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Just Something by AceDarkfire Just Something by AceDarkfire
Figured I'd take the "A little different" slightly further than the previous render. Wrapped a modified inverse cube around it and engineered a little bit of a scene. Sadly, the hally way didn't come out the way I had hoped. If putting more than 6 or 7 lights were possible (the 5 lit sides of the modified Area Light already in scene count as 5), without it rendering just a black screen, I would have put some lights to light that hallway up.

Not the best of scenes, but I like how it came out. Gets a bit of a change in pace against just having the model stand on top on a plain cube.
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Punakettu Featured By Owner Mar 5, 2007  Hobbyist Digital Artist
As I already said, I love this model. :D

You got a really nice pose for it too. Very... dynamic. Does justice to a good mesh. :nod:

The background, albeit simple, also works nicely.

Mercenary-Artist Featured By Owner Mar 2, 2007  Professional Digital Artist
Looks like the opening cenimatic for the first game...
SonicGundam Featured By Owner Mar 1, 2007
Very nice background. It feels like it's fighting in a underground bunker. Maybe when you complete it you could make some action scenes with the model.
gungriffon-geona Featured By Owner Mar 1, 2007
I have to say I like this machination, but everytime I've seen it the fingers look... off. they seem incredibly flimsy unlike if they had been a bit rounded.on that note, the thumb joint is very strangely placed.
I really have no complaints about the rest of it though.
AceDarkfire Featured By Owner Mar 1, 2007  Hobbyist Digital Artist
I've been fiddling with a new hand model (something I use as a stock piece, so I don't have to model a new hand each and every time) that's a bit more...robust than these ones.

As far as the thumb placement, it is a little odd, but it also keeps it from having an overly complex joint (and thus fragile) sitting behind a hand weapon
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Submitted on
March 1, 2007
Image Size
210 KB


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