More or less finished this piece now. Maybe I will add some bump to the door normal map and make a couple of spec maps.
Learned an awful lot from this task -
Sculpting assets in Zbrush
Create low poly versions of a sculpt
And used Marmoset for the first time too.
Could have trimmed down the poly count a bit more but it is a 12 meter tall piece.
Please let me know what you think so that I can take you comment forward into my other work