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Artist's Statement

2007, by Celeste Masinter
To view animation: [link]

This piece serves as a demonstration of high-poly modeling and (relatively) high-res texturing of a variety of objects, including furniture, architecture, rock, animal and organic life. My personal ambition was to create a secluded and mysterious space, inspired in part by the puzzle-solving adventure games I love best. It was also an adventure in experimentation, so as to expand my modeling and texturing vocabulary to the benefit of the classes I teach, or might teach. The visuals were achieved in 3ds Max, with help from Photoshop and Zbrush.

This version has been color corrected in hopes of maximizing print quality.

(Actually, I purchased a copy of the poster at its largest size, and it looks excellent, so feel free to indulge!)


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