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Procedural Rock Generator for C4D V 1.01b by 16fingers Procedural Rock Generator for C4D V 1.01b by 16fingers
::: Procedural Rock Generator for C4D V 1.01b :::

You have the following Options so far:


- Resolution controlls for the base object and the HyperNurbs Subdivisions

- Size of the base object

- 2 layers of displacement heights

- Access to all built in C4D noise shaders for deformation

- Controll the noise sizes and seeds


The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800

Choose a small displacement height for the rock details


For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400

HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values


Feel free to post any wishes for optimizing this tool ;)

Tutorial here [link]
Add a Comment:
 
:iconxecular:
Xecular Featured By Owner Aug 19, 2017  Hobbyist General Artist
Looks cool but where is the download link?
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:icon16fingers:
16fingers Featured By Owner Aug 20, 2017
Look near the top right corner of this page, there you'll find a download button.
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:iconxecular:
Xecular Featured By Owner Aug 24, 2017  Hobbyist General Artist
Thanks!
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:iconeduardoxmanfredini:
eduardoxmanfredini Featured By Owner Oct 9, 2016  Professional Digital Artist
This is amazing, thank you. Working with it on R18.
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:iconskadbone:
skadbone Featured By Owner Jul 5, 2016
can i change the sphere to another
poly object?
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:iconperception-distorted:
perception-distorted Featured By Owner Nov 11, 2015  Professional General Artist
Too much polys mate. Why not create low poly stones and then put a displacement map during rendering?
Reply
:iconcosmosmocker:
CosmOSmocker Featured By Owner Jan 25, 2015  Hobbyist General Artist
Thanks for this nice tool, but as it is it unuseable in any RT use, unless taken through a tedious process of simplification, is there any way to make a low polygon rock generator? thanks in advance, this is the only problem i went across your work.
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:icon16fingers:
16fingers Featured By Owner Jan 26, 2015
i dont have any experience in RT applications but i think a rock in RT lives form minimal polygons and maximal texture with some depht in bump.
Try also some displacement on low poly geometry, it works wonders on a rock with 7-8 polygons :) Try a mix of some noise in the displacement channel.
It really depends how effective your RT system is. Is it optimal on polygons or really fast on bump or displacement? Try ;)
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:iconi-haz-a-doodle-plex:
i-haz-a-doodle-plex Featured By Owner Nov 29, 2014  Student Filmographer
This is fabulous
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:iconfdfxd2:
fdfxd2 Featured By Owner Sep 29, 2014  Hobbyist Digital Artist
Thanks
Reply
:iconmnsour:
mnsour Featured By Owner Sep 23, 2014
thanks
Reply
:iconanclin--rawr:
Anclin--RAWR Featured By Owner Nov 26, 2013  Student Filmographer
---------------------------
CINEMA 4D Broadcast
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Several plugins used in this project are missing. Saving may cause loss of plugin data! Plugin 'VrayBridge' (ID 1019782) Plugin 'Sky-Material' (ID 1011149) Plugin 'VrayAdvancedMaterial' (ID 1020295)
---------------------------
OK  
---------------------------
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:icon16fingers:
16fingers Featured By Owner Nov 29, 2013
ya...

the Plugins "VrayBridge" and "VrayAdvancedMaterial" are form the render engine Vray4C4D and the plugin "Sky-Material" is from the visualize or studio version of C4D.

But they are not of concern for the Procedural Rock Generator to work.
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:iconanclin--rawr:
Anclin--RAWR Featured By Owner Dec 4, 2013  Student Filmographer
i see. Thank you! 
Reply
:iconelfdud7:
Elfdud7 Featured By Owner Jun 15, 2013
Great work! Glad to see something like this for free!
Reply
:iconnic022:
nic022 Featured By Owner Dec 21, 2012
Great
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:iconskyzyk:
skyzyk Featured By Owner Dec 21, 2012  Hobbyist Digital Artist
I have linked this here [link]
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:icon16fingers:
16fingers Featured By Owner Dec 21, 2012
Thank you :)
Reply
:iconskyzyk:
skyzyk Featured By Owner Dec 21, 2012  Hobbyist Digital Artist
You are welcome
Reply
:iconskyzyk:
skyzyk Featured By Owner Dec 20, 2012  Hobbyist Digital Artist
Cool idea. Thank you for sharing.
Reply
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December 20, 2012
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