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W.I.P Render 3 by AceDarkfire W.I.P Render 3 by AceDarkfire
The render version this is used to replaced has been moved to "Scraps." (Well, actually, AFTER I upload this - I move previous versions to Scraps in case anyone is interested in seeing the changes through each progressive render).

Anyway, mostly panel work right now. Not much above 21k (untriangulated) right now, so I'm still on track not to run right over 50k polygons. (Actual goal right now is not to go over 35k - we'll see if I don't go over that mark).

I do need to adjust the lighting, it is getting darker... Something I'll keep in mind for next render. I had to adjust Gamma and Contrast post-render to brighten it up.
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:iconkatwylder:
KatWylder Featured By Owner Jun 29, 2007   Digital Artist
I like how the armor's coming along.
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:iconreigningstorm:
ReigningStorm Featured By Owner Jun 27, 2007
wow that mech pwns the crap out of mine...
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:icontdbk:
TDBK Featured By Owner Jun 27, 2007  Hobbyist Digital Artist
It's really coming along well. ;)
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:iconleopoldgarrity:
LeopoldGarrity Featured By Owner Jun 27, 2007  Hobbyist General Artist
hm.. 2x SRM4, 2md las 2 lg las?
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:iconleafnode:
leafnode Featured By Owner Jun 27, 2007
Nice preview, looks promising. I'm waiting for textured version :-)
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Submitted on
June 27, 2007
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