sorry, I'm mostly only posting my 3D work here now - check out my other socials for art
20 year old 3D and 2D artist
inactive for the most part on this site, however I'll post new art whenever I finish it! I'm much more active on bluesky (@absurdbartholomew.com), so follow me there if you'd like!
Happy 20th Birthday!!!
I'm creating a cartoon. It's called, Forgotten Tales! it's about these forgotten and obscure characters that no one remembers from media going on wacky and crazy adventures.
Hey, really love your Toontown artwork! ❤️😊
Hi, AbsurdBartholomew
! It's me, FG40theFox from Anthony's Server! I also have a Deviantart page. I don't post much on it but you can check it out if you want too. Have a nice day!❤️❤️❤️
hey, nice seeing you here! i remember your stuff from MDT's supersponge server, it was all super impressive
as for the altron rips, I used melon ripper - I have very little knowledge about the format other than:
* they, in fact, have rigs
* textures are built into the nbma format
* it supports vertex color BUT it can also be disabled
* the format changed slightly some time during p&f, and even more so in p&f:ra - might just be extras for the hardware outlines those games used
all of this is just general observation from loading different models from different games though - I've never really looked at the format itself
i wrote up about it a tiny bit on https://tcrf.net/Notes:SpongeBob%27s_Atlantis_SquarePantis_(Nintendo_DS)
thanks for the info! i'm working on a combination hack + emulator script to get phineas and ferb working with Archipelago, a cross-game randomizer, and was inspired by the Kirby games to perhaps add an option to swap P&F's color palettes, just as a fun bonus option.
on the randomizer itself, i'm finding out quite a lot about how the game works internally for example, the inventory is stored as a long array 125 bytes long of how much of each item you have (including Screws!), and each amount uses the most significant bit as a flag to mark if you've *ever* obtained that item.
additionally, there's actually a few empty slots in the table that defines basic item properties (such as item type; item type 6 is reserved for these empty slots), which allowed me to add a new item that serves as the placeholder for key items from other games (as per how Archipelago works). stop by the archipelago discord some time if you wanna see how i'm progressing with it!