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3DnuTTa's Rim Design Tutorial

By 3DnuTTa
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Here is a tutorial I have put together on designing wheels, the tutorial is done in Maya 7, but I’ll try and keep techniques as broad as possible so you can follow it in any other 3D applications.

Note: Please note I've not studied car design, so these are just my methods and probably have some faults, so I'm sorry if it's not the best =)

edit: I have added a new step, all comments welcome :)
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anonymous's avatar
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nostramis's avatar
nostramisHobbyist Digital Artist
wow!!!
digitalstory's avatar
digitalstoryProfessional Photographer
How do you create the surface from image 4 (curves) to 5 (mesh)? This doesnt seem to be explained?
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
I wrote this as a quick design tutorial rather than a modeling tutorial which there are a lot out there.
I would recomend starting with one of the spokes, create a poly plane, then snap the points to the two curves.
You can then cut this and snap the new points or extrude n snap. That will get you started...
digitalstory's avatar
digitalstoryProfessional Photographer
I appreciate it, thanks :)
rawfishy's avatar
this is just plain :iconawedanceplz:
AWESOME!
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
thank you :)
DragonSwordXiaoLong's avatar
Hi there,
Please tell me this works on C4D? i would like to try ;)
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
I haven't used C4D enough to know, but I would be suprised if it didn't.
The tools will possibly have different names tho...
DragonSwordXiaoLong's avatar
Humm.. i understand i will look forward and try this tutorial of yours when i finish it i will show you the results ;)

Thank you for your reply ;)
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
sure :)
FantasyStock's avatar
:deviation: This deviation has been featured in my journal.
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
Thanks :)
ollite20's avatar
ollite20Professional Digital Artist
Hi again! I'm in the process of modeling my first wheel here.

I do think you should've made the additional steps 4 and 5. I'm pretty much clueless on how exactly you did the modeling. Very distracting to first see only curves and then BOOM there's an almost full 3d model in the next step!
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
Sorry, this was developed for artist that already had an understanding
of 3D modeling and was more focusing on techniques to help design wheels.
I figured there were plenty of resources on the modeling side.
Time permitting I will be adding to this accordingly,
thanks for your input :)
ollite20's avatar
ollite20Professional Digital Artist
Funny thing cos I can't seem to find any. :D For Maya at least. I guess they're not coming up on google search.

I got the base model made though. Now it's the rim frame and lip up next.
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
They are out there...
Have a look here for another source: [link]
They have at least 1 in Max, techniques are the same :)
ollite20's avatar
ollite20Professional Digital Artist
Oooh that's an excellent site! Thanks for the link.
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
No problems... :)
dlLshadow's avatar
dlLshadowProfessional Photographer
i'm working on a rim right now for a bmw 3 series but having problems. How did you get from step 4 till 6 ??

thx
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
sorry, that modeling 1 basic spoke, duplicating the mesh as in step 3...
Sorry was quite brief on this section.
Was more trying to show the techniques in broad strokes ;)
Cycro101's avatar
Cycro101 Digital Artist
im doing this tutorial im Maya 8.5, but i cant find an "instancing" function, so i pretty much cant move on from step 1. Help me if you can please!
3DnuTTa's avatar
3DnuTTaProfessional Digital Artist
its under edit - then next to duplicate special click on the box
Within there you will find instance...
Good luck :)
anonymous's avatar
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