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Rekonstruction 8 - Martin

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So in 2002-2003, I worked as the concept artist of video game startup Damage Studios along with Tony Guntharp, Chris DiBona, and Greg Kucharo among other great folks. We worked on a MMOG called Rekonstruction and had developed some great cutting edge stuff, but only a fraction of what was produced content-wise was ever released as concept-art/renders to the public.

We developed a rather detailed and conceptually dense idea that incorporated a lot of elements (including a very ornate societal framework), which we figured would have made for a highly customizable world. And this is one of the concept illos from it. Since I had to work quickly, many of the character designs were literally referenced from poses in various fashion magazines, clothing catalogs and personal pictures of friends. If some of the poses repeat or seem oddly familar, that is probably why. Many of the drawings are, as you would imagine concept/storyoard art to be...a bit raw. This one actually was only a pencil drawing until 2 days ago when I grabbed 2 pigma microns and some acrylics (ink and paint, as well as some gouache for the skin).

This is a kind of urban fixer/smuggler type. I tried to give names to almost everyone I designed, sometimes in a tone I thought suited their appearance, sometimes named for purely humorous purposes (although in this case, spur of the submission). I do not however, have one for this guy. How about Martin? Martin is good I suppose.

Permission to post came from the former CEO of Damage Studios, Tony Guntharp, aka *fusion94
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750x1000px 369.68 KB
© 2005 - 2024 zeruch
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NoodleRubber's avatar
Excellent work...:)