It feels like a decade ago I started making fractals, but I only began roughly in '09 toying around with Apo... Oh wait, that was 10 years ago. I stopped making fractals entirely by last year, and coming back to DA brought back a bit of nostalgia mixed with disinterest. I was once fascinated by these images of light, color, and shadow, and now they just seem rather repetitive and boring. It's true that I've moved on to other interests, but it's hard to believe the allure has gone. Maybe I just haven't seen something genuinely NEW lately, even though it used to be that I would look at hundreds if not thousands of fractals a week once upon a time. In those days, I had time, but that's not the reason for losing interest. It feels sad.
On the flip-side, a post on my blog by Brad_Stefanov had got me thinking about fractals again (and also the reason I stopped in). He's still interested in fractals and tinkering with my old work. That inspired me to dig into the back of my brain and pull out ideas for some fractal software I had intended to make all these years.
The biggest issue for creating fractals - and the primary reason I stopped - was that fractals take too long to render. It's like raytracing from the light source - a process that, when done right, could still take days (or at least it would on my own hardware). On the other hand, path-tracing from the camera is much faster (literally minutes for my path tracer), so I thought about creating a fractal flame generator that works the same way. Perhaps this is the way Chaotica works, idk. It is the way 3D fractals are rendered. The issue for 2D fractals is that all of the fractal transform processing has to be done in reverse. Sometimes that's possible, and other times, it will be very, very tricky to do. But to make a fractal generator like this is alot of work, and I while I know I can probably make some better looking 2D stuff than I've ever seen, I don't have quite the motivation to write the software.
That said, I'm still interested in hearing about the news in the fractal community. And even though I feel next to no obligation of ever returning to DA, I still miss all of you now and then. Keep fractalling and having fun!