Panoramic Rendering in BlenderPanoramic Rendering in Blender 2.7Panoramic Rendering in Blender1 week ago in Blender More Like This
A little known feature is Blender is the ability to render in 360 degrees. Recently I tried to find a tutorial on doing this and only found one short article on doing so. So I decided I would give try my hand at tutorials and tell everyone how to do it. So here it goes!
The first thing to do is make sure you have a completely 360 degree scene. In my case I created a sky dome with a simple blue gradient texture. And made sure that I had my floor plane covering the entire area under the dome.
Now we can set the camera settings. First set the Focal Length to 5mm, if you go to camera view (0 NumPad) It should look very far away compered to the default 35mm lens.
You guessed it! Now we are going to set the lens to "Panoramic". and the type to "Equirectangular" Now you will
MMD / PMX Editor Facial expression (Help request)I've done the same both in PMXe English (2.1.9) and PMXe Japanese (2.2.2) and got the same issue.MMD / PMX Editor Facial expression (Help request)5 days ago in Other More Like This
What am I doing wrong??
Opened my model in PMX Editor and I chosed the facial/morphs tab
I want to make a new expression starting from a "diamond mouth" one, to simulate che "ch" (pronounced as in "cheese") sound.
But I want to mantain the original one, so i first DUPLICATE the existing expression
note: same issue also creating a new expression from scratch or editing and existing one without duplicating it first.
Both in english and japanese version.
This is my new "not edited" copy of the morph.
Note that PMXe automatically assigns the pink panel corresponding to mouth.
I just have renamed the morph as a diamond 2
Go edit the facial expression, as in your images (changed only the english description label on the drop menu)
A NEW mirrored window is opened, as expected. On the left the work area, on the right the