MMD / PMX Editor Facial expression (Help request)I've done the same both in PMXe English (2.1.9) and PMXe Japanese (2.2.2) and got the same issue.MMD / PMX Editor Facial expression (Help request)1 week ago in Other More Like This
What am I doing wrong??
Opened my model in PMX Editor and I chosed the facial/morphs tab
I want to make a new expression starting from a "diamond mouth" one, to simulate che "ch" (pronounced as in "cheese") sound.
But I want to mantain the original one, so i first DUPLICATE the existing expression
note: same issue also creating a new expression from scratch or editing and existing one without duplicating it first.
Both in english and japanese version.
This is my new "not edited" copy of the morph.
Note that PMXe automatically assigns the pink panel corresponding to mouth.
I just have renamed the morph as a diamond 2
Go edit the facial expression, as in your images (changed only the english description label on the drop menu)
A NEW mirrored window is opened, as expected. On the left the work area, on the right the
Daz to Vue object exportIt seems like a lot of people are having problems to find the right export setting from Daz to import it to Vue. Therefore I made some screenshots of my settings that are working.Daz to Vue object export21 hours ago in Other More Like This
1. First of all, you should take a look at the Daz materials. There are shaders that are called omUberSurface. They won't be exported to an OBJ file if any of your materials has a omUberSurface shader. In the screenshot below you can see it highlighted on the top left side what I mean.
To get this changed, navigate to the entry where your Daz shaders are and replace the omUberSurface with the dzDefault shader.
After changing it, you material should look like this (check the top left again )
2. If all this above is done, you want to export your model as OBJ file. You can even use COLLADA but I would only recommend it for animations. The export settings should look like this: