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Description
120 hours render time. all models were made inside cinema 4d .
More about composition settings:
- Fl depth of field was used extensively through the entire thing.
- Ambient occlusion was enhanced and strengthened by rendering it separately and multiplying the output with the RGB footage.
- Gradients and vignetting effect using solid black layers .
- specular and reflections were multiplied in AE using separate multipass layers.
- glow using masked solid layer .
- shimmer using a jpg texture and masks .
- Smoke was snapped and rearranged from a long stock video .
- The dust particles were created and animated in Cinema 4D, and then turned into this hexagon shaped bokeh using fl depth of field also .
- Projector light rays were made in post with masked solid layers, and fractal noise.
Shot #1 - Shot #2 - Shot #3 - Shot #4
Still Renders
Get the footage from videohive.net/item/old-room-wi…
More about composition settings:
- Fl depth of field was used extensively through the entire thing.
- Ambient occlusion was enhanced and strengthened by rendering it separately and multiplying the output with the RGB footage.
- Gradients and vignetting effect using solid black layers .
- specular and reflections were multiplied in AE using separate multipass layers.
- glow using masked solid layer .
- shimmer using a jpg texture and masks .
- Smoke was snapped and rearranged from a long stock video .
- The dust particles were created and animated in Cinema 4D, and then turned into this hexagon shaped bokeh using fl depth of field also .
- Projector light rays were made in post with masked solid layers, and fractal noise.
Video size
1280x720px 46.2 MB
Comments1
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well done!!!





































