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Castle Entrance - In-Game Model by 3DPad Castle Entrance - In-Game Model by 3DPad
More or less finished this piece now. Maybe I will add some bump to the door normal map and make a couple of spec maps.
Learned an awful lot from this task -
Sculpting assets in Zbrush
Create low poly versions of a sculpt
Unwrapping
Texturing
And used Marmoset for the first time too.

Could have trimmed down the poly count a bit more but it is a 12 meter tall piece.

Please let me know what you think so that I can take you comment forward into my other work :)

Crits Welcome!
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:icond880:
d880 Featured By Owner Dec 10, 2014   Digital Artist
God zbrush is a pain in the butt to get used to, and so utterly powerful once you adopt it's intuition. 
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:icon3dpad:
3DPad Featured By Owner Dec 10, 2014
Yeah no kidding :P when i started i downed tools and threw a fit cause it was such a nightmare. Helps if you can tie it into a current project. Keeps you going :P thanks for the comment!
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:iconthemikester86:
themikester86 Featured By Owner Dec 3, 2014  Professional Digital Artist
I don't use Zbrush, but if I do, I will try that :)
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:iconthemikester86:
themikester86 Featured By Owner Dec 3, 2014  Professional Digital Artist
How do you model the detail on the door? That's one thing I've never been able to work out :/
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:icon3dpad:
3DPad Featured By Owner Dec 3, 2014
Takes a coupl of seps but saves a load of time.
in photoshop, paint out an alpha of the shape youd like.
Import it into Zbrush as the masking Alpha.
Create a shadow box and drag out the Alpha. This will create Geometry that is the shape of the silhouete that you created in photoshop.
I then just used this asa baked normal on the door.

Hope this helps :)
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Submitted on
December 3, 2014
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