Today's sketch is a tribute to the best Quake game.
The base levels in Quake I were more impressive than the ones in Quake II. Even though they were "futuristic" they had a dismal feel to them with the dirty walls, pools of slime, rusted metal, and the dim lighting. Whatever intelligence the grunts and enforcers had seems to have regressed long ago, as grunts did not seem capable of speech and only growled as they shuffled along when they moved. While enforcers could yell simple phrases of surprise when they saw you, there did not seem to be any higher thought behind their actions. There seemed to be a sort of "wrongness" about the military base levels in Quake I that was not present in Quake II which was part of the gritty atmosphere of the first game. If I were to compare it to anything, it is almost like the "nightmare" world in the first four Silent Hill games (I refuse to acknowledge the rest of the games in the franchise since then, considering how much the Silent Hill series has declined as a result.)
Actually, I would not mind a further expansion of the Quake I base levels if they ever return to the first game for inspirations for future installments as long as they are still drab, worn down, dirt-encrusted, and inhabited by lobotomized soldiers like they were in the first Quake game in addition to the otherworld and its denizens.
Oh, and in future installments, the fiends and shamblers BETTER BE EYELESS!
P.S. what is your opinion on the nature of a shambler's exterior? Do you think they have fur like a bear or a yeti, or do they merely have palid, white skin? I always thought it was the former, just that the graphical limitations of the original Quake engine did not allow it to be shown but other people seem to think that they have leathery hides. I like the style of mouth on your shambler as seems very similar to what the original model of the game looked like only upgraded with current graphics as the shambler does not have much of a neck and too many other artists make their shamblers too "humanoid" looking instead of sticking with its rather stocky and bear-like frame.
Wow, now that's a Shambler. I've seen various shamblers but this one is the only one that gives me a feeling of surrealism and unspeakable horror.
Too many details don't work well with Quake but this seems to be just enough to keep the original impression while suggesting even more (like the chains).
For a Quake fan, looking at the picture is almost like watching porn.
Anyway, lovely sketch! You captured the Shambler's terrifying form perfectly even though the shading and light is so loose. The roughness is buutiful. X3
The Shambler always scared me to oblivion. It was panic time when the Shambler entered the scene (or when I KNEW he was hiding behind a door/will randomly pop up in the middle of a suspicious arena)