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AT1:BT Lowpoly: Cyclops V2 by AceDarkfire AT1:BT Lowpoly: Cyclops V2 by AceDarkfire
Ok, the head was the problem from the previos version. [link]

Sake wanted the "Eyeball Head" on it and a narrower torso. Done and done. It feels like a Cyclops with the current head. And despite anything I could possibly do, the head is gonna be a little funky in terms of smoothing. Might not be noticeable in game, so don't worry over it.

The Doodads on the front of the lower legs are going to be removed. I was either high, drunk or really tired when I slapped those on there. I just forgot to remove them before rendering.

1,588 triangles (with the doodads on the front of the lower legs included).
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:iconjoepeasant:
JoePeasant Featured By Owner Nov 25, 2009
Awesome.
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:iconpunakettu:
Punakettu Featured By Owner Nov 24, 2009  Hobbyist Digital Artist
I like it now, however I do have some suggestions to improve it:

1) The legs seem just a tad too small. Maybe increase their size like 10 or 20 percent?

2) The hip is a bit blocky. I'd apply some chamfering/beveling (whatever it's called in your application) to the lowest front and back edges to create some slanting.

:)
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:iconsapphirewolf3057:
Sapphirewolf3057 Featured By Owner Nov 23, 2009  Hobbyist General Artist
Now that's much better.
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:iconacedarkfire:
AceDarkfire Featured By Owner Nov 23, 2009  Hobbyist Digital Artist
I'm not sure I like the outlandishly large head... but it's like that on the Mini and some of the drawings.
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Submitted on
November 23, 2009
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