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Quake shambler by ABELOroz Quake shambler by ABELOroz
Never understood why they took all Quake sequels to that generic futuristic setting when they had that awesome mix of medieval dark ages, high-tech and Lovecraft mythos in the original one.

Today's sketch is a tribute to the best Quake game.
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Ashofthewilliams Featured By Owner Aug 9, 2018  Student General Artist
I agree, the first game I saw that used a big name from eldritch mythos like Shub-Niggurath.
Morcal Featured By Owner Oct 15, 2015  Professional Digital Artist
ooooh this is soo Quake <3
Utavess Featured By Owner Jun 26, 2015
C'est en quelque sorte la même chose qui est arrivé à Doom, les créatures sont devenues des sortes d'aliens au lieu de démons.
agentpalmer Featured By Owner Mar 9, 2015  Hobbyist Photographer
This Shambler has been featured in my Small Oddities Blog post.…
Neurovore Featured By Owner Nov 19, 2014
One thing that I would like to see is more cohesion between the "hi-tech" levels and enemies and the "otherworld" levels and enemies...i.e. like in the base levels you would see things like shamblers and fiends in holding cells behind cage doors or forcefield barriers and grunts and enforcers standing guard...or perhaps base enemies leading shamblers by a chain and releasing them when they saw you like they were some sort of huge guard dog. If you look at the grunts posted at next to the perimeter of the slipgate entrance in E1M2, it almost looks like they are some sort of remote outpost of the base enemies of in Quake realm.

The base levels in Quake I were more impressive than the ones in Quake II. Even though they were "futuristic" they had a dismal feel to them with the dirty walls, pools of slime, rusted metal, and the dim lighting. Whatever intelligence the grunts and enforcers had seems to have regressed long ago, as grunts did not seem capable of speech and only growled as they shuffled along when they moved. While enforcers could yell simple phrases of surprise when they saw you, there did not seem to be any higher thought behind their actions. There seemed to be a sort of "wrongness" about the military base levels in Quake I that was not present in Quake II which was part of the gritty atmosphere of the first game. If I were to compare it to anything, it is almost like the "nightmare" world in the first four Silent Hill games (I refuse to acknowledge the rest of the games in the franchise since then, considering how much the Silent Hill series has declined as a result.)

Actually, I would not mind a further expansion of the Quake I base levels if they ever return to the first game for inspirations for future installments as long as they are still drab, worn down, dirt-encrusted, and inhabited by lobotomized soldiers like they were in the first Quake game in addition to the otherworld and its denizens.

Oh, and in future installments, the fiends and shamblers BETTER BE EYELESS!

P.S. what is your opinion on the nature of a shambler's exterior? Do you think they have fur like a bear or a yeti, or do they merely have palid, white skin? I always thought it was the former, just that the graphical limitations of the original Quake engine did not allow it to be shown but other people seem to think that they have leathery hides. I like the style of mouth on your shambler as seems very similar to what the original model of the game looked like only upgraded with current graphics as the shambler does not have much of a neck and too many other artists make their shamblers too "humanoid" looking instead of sticking with its rather stocky and bear-like frame.
Nighterror13 Featured By Owner Oct 23, 2014  Student Digital Artist
Casey387 Featured By Owner Jul 25, 2014  Hobbyist Traditional Artist
I know what you mean with the mixing of different types of atmosphere.  It would be awesome if id software would make another game that was set in or at least had some connection to the Quake 1 universe.
Asbjorn410 Featured By Owner Jun 17, 2014
so awesome! brings a tear to my eye! no but really it's flippin' cool!
ImaginaryNumb3r Featured By Owner Jan 31, 2014

Wow, now that's a Shambler. I've seen various shamblers but this one is the only one that gives me a feeling of surrealism and unspeakable horror.

Too many details don't work well with Quake but this seems to be just enough to keep the original impression while suggesting even more (like the chains).

For a Quake fan, looking at the picture is almost like watching porn.Drool 

AndornArakh Featured By Owner Oct 19, 2013
the Shambler is one of my all time fav game monsters.
I would love if they remade quake as a survival horror shooter, the lovecraft elements would suit it
krisztianhallai Featured By Owner Jun 16, 2013  Professional Digital Artist
Epic Shambler painting.
Barboslayer Featured By Owner Jun 7, 2013  Student General Artist
i think it was cause they wanted to make a completely different game in the future setting but couldn't get the rights to a new name or something, so they just had to use the same one. Also this picture is amazing
Kingstantin Featured By Owner May 30, 2013  Professional Digital Artist
wow, I love the style!
Glioburd Featured By Owner May 14, 2013
I still remember the first time I saw a shambler, at E1M5. That fear.

Awesome sketch. His mouth is terrifying :D
Purplecowart Featured By Owner May 5, 2013  Student Traditional Artist
you should insert a carrot in this picture and be like omnomnom
I-Hate-Tucking-Fypos Featured By Owner Apr 30, 2013
I totally agree, it's a shame where they went with quake, leaving behind memorable places like the nameless city and the lair of Shub Naggurath, I loved the obelisk style architecture and the bleak deadness feeling the game gave, especially the original soundtrack, what a creepy bag of music
YuraofthehairFan Featured By Owner Apr 21, 2013
cool he kinda looks like a cross from the mancubs hellknight and pinky lol
was he in quake 1 I only have 2 and 4
Glioburd Featured By Owner May 14, 2013
Yes, Quake 1.
DaniOcampo1992 Featured By Owner Mar 30, 2013
Awesome sir
The-Last-Wimbleton Featured By Owner Mar 28, 2013  Hobbyist General Artist
Remember... He's waiting for you at the DOS prompt.
JarODragon Featured By Owner Mar 28, 2013  Professional General Artist
I completely agree on that one. I loved the first Quake with its expansion packs, but the second Quake-onwards really was just the same cliched soup as everything else.

Anyway, lovely sketch! You captured the Shambler's terrifying form perfectly even though the shading and light is so loose. The roughness is buutiful. X3

The Shambler always scared me to oblivion. It was panic time when the Shambler entered the scene (or when I KNEW he was hiding behind a door/will randomly pop up in the middle of a suspicious arena)
Salamatiqus Featured By Owner Mar 25, 2013  Hobbyist Digital Artist
I just feel how eager he is to suck blood out of my chest
Kaoimhin7 Featured By Owner Mar 9, 2013
I love that brush !!! :/
ABELOroz Featured By Owner Mar 12, 2013  Professional Digital Artist
Cool! It's the standard one :)
KnightofSpades Featured By Owner Nov 19, 2012
The reason is the same as it always is, some creative people create something great that people like and then it becomes sucsessful and then the franchise gets new people who want to put their thumb print on everything, using the popularity of the name to create their own vision which nobody would have cared about if it did not replace the original!

This is an very good painting though! Great work of a classic!
DeDani Featured By Owner Mar 9, 2013
yes, you're right! Its always the same - so sad :(
SweetShark Featured By Owner Nov 4, 2012
I asking the same question all the time.
But I think I know the answer actually.

It is suppose after John Romero left John Carmack and the rest of the team, he get with him the rights for the original theme of Quake series.
That why the Id Software decided to to change completely theme of the Quake series and create a new one for their future games.

But of course this is just a rumor. I don't remember were I read/saw it, but it was something like that.
Stholm Featured By Owner Nov 1, 2012
Neither do I know, the setting of Quake 1 had so much potential... Imagine a game in this setting with today's technical capability...
Deathbynature Featured By Owner Sep 9, 2012
Oh woah, I made a print out paper model of him years ago. The guy who made the print used the in game model and textures to generate a cutout map. I put magnets in his feet too so he can stand and stick to stuff.
Wow, I did that in 2006 or 07. Man time flys. He still lives in my room on the curtain rail.
matfac Featured By Owner Jan 9, 2013
Cool! do you have a link to a template?
festred Featured By Owner Sep 8, 2012
always loved the shambler...
ABELOroz Featured By Owner Sep 9, 2012  Professional Digital Artist
Everyone does! :)

Though ogres were pretty neat too
festred Featured By Owner Sep 9, 2012
true, true...
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Submitted on
September 8, 2012
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