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In image #1, there is no third buttress on either side at the expected location.  In image #2, a third buttress exists on the side shown, but it has been moved further along the wall.  In image #3, three windows are shown, regularly spaced, suggesting that there should indeed be buttresses between them at a similar spacing.  However, image #3 was of the original castle, before Xanatos' renovation.

Later examples have the number of windows vary, though their accompanying buttresses generally remain evenly spaced.

Should I, in spite of image #1 seeming to be the artist's intended concept, standardize the wall to have three windows and four buttresses, all consistently spaced, as well as matching buttresses on the opposite wall?
Now that everything is scaled to a base of 64 inches (up slightly from 5 feet), I've started adding some finer detail, such as brass handrails.
Lobby Lights
I've approximated the shape of the sconces, and to those and the can lights I've added a sort of glow/aura by way of a translucent hemisphere.  This angle also shows some of the entrance window's shadow, from a light source positioned as the sun was around dusk on the day the show first aired.
Lobby Adjustments
For the longest time, I would bounce back and forth between re-sizing the upper building and re-sizing the entrance/lobby.  I knew that the lobby columns had to be those supporting the colonnade far above, but it hadn't dawned on me why I could never get them to match.

Then it hit me:  There are five panel-widths of distance between the columns of the colonnade, but seven door-widths between those of the lobby.  I had always assumed that the panels and doors were the same width, but once I understood otherwise, I was finally able to break free and develop a solution.  Sticking with the decision of using five-foot panels, I found that seven commercial doors would just barely fit in the twenty-five feet allotted.

With only twenty-five feet between columns, the staircase area of the lobby then had to be reduced slightly, so as to conceal the outermost column within the wall at the rear of the balcony.  The arrangement of the stairs and balcony, which at first glance appeared angled, is clarified by the run of the floor tiles.  The angles are merely forced perspective, for the tiles show that the doors beneath the balcony are in line with the hallway above them.  It makes the 3D version perhaps less attractive than the illustration, but I think it's fairly close for all the shoehorning I've had to do.

The only real error that I see currently is the length of the wall to the left of the balcony hallway.  I might be able to shrink that distance by making the windowed segment into a canted corner.
After a long battle over whether to scale things using five-foot panels or six-foot, I've accepted the lesser, and started cramming into the allotted space a smaller version of the castle.  It won't be as impressive as a normal medieval fortification, but I think it can represent all of Wyvern's features while keeping the underlying Eyrie Building on a single Manhattan block.


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RYANMERCUREY Featured By Owner Jun 16, 2018
What you created is awesome