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Description
::: Procedural Rock Generator for C4D V 1.01b :::
You have the following Options so far:
- Resolution controlls for the base object and the HyperNurbs Subdivisions
- Size of the base object
- 2 layers of displacement heights
- Access to all built in C4D noise shaders for deformation
- Controll the noise sizes and seeds
The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800
Choose a small displacement height for the rock details
For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400
HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values
Feel free to post any wishes for optimizing this tool
Tutorial here [link]
You have the following Options so far:
- Resolution controlls for the base object and the HyperNurbs Subdivisions
- Size of the base object
- 2 layers of displacement heights
- Access to all built in C4D noise shaders for deformation
- Controll the noise sizes and seeds
The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800
Choose a small displacement height for the rock details
For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400
HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values
Feel free to post any wishes for optimizing this tool

Tutorial here [link]
Comments22
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Everything is cool, but how do I download it?