammunition
The most standard technology seen in everyday use by the fighting infantry are the nanorobotic ammunition blocks they carry. Made of millions of condensed nanobots, each block, roughly 40 lbs in weight and the size of a small notebook is capable of pre-forming several different ammunition types at a neural signal from the soldier. The most common ammunition templates are solid shots of varying calibres and properties, low grade flamer fuel, high density fusion beams, low and high grade rockets, scatter and solid shot, low and high grade grenades of varying properties, and temporary IEDs.
Phase Field and Plasma/Plasmic Generators
The most commonly utilized device on both ground vehicles and infantry are the phase field generators. A varyingly sized sonic emitter, the phase field uses power generated by a small fusion power source located on either the infantry's back harness or the vehicles central engine drive. The device is capable of slowing down most solid projectiles but is relatively redundant versus high energy weapons or radiation waves such as Plasma or Laser based weaponry.
Plasma generators utilize high sources of energy to create an invisible screen of energy around the vehicle or vessel at a pre-designed distance. As the shield is all encompassing and held in place by several hundred to even several thousand generator pylons, the shield is impervious to penetration as all incoming projectiles and energy waves are distributed throughout its form and absorbed or burned off. However, it has one major flaw. The shield is unable to allow weapons to be fired through its surface which means that the shield will be temporarily disabled in the localized projections of the weapon emplacements. Well timed or lucky broadsides can potentially penetrate the downed sections during the firing phase completely negating any defensive mechanisms the vessel uses and striking against the armored plating underneath.
Plasmic generators are small scale plasma generators designed for infantry use. Emitting an extremely focused shield around a small area, an infantry with a plasmic generator can deploy an impenetrable shield for a few seconds on an energy cell or even a few minutes off a larger power source to protect squad mates or important materials at a moments notice. While the shield is activated, the unit(s) within the affected area cannot fire outside as the shield is entirely solidified in its directional absorption. Sonic weaponry and other EM weapons can ignore the shield and even counteract the effects as the shield is designed to stop only projectile based weaponry and shrapnel, not so much against concussive force.
Displacer Fields
The most common infantry portable shield generator, the displacer field only activates when the wearers interface detects a projectile coming at a certain velocity pre-set by the wearer and will teleport them in a 200 degree reverse arc roughly ten to twenty meters away. This does end up having the inverse effect of causing troopers to be sent into walls or chasms and is mostly only used in open combat areas and buildings. The system is smart enough to recognized solid objects and is reliable not to teleport you into a solid object or a biological hazard. With that said, Harnak soldiers have a great mistrust to using the shield in cramped confines as some have had the unfortunate experience of being teleported into the middle of an enemy squad.
Trans-Slip Space Warp Drives
The first trans-slip warp drive was created from the TIberius MVID FTL Engine which was almost three times the size of the Karrion SSWD used on most of the Coalition vessels. Designed out of a 80000 square foot containment chamber of varying metals and alloys, mostly Iridium Carbon alloys, the containment chamber houses a massive three prong fusion generator built into the central rear of the space vessel into anywhere from one to six engine cores per drive. Each prong or “generator” is self contained in its own gravity field and is fitted to an automatic vent control system in case of a containment breach or emergency drive dump to drastically reduce the chance of the vessel being destroyed from a critical engine. Using plasmic energy fields generated by the drives, the warp core can create a chemical reaction capable of giving the vessel sublight speed or switch to the ethereal vane which envelops the vessel and a small area around it within a holo time sphere which will “warp” the affected area to a different time and space. Scientists are still investigating if the Karrion SSWD allows for time travel or trans-dimensional travel as those who have been exposed for long periods of time tend to experience memory lapses where there were none before or have slightly different memories.
Iridium Carbon Ballistic Plating
The most common heavy armor alloy used by the Coalition, the Iridium Carbon alloy is an artificial composite of rare metalloids that when conjoined, are almost three times harder than Adamantine, one of the strongest known metals in the galaxy. Typically used on mechanized walkers, aircraft, space vessels, and heavy armor, the ICBP is a twelve layer composite reactive armor plating made of alternating layers of the alloy and a special heat resistant man made organic material known as nanoweave composite armor. Larger vehicles and vessels can have even more layers or even several different armor shells to increase its survivability in combat in addition to shield inlays to allow electrical currents flow through. Though exploitable by short range EMPs, the armor is typically able to nullify outside electrical currents through use of dampers located on the back of each armoured panel.
Admantium Ballistic Plating
A naturally occurring heavy metal, adamantine or admantium is a heavy element found deep in seismically active planets and geographic locations. Typically used as a heat resistant component, it can be strengthened through additional alloys and composites to create an extremely resistance armor plate. Retrofitted into infantry armor plating and vehicles, Admantium plating is the most common heavy armor reinforcement available and is prized for being both heat and electrical current resistant making it great for sensitive electronics and systems.
Plasteel Ballistic Plating
The most generic armor plating used by the Coalition, Plasteel is a manufactured composite alloy used in infantry and vehicle armor. Naturally resistant to heavy kinetic forces, heat tolerant, and easily shapeable and magnetically conductive making it one of the best templates for technicians and shield based armors. Due to the fact plasteel is easy to mass produce and is relatively flexible in design, it has multiple variants and uses. The most common defensive use is for body armor and entrenchment reinforcement though it can be added on as additional armor plating for light vehicles, skimmers, and aircraft.
Nanoweave Textiles
Created from massive collections of microscopic kevlar threads, nano weave textiles are naturally kinetic resistant and flame retardant making them good fillers for layered armors in addition to making good cloth based armor. Adopted from battles with EU and UN coalition forces in the early 23rd and 24th century, Nanoweave textiles have become a continued staple through the centuries as a cheap fallback for body armor.
A common sight amongst the armored and light infantry brigades of the Harnak Mercenaries, the Recon Korps, also known as the Jaegerkorps are the scouting eyes and ears of the military. Utilizing integrated jet-packs built into their carapace armor, the Jaegerkorps are able to quickly transgress the battlefield before the enemy even knows they are there. To improve their infiltration chances, each carapace suit, nicknamed the Cyclone Stealth Suit MK II is built in with cameoline sensors across the entire surface, allowing the user to mimic its surroundings. The cameoline system is extremely delicate and prone to overheating so is best used earlier on when the power supply is strongest. A counterpart to the cameoline stealth system is the holo-screen projector unit which is built into the torso carapace of the Cyclone MK II. Capable of producing a five by seven meters image, the holo screen projector can temporarily project an image over an area. This can be used in infiltration missions within buildings to confuse the enemy by projecting false walls or even time loops to buy time for the unit.
Harnak Jagdpanzer Korps
The standard armor regiment of the Harnak Mercenaries, the Jagdpanzer Korps is comprised of mostly light armor pieces and self propelled guns. An elite korps of heavy armor and super heavy battle tanks make up the cream of any heavy assault. The Jagdpanzer traces their roots to the original Wehrmacht and Waffen SS brigades. The most common armor pieces of the Jagdpanzer Korps are anti-grav armoured personnel carriers and scouting armor armed with high caliber autocannons and focusing laser mounts. One of the most iconic being the Challenger Scout Tank and Heinrich Medium SPG. Another element of the Jagdpanzer Korps are the ground based walkers and siege platforms used for advanced scouting missions and heavy anti-entrenchment warfare. Built out of experimental composite alloys and heavy shield generators, these armor pieces can roll into the midst of combat and survive horrendous amounts of damage in order to deploy their main weapons and lay waste to the aggressors.
Harnak Fallschirmjager Korps
Advanced scouting infantry known for their aerial insertions and teleportation assaults, the Fallschirmjager Korps are the phoenix creation of the Wehrmacht Fallschirmjager. Wearing composite carapace made of ballistic cloth and light metal alloys, they are fast moving and combine rapid assault drops with heavy rapid firepower to overwhelm the enemy. Most Fallschirmjager infantrymen use short range teleportation kits and/or anti-grav assault packs to quickly move about the battlefield. Carrying the trademark Mkb Assault Rifles, they can easily produce solutions to hostile equations with the nanomite ammunitions and plasmic power cells. Certain veteran units also enter combat with specialized displacer and/or plasmic shield generators to weather heavier opposition. However, the heavier defenses come at the cost of reduced maneuverability and the removal of teleporter devices and jetpacks as the increased power supply needed to power the shield generator introduces too much strain on the units weight capacity.
Harnak Intelligence Korps
The brains of the Harnak logistical operations, the Intelligence Korps also known as CICO (Central Intelligence and Command Operations) is primarily a non-combatant group. Typically placed behind the frontlines in secure positions, the CICO support local operations by providing logistical support, real time troop movements, and strategic aerial imaging. The CICO in dire situations can control local Muzilak military drones to protect themselves in addition to having generic weapons training. Most Harnak mercenary personnel look down at the CICO personnel for lacking frontline combat experience and for being generally annoyingly pleasant on the help hotlines.
Technologies of the Harnak/Muzilak Korps
Nano Mite Ammunition
The most standard technology seen in everyday use by the fighting infantry are the nanorobotic ammunition blocks they carry. Made of millions of condensed nanobots, each block, roughly 40 lbs in weight and the size of a small notebook is capable of pre-forming several different ammunition types at a neural signal from the soldier. The most common ammunition templates are solid shots of varying calibres and properties, low grade flamer fuel, high density fusion beams, low and high grade rockets, scatter and solid shot, low and high grade grenades of varying properties, and temporary IEDs.
Phase Field and Plasma/Plasmic Generators
The most commonly utilized device on both ground vehicles and infantry are the phase field generators. A varyingly sized sonic emitter, the phase field uses power generated by a small fusion power source located on either the infantry's back harness or the vehicles central engine drive. The device is capable of slowing down most solid projectiles but is relatively redundant versus high energy weapons or radiation waves such as Plasma or Laser based weaponry.
Plasma generators utilize high sources of energy to create an invisible screen of energy around the vehicle or vessel at a pre-designed distance. As the shield is all encompassing and held in place by several hundred to even several thousand generator pylons, the shield is impervious to penetration as all incoming projectiles and energy waves are distributed throughout its form and absorbed or burned off. However, it has one major flaw. The shield is unable to allow weapons to be fired through its surface which means that the shield will be temporarily disabled in the localized projections of the weapon emplacements. Well timed or lucky broadsides can potentially penetrate the downed sections during the firing phase completely negating any defensive mechanisms the vessel uses and striking against the armored plating underneath.
Plasmic generators are small scale plasma generators designed for infantry use. Emitting an extremely focused shield around a small area, an infantry with a plasmic generator can deploy an impenetrable shield for a few seconds on an energy cell or even a few minutes off a larger power source to protect squad mates or important materials at a moments notice. While the shield is activated, the unit(s) within the affected area cannot fire outside as the shield is entirely solidified in its directional absorption. Sonic weaponry and other EM weapons can ignore the shield and even counteract the effects as the shield is designed to stop only projectile based weaponry and shrapnel, not so much against concussive force.
Displacer Fields
The most common infantry portable shield generator, the displacer field only activates when the wearers interface detects a projectile coming at a certain velocity pre-set by the wearer and will teleport them in a 200 degree reverse arc roughly ten to twenty meters away. This does end up having the inverse effect of causing troopers to be sent into walls or chasms and is mostly only used in open combat areas and buildings. The system is smart enough to recognized solid objects and is reliable not to teleport you into a solid object or a biological hazard. With that said, Harnak soldiers have a great mistrust to using the shield in cramped confines as some have had the unfortunate experience of being teleported into the middle of an enemy squad.
Trans-Slip Space Warp Drives
The first trans-slip warp drive was created from the TIberius MVID FTL Engine which was almost three times the size of the Karrion SSWD used on most of the Coalition vessels. Designed out of a 80000 square foot containment chamber of varying metals and alloys, mostly Iridium Carbon alloys, the containment chamber houses a massive three prong fusion generator built into the central rear of the space vessel into anywhere from one to six engine cores per drive. Each prong or “generator” is self contained in its own gravity field and is fitted to an automatic vent control system in case of a containment breach or emergency drive dump to drastically reduce the chance of the vessel being destroyed from a critical engine. Using plasmic energy fields generated by the drives, the warp core can create a chemical reaction capable of giving the vessel sublight speed or switch to the ethereal vane which envelops the vessel and a small area around it within a holo time sphere which will “warp” the affected area to a different time and space. Scientists are still investigating if the Karrion SSWD allows for time travel or trans-dimensional travel as those who have been exposed for long periods of time tend to experience memory lapses where there were none before or have slightly different memories.
Iridium Carbon Ballistic Plating
The most common heavy armor alloy used by the Coalition, the Iridium Carbon alloy is an artificial composite of rare metalloids that when conjoined, are almost three times harder than Adamantine, one of the strongest known metals in the galaxy. Typically used on mechanized walkers, aircraft, space vessels, and heavy armor, the ICBP is a twelve layer composite reactive armor plating made of alternating layers of the alloy and a special heat resistant man made organic material known as nanoweave composite armor. Larger vehicles and vessels can have even more layers or even several different armor shells to increase its survivability in combat in addition to shield inlays to allow electrical currents flow through. Though exploitable by short range EMPs, the armor is typically able to nullify outside electrical currents through use of dampers located on the back of each armoured panel.
Admantium Ballistic Plating
A naturally occurring heavy metal, adamantine or admantium is a heavy element found deep in seismically active planets and geographic locations. Typically used as a heat resistant component, it can be strengthened through additional alloys and composites to create an extremely resistance armor plate. Retrofitted into infantry armor plating and vehicles, Admantium plating is the most common heavy armor reinforcement available and is prized for being both heat and electrical current resistant making it great for sensitive electronics and systems.
Plasteel Ballistic Plating
The most generic armor plating used by the Coalition, Plasteel is a manufactured composite alloy used in infantry and vehicle armor. Naturally resistant to heavy kinetic forces, heat tolerant, and easily shapeable and magnetically conductive making it one of the best templates for technicians and shield based armors. Due to the fact plasteel is easy to mass produce and is relatively flexible in design, it has multiple variants and uses. The most common defensive use is for body armor and entrenchment reinforcement though it can be added on as additional armor plating for light vehicles, skimmers, and aircraft.
Nanoweave Textiles
Created from massive collections of microscopic kevlar threads, nano weave textiles are naturally kinetic resistant and flame retardant making them good fillers for layered armors in addition to making good cloth based armor. Adopted from battles with EU and UN coalition forces in the early 23rd and 24th century, Nanoweave textiles have become a continued staple through the centuries as a cheap fallback for body armor.
Vehicles and Weapons of the Harnak Korps (Unfinished)
Mkb Kinetic Pulse Rifles
Standard issue infantry firearms for majority of the Coalition ground forces. Reliable and typically smaller than other conventional firearms, the Kinetic Pulse Rifle is a staple for any army. Typically designed for recon and rapid assault forces, the Mkb KPR is designed out of a single nanoblock with curved frames to prevent snagging and reduce overall weight. It’s bullpup design reduces the overall length of the gun to between 28-35” on average in addition to being more form fitting to the user. Ammunition receivers typically take a single fusion energy cell built into the stock of the weapon and a sickle cell magazine of metal dense ammunition rods. Designed in the late 24th Century to go from traditional hard round to kinetically accelerated rods, the Mkb KPR is capable of piercing up to 20cm of heavy armor in addition to several lightly armoured targets and most building walls. Due to the guns design, it is unable to be heavily modified on the standard frame for underslung weapon attachments leading to several specialist versions being created. One of the more common specialist KPRs known as the “Dragonfly” has a triple barrel of a larger caliber allowing the weapon to act as a portable heavy weapon and anti-vehicle rifle for Fallschirmjager and Recon Korps personnel. Another trademark variant is the 40” long “Fatman” KPR which has a massive grenade tube designed into the weapons forward grip. Due to the fact it contains two barrels of different calibers, the weapon is slightly blockier than its brother compatriots and is sometimes classified as a non Bullpup KPR.
Mkb Nanorobotic Munitions Rifles
Heavier grade munition systems, the Mkb NMRs use solid blocks of nanite drones to formulate different ammunition types. Capable of forming solid shot, grenades, flamer fuel, plasma, and missiles, the nanorobotic munitions system is capable of becoming a support weapon for any unit. Typically fielded in lower quantities than other munitions systems due to the fact the ammunition is harder to come by and much more expensive than standard frontline troops. With that said, elite shock troops and paratrooper formations typically field larger quantities of these weapons as they remove the need for multiple weapon systems and ammunition can be shared amongst the entire unit. Each rifle weighs almost 50lbs and is designed in a long bore rifle shape with advanced targeting scopes capable of switching between short to long range at the push of a button. Each scope also has the capability to switch to infrared or thermal imaging. The nanorobotic ammunition blocks are 30lbs each and are the equivalent of five clips of standard ammunition/two energy cells/three missile racks/six bandoliers of grenades depending on ammunition type and properties. These rifles can also be remotely fired allowing soldiers to remotely position themselves to snipe at distant targets or combine multiple rifles to create an ambush when in lower numbers.
Mkb Laser Rifles
The Mkb Laser munitions system is standard issue for most defensive formations in addition to being a favourite for ground assault troops. Using focusing lenses built into the rifles barrel, the weapon is capable of amplifying the laser beam to almost 1600 degrees Celsius, more than capable of melting through reinforced carbon steel. Due to the high power of the weapons system, each rifle has an intricate array of cooling systems that bleed off the excess energy to prevent the barrel from warping with the stored energy being deposited into a thermal cell that is capable of recycling some of the power into additional energy for the weapons ammunition cells which use thermal energy cells and fusion energy cells. Lower grade laser systems are mass produced for generic infantrymen and fighting forces but are prone to lense misalignment if not properly maintained which can warp or destroy the barrel. Each weapon comes with two replacement barrels in case of heat warping or the destruction of the weapons built in cooling system which can allow a soldier to rapidly repair their weapon while in the frontlines.
RSPB (Radiation Spectrum Pulsar Beam) Rifles
A prototype weapons system produced by the Muzilak mining corporation for their Centurion warbots, the RSPB weapons system uses focused rays of gamma radiation or photon beams to disintegrate or melt the target. Due to the massive amount of energy and excess radiation produced by this weapon system, it is generally not used by biological infantry and instead remotely operated on defensive emplacements or robotic infantry. Another drawback to the weapon is the amount of energy required to power the main armament making it relatively impossible to field in an assault as the weapons energy stores are relatively low and require access to a large power grid or reactor to remain operational. However, when these weapons are fired, they are capable of piercing even the strongest of reactive armours and light or medium shield arrays.
Lugermorph Pistols
A traditionally German weapon derived from the original Luger, these weapons are issued to special forces and officers and is in many ways the same design and workings as the original Luger or Walther pistol. Redesigned to work with a variety of ammunition calibers and to also work as a machine or laser pistol, the Lugermorph weapons system is one of the most reliable and deadly handgun weapons system.
Hierarchy of the Harnak-Muzilak Coalition (Unfinished)
Political regimes in the Coalition are based off military officers from the Harnak Mercenaries and the Industrial Finance Committee of the Muzilak Mining Corporation. A small elite cadre from each side is selected to form the Coalition Governing Council which creates and enforces the laws, expansion policies, and everyday affairs of the Coalition within the secure Inner Core Worlds. The Outer Core Worlds are completely governed by military generals given the rank of Lord Governor-General who have command over a few planetary holdings in each sector. As part of their increased power and stature, each Governor pays a tithe to the Coalition of soldiers and resources that helps feed the ever growing war machine of the Coalition. In addition, the Governor is entirely responsible for any events that happen with his/her holdings and is expected to be able to deal with small scale invasions and rebellions without external assistance.
Coalition Governing Council
An elite cadre of Harnak military generals and Muzilak corporate leaders selected from the more powerful castes and factions to represent the entire Coalition. The Council is based on the Coalition capital of Meridia and is typically a group of 30-50 individuals
Coalition Warmaster
The highest military rank of the Harnak Mercenary Korps, the warmaster is an elected official from the Council who represents the embodied might of the Harnak military. These individuals lead the combined armies of the Harnak against distant foes to secure more land and resources. A warmaster holds the rank until either death, promotion, or court-martial.
Lord General Sub-Sector
A single high ranking military official of the Harnak Mercenaries who oversees the entire sectors military and economic needs. Reports directly to the Council and is supposedly elected to office every ten years. There is no current law against holding the office multiple times.
Governor General
A senior military official of the Harnak Mercenaries responsible for a few planetary holdings. Reports directly to the Lord General Sub-Sector. Has absolute power over all those under him/her and their word is law. Pays a tithe annually to the Coalition to support the Sub-Sector military defense force and to fund further operations. Successful Governor-Generals can be promoted to Lord General Sub-Sector or even Warmaster.
Field Marshal
One of the highest ranking military officers, the Field Marshal is the most common field commander capable of wielding political power within the Coalition. Normally placed in charge of strategic defensive arrays or contested holdings, the field marshal is a symbol of authority and commands respect through terror and military might.
Fabricator General
A Muzilak ranking given to industrial corporate leaders on the far fringes, a Fabricator General is given military powers to defend key industrial planets and holdings. A rarer sight amongst the commanding hierarchy, the Fabricator General is on par with a Field Marshal in all but name and typically calls upon an army of augmented soldiers known as Skitarii to defend their holdings.
General/Warden
A high ranking military officer who reports to either a Fabricator General or a Field Marshal upon the far fringe worlds. Generals of the Harnak Military are ambitious leaders who are purposely pitted against each other to outdo his/her subordinates in conquest leading to increased aggressiveness when on campaign. During peacetime or in well controlled areas, Harnak Generals typically take the rank of Warden and are responsible for a small collection of cities/towns on a core world planet. The more ambitious Generals are typically promoted to Field Marshal and possibly Governor General.