Literature
Notes for VRChat Custom animation Overrides
This is a rough written tutorial on how to make custom gestures and animation overrides for you VRChat avatars.
Open your model in Unity.
Add all the items (weapons, sounds, particles, lights); if there are weapons, have the avatar hold it in their hand. Try to be as accurate as possible. Also, have items parented to the avatar. Example, parent swords to the hands, sword sheaths to the spine. Also, if you have a weapon on its back the avatar pulls out, have a weapon on the avatar's back and in their hands (we will enable and disable them in the animation menu).
Duplicate the model for your first weapon or item to be used. I call this makin