A hallway based on a concept from Deus Ex: Human Revolution.
You can find the concept here: [link]
Modeled in Maya, Textured in Photoshop and renderedin CryEngine 3.
I learned a lot by making this scene. I learned a new approach to texturing and modeling. I made most of it in nDo, but I made a few high polies to get some of the corners and more "complex" shapes for the normal map. I think this really sped up the process.
I also learned more about CryEngine, which is a really nice engine to present things in.
What I wish I could have done differently is the way I planned the scene.
I had to go back a few times to adjust models so they would tile better.
If I had blocked the whole scene out from the start before I started modeling and texturing I would have saved quite a bit of time. Lesson learned!
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