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Castle Entrance - In-Game Model
By 3DPad   |   Watch
8 5 1K (1 Today)
Published: December 3, 2014
© 2014 - 2019 3DPad
More or less finished this piece now. Maybe I will add some bump to the door normal map and make a couple of spec maps.
Learned an awful lot from this task -
Sculpting assets in Zbrush
Create low poly versions of a sculpt
Unwrapping
Texturing
And used Marmoset for the first time too.

Could have trimmed down the poly count a bit more but it is a 12 meter tall piece.

Please let me know what you think so that I can take you comment forward into my other work :)

Crits Welcome!
Image size
1920x1080px 1.07 MB
IMAGE DETAILS
Software
Adobe Photoshop CS6 (Windows)
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Comments (5)
d880's avatar
d880| Digital Artist
God zbrush is a pain in the butt to get used to, and so utterly powerful once you adopt it's intuition. 
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3DPad's avatar
Yeah no kidding :P when i started i downed tools and threw a fit cause it was such a nightmare. Helps if you can tie it into a current project. Keeps you going :P thanks for the comment!
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themikester86's avatar
themikester86|Professional Digital Artist
I don't use Zbrush, but if I do, I will try that :)
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themikester86's avatar
themikester86|Professional Digital Artist
How do you model the detail on the door? That's one thing I've never been able to work out :/
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3DPad's avatar
Takes a coupl of seps but saves a load of time.
in photoshop, paint out an alpha of the shape youd like.
Import it into Zbrush as the masking Alpha.
Create a shadow box and drag out the Alpha. This will create Geometry that is the shape of the silhouete that you created in photoshop.
I then just used this asa baked normal on the door.

Hope this helps :)
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