Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.
This would be the Battlesuit from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.
This one is the beast of the lot. He is only called down from the dropship in absolute crisis moments. Or if they need to give terrorists in the colonies a hard time. One idea I had initially was to have a WSO (weapons Systems Officer codename: Wizard) ride with him in tandem. That idea was scrapped, but it would be cool to somehow imagine him having a second pair of eyes from a remote location in the form of a Psionics officer. Maybe there could be a signal amplifier/transmitter to link a Psionic WSO from the dropship to him, letting him focus on combat while she takes care of the weapon systems and other critical functions of the suit. It would basically be like what the crews of twin-seater fighter aircraft do. One pilot and one gunner/assistant.
Some more warmups and things, sort of a realistic take on a slightly future MGS/Eva/Appleseed/GIS humanoid SWAT robotic soldier for the military, i imagine it would be completely autonomous and/or have some soldiers mind downloaded into this vessel so a team of these guys could be extra lethal with years of combat training augmented by a superior body. Haven't put my designs in environments in a while...rusty. Will post up a clean version on white background and the renders of the model soon. Mostly 3D with some refinement in Photoshop on the transition areas between the artificial muscles and the robotic areas. Pushing myself to build more detailed/refined hard surfaced stuff in 3D this year after seeing what guys like Vitaly/Furio/Fausto/Gavril/Fields have been smashing out lately...definitely takes a while to get into but seems to be speeding up. Should have much more to share later this year.
Spent a little more time on the model based on where the paintover went and did some more finished renderings out of keyshot, this is mostly straight out of the program with a little PS work on the decals etc (though you can do that in the program). Could have taken things further, but that's all the time i had to spend on it this week (and probably all the time i will have for a while).
Again, some sort of a realistic take on a slightly future MGS/Eva/Appleseed/GIS humanoid SWAT robotic soldier for the military. Started to theme it slightly towards a black panther, like in MGS how they theme some of their bosses/enemies/robots after animals like a wolf/mantis/octopus/gecko etc. though once you get into any sort of cat themed cyborgs/robots/aliens you head into Aaron Beck territory who has done a lot of cool stuff mixing those ideas over the past few years as well, so the only relation to a panther/cat that stayed on this is just the decal on the shoulder.
Mostly a technical exercise getting some new processes for building complicated hard surfaced designs and rendering pipelines down for the class next term, took a bit more time than i would have liked messing around with each program and figuring out how to get both to work together efficiently (on a laptop!), but i think for future designs it will be a really effective combination to create some highly detailed renderings very rapidly, when you see your design looking photoreal in real-time in the keyshot viewport.....its very addicting.
a design i made for a game company ( MC2 France / Tetraedge ) with Jean bey one year ago. Unfortunatly the project stopped, but we had great fun creating it.The model was designed to become a70mm figurine with removable/customisable parts. the prototype you see there has been printed by the talented guys @ moddler. The end result was pretty detailed considering the size . enjoy
So i'm starting to put pieces together in my head to establish a proper universe of my own, right now i'm just calling it Tin Soldiers because it's a term that just sort of stuck.
Earth federation forces stay behind to give civilian transports a chance to make orbit during the fall of New Marathon. The defenders rally around elite M.A.R.S units dropped directly from orbit into the front line as their vessels engage the enemy in orbit. The EFS Icarus and it's battle group float directly above the city providing desperate air cover for the remaining evacuation areas as humanity abandons it's last bastion on mars.
The model was entirely sculpted in Zbrush using mesh extraction, clipping brushes, polish brushes, custom alphas, and some of the default insert mesh brushes found in Zbrush. It was a fun project to work on and was inspired by many of the awesome concepts found here and elsewhere. I hope to be able to do more stuff like this in the future.
The sixth installation of my mecha head designs. This one took a while and the actual design was quite different. But when I got it done it looked dumb and therefore I decided to give it a traditional thus whole new shape. Seems to have worked.
The AH21/B, codename "Seth", is the latest version of the ATH21/A "Khamsin". Both designs are based on two grand designs. The very first concept model is from the mechanical designer Shōji Kawamori, a Japanese anime creator, screenwriter and mechanical designer. His helicopter is known as the "AFH-02B Hellhound", which have his own role in the "Patlabor 2" movie. Second design is made by the digital artist Talros (Daniel Graffenberger), who gives the Hellhound a more modern look in his Patlabor tribute painting. I have to thank these two artist again. They inspire me and push me forward to do this rework project.
Both helicopter models have its own assets and drawbacks. The original design have a very advantageous feature. It can fold the wings and rotorblades. That enables a transport in a special cargo container. The clearly viewable armament speaks for itself.
The Hellhound is a great looking design, but it have a few disadvantages and want to correct them and add improvements and upgrades. The obvious changes are the switch from a NOTAR-System to a Koaxial-Rotor. Why? Because you cannot autorotate with NOTAR Systems. Military Helicopter need this ability. Other changes: more hardpoints for armament, counter-measures, revolver-cannon, Low-Air-Speed-Data-Sensor, the engines, fuel-probe, real working landing gear, Cockpit etc...
I rebuild over 90% of the old model. That was necessary to give the whole model a more realistic look and a good clue to work with the right dimensions. More details in the discription.
The AH21/B, codename "SETH", is the latest version of the ATH21/A "Khamsin". The typename was changed, in consequence of the grown task profile, from a Anti Tank Helicopter, to a Attack Helicopter, which also fits his role for CP (Close Protection), CCA (Close Combat Attack) and LTPS (Long Term Patrol or Standby).
ASDS modified the frame to reduce the weight and improve the resistance through centrifugal forces during flight. Critical spots, like the new modular cockpit section, fuel tanks, main gear and engines, were reinforced with armor plates and special ballistic plastics. The MCS (Modular Cockpit Section) have a new armored frame. The windshields itself, resists projectiles up to 20mm and is vacuum-metalized with a nano-regulated amorphous alloy, that protects the pilot and weapon operator from a variety of laser beams and dazzle effects.
ANTARES equipped the SETH with a huge band width of counter measures and sensor phalanx. Active jammers, stealth hull protective-coating to reduce a successful radar lock on, CFES (Chaff/Flare-Ejector System) and six RALB-Detector Prism (Radar and Laser Beam). Two EEU (Electronic Eye Units) gives Pilot and Weapon Operator a 360° view around the helicopter. The ARRG (Active Radar Recon Gear) can be used to identify targets control non-autonomous guided Air to Air/Air to Ground-Missiles. ASDS added a new HSDM (Heat-Signature-Distortion-Module) at the engine exhaust.
ASDS also give the Bravo version new increased-power rated engines. This step was necessary to compensate deficits while using the CDFU (Cyclone Dust Filter Unit) or during high altitude missions. Nevertheless, the engines have enough power to transmit into the main gear, that drives the Coaxial-Rotor with all six SSP-Blades (Sub- and Supersonic Profile). Using a HiRCoR (High Rotation Speed Coaxial Rotor) was a courageous step, because of the high maintenance effort, but it also gives the SETH a unreached maneuverability for this helicopter class, very high takeoff weight and speed in each direction.
All high power-reserves have a price. To prevent the SETH getting out of fuel during longer operations or ferry flights, the helicopter is equipped with a fuel probe to dock on tankers. In addition to that, the ground crew can optionally mount one or two tanks instead of a effector pack at the inner hard points.
The AH21/B can carry and manage (without the main cannon) six, independent from each other, effector packs. Available effector packs are MAAS-Dragonfly (2x per mounting bracket), 75mm MPR (38x per mounting bracket), MP-AA/AG-Swarmer (16x per mounting bracket), AG/AT-Missile (5x per mounting bracket). Softwaremods at the MFCU (Main-Fire-control-Unit) allowing to use other effector packs
ASDS and ANTARES replaced the old 30mm rotary cannon through a new select-fire, dual-feed, 30mm Revolver Cannon (AtGRC30). That allows the Weapon-Operator to use two different ammunition types. Overall, the cannon is technically caused, lighter, service reduced and more accurate.
so i was working on reworking one of my old mechs and failed really hard, instead i just kept going and ended up making a wholenew mech why did i call it Razielina, cause i cant call it by the original lol
sketch of a very Delicious Sexy Grunt, that belongs to Igor the colors are my favorite (the goddamn unit looks like a Swat/Navy mech, oh how it hit me <3 ) the design even MOAR SO, and i dig the costumization options its got, will most defenetively draw more of him, man i had a blast with this, my only complaint is not being able to draw it properly ;A;