16fingers's avatar
Procedural Rock Generator for C4D V 1.01b
By 16fingers   |   Watch
30 20 29K (1 Today)
Published: December 20, 2012
::: Procedural Rock Generator for C4D V 1.01b :::

You have the following Options so far:


- Resolution controlls for the base object and the HyperNurbs Subdivisions

- Size of the base object

- 2 layers of displacement heights

- Access to all built in C4D noise shaders for deformation

- Controll the noise sizes and seeds


The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800

Choose a small displacement height for the rock details


For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400

HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values


Feel free to post any wishes for optimizing this tool ;)

Tutorial here [link]
Comments20
anonymous's avatar
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Xecular's avatar
XecularHobbyist General Artist
Looks cool but where is the download link?
16fingers's avatar
Look near the top right corner of this page, there you'll find a download button.
Xecular's avatar
XecularHobbyist General Artist
Thanks!
eduardoxmanfredini's avatar
eduardoxmanfrediniProfessional Digital Artist
This is amazing, thank you. Working with it on R18.
skadbone's avatar
can i change the sphere to another
poly object?
perception-distorted's avatar
perception-distortedProfessional General Artist
Too much polys mate. Why not create low poly stones and then put a displacement map during rendering?
CosmOSmocker's avatar
CosmOSmockerHobbyist General Artist
Thanks for this nice tool, but as it is it unuseable in any RT use, unless taken through a tedious process of simplification, is there any way to make a low polygon rock generator? thanks in advance, this is the only problem i went across your work.
16fingers's avatar
i dont have any experience in RT applications but i think a rock in RT lives form minimal polygons and maximal texture with some depht in bump.
Try also some displacement on low poly geometry, it works wonders on a rock with 7-8 polygons :) Try a mix of some noise in the displacement channel.
It really depends how effective your RT system is. Is it optimal on polygons or really fast on bump or displacement? Try ;)
i-haz-a-doodle-plex's avatar
i-haz-a-doodle-plexStudent Filmographer
This is fabulous
fdfxd2's avatar
fdfxd2Hobbyist Digital Artist
Thanks
Anclin--RAWR's avatar
Anclin--RAWRStudent Filmographer
---------------------------
CINEMA 4D Broadcast
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Several plugins used in this project are missing. Saving may cause loss of plugin data! Plugin 'VrayBridge' (ID 1019782) Plugin 'Sky-Material' (ID 1011149) Plugin 'VrayAdvancedMaterial' (ID 1020295)
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OK  
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16fingers's avatar
ya...

the Plugins "VrayBridge" and "VrayAdvancedMaterial" are form the render engine Vray4C4D and the plugin "Sky-Material" is from the visualize or studio version of C4D.

But they are not of concern for the Procedural Rock Generator to work.
Anclin--RAWR's avatar
Anclin--RAWRStudent Filmographer
i see. Thank you! 
Elfdud7's avatar
Great work! Glad to see something like this for free!
skyzyk's avatar
skyzykHobbyist Digital Artist
I have linked this here [link]
skyzyk's avatar
skyzykHobbyist Digital Artist
You are welcome
skyzyk's avatar
skyzykHobbyist Digital Artist
Cool idea. Thank you for sharing.
anonymous's avatar
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