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Group Info Group Founded 3 Weeks ago Statistics 11 Members
225 Pageviews14 Watchers

WELCOME to ACGI the place for Visual Story Telling

Ragnhild by PeKj

The Group is about animations, comics, games and illustrations. That is, different forms of visual story telling.

Please submit to the most suitable folder.
Submissions deemed to be in the wrong folder may be moved to the right folder without notice.

If you think that any additional folder would be good to have, let me know.

There is a folder for stories for writings (not everything is visual). And a folder for anything else. So pretty much everything is covered. :)

Anything that should have a mature filter goes in the mature folder and must have the filter turned on.

The group does not use quality control, but material can be rejected on content, mainly anything that would fall under hate speech.

I hope this group will fulfill a need.
Have fun.

Gallery Folders

Commissar by Blondbraid
Animations and films
Slender Man (flash animation) by JoeEyeMonster
Hammer Time by PeKj
Odens Eye by PeKj
Nurse Stabenette (flash interactive) by JoeEyeMonster
Comics - original
How to design the ultimate video game protagonist by Blondbraid
A Mansion with Tentacles by DanVzare
Song of Rattus - e*comic by PeKj
e.comic Jacqueline White - Eye of Tiger by PeKj
Comics - Fanart
Mozenrath and The Viking's . page 181 by ann-josefa
in memory of Steve Ditko by PeKj
Nightcrawler by PeKj
Spider-man by PeKj
Games - wip
Space Rangers Ep.21 ready for testplaying by PeKj
game cutscene by PeKj
Testing system for inventories by PeKj
game screen 3 by PeKj
Games - complete
Memory game by PeKj
Commissar by Blondbraid
Space Defender by PeKj
Game Teaser - Bad Trouble in the Red Desert by PeKj
Games resources
medical Bar by PeKj
Animated Upload icon by PeKj
3D model WWII Tiger Tank by PeKj
Yellow Cab by PeKj
Games - fanart
Valkyon by tenkaktus
Nevra by tenkaktus
chibi Nat by tenkaktus
Peach by PeKj
Gun, the Valkyrie of War by PeKj
By the Sword by PeKj
not very fresh pizza by tenkaktus
shiny pizza by tenkaktus

Mature Content

The Voyeur (flash interactive) by JoeEyeMonster
Anything else
Swamp Thing Creator Gone by PeKj

Group Info

This group is about animations, comics, games and illustrations.
The purpose is to give the members an area to show their work and to find other creators for collaborations or exchange of ideas.
Open to all ranges of artists and relevant media types.
Founded 3 Weeks ago
Jul 24, 2018


Group Focus
Art Creation

11 Members
14 Watchers
225 Pageviews
Daily Pageviews
I thought I should try my hand at writing something basic to help people learn to make simple games.

A computer operates on computer language, machine code. You can code a computer using only machine code, and that is what they originally had to do. To make things a bit easier, different coding languages has been developed that are readable for humans. Code that is written in such a language can then be transformed to machine code that a computer can use.  To make it more complicated, different operating systems use different machine code. Often you can translate code written in a coding language to different machine language, sometimes a bit of tweaking can be needed.

I'm here going to use the coding language Python.

To make things easier you will in coding use blocks of code, functions, that can be reused in different parts of your code without have to write the whole thing every time. A number of general functions comes directly with Python. More specialist functions can be collected in separate libraries, which can be added to your program.

Pygame is such a specialized library that will provide useful stuff such as creating a window for your game, providing tools for handling graphics, playing sounds and handling input from keyboard and mouse, to mention some of the basic things. A bit further on we will be using that library.

There are also game engines that provide more tools for the programmer, which can speed up the process of making the game. The providers of some such engines will claim you can use those engines to make games without knowing how to program. That is not quite true, unless you are making games within the limited restrictions that that engine is geared for. If you are going to do anything outside that box, you will have to do coding in some sense. It pays to understand the basics of coding.

It might technically be true that you do not need to know how to program provided on how you define 'program', but it would at least be misleading in that you still have to provide orders to the computer in a way that can be translated to machine code.

I am in no way an expert on coding but I have been doing it for a while, on a strict amateur - noncommercial - level, using different languages and different engines. I'm almost new to Python and to Pygame (though Pygame is built on SDL, that I have used before). I hope that I can in this, relate to the beginner in a way that might be more difficult for an old pro. On the other hand, I might not always stick to 'best practice' and even do things the wrong way.

On that note, let us get started.

You should start with installing Python.
Go to
Download and install the latest version. I'm using Python 3.7.0.

I'm using windows (win10). If you are using Linux or Mac you need to install versions for those OS, there might be some differences in editors and such, but the coding will generally be the same.

Create a folder in which you will store your working files. You could name the folder 'Python' or whatever you find suitable.

Create your first working file in the folder as a txt-file. Rename it "". When the computer ask you if you really want to change the extension, say yes. If the option 'Hell, yes!' is available, chose that.

Right-click the new file and chose to Edit with IDLE. Idle is an editor that comes with Python and which you can use to edit your code and to run the code.

Let us start with the traditional first code.

Write the following in the editor.

print("Hello World!")

Save the file and then run the code.
You can save the file under File > Save (ctrl + S) in the toolbar and run the program with Run > Run Module (F5).

If the program writes out the text ‘Hello World!’ you have successfully run the program and you are now a coder. There is no going back now.

So go make a game.
Well, ok, there might be a few more things you might need to know. Let us get back to some of that in part 2.
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